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-rw-r--r--src/wm_map.cpp3
-rw-r--r--src/wm_path_manager.cpp47
-rw-r--r--src/worldmap.cpp1
-rw-r--r--src/worldmap.h30
-rw-r--r--src/worldmapdata.cpp7
-rw-r--r--src/worldmapdata.h9
6 files changed, 94 insertions, 3 deletions
diff --git a/src/wm_map.cpp b/src/wm_map.cpp
index 1fa4065..73ae1c8 100644
--- a/src/wm_map.cpp
+++ b/src/wm_map.cpp
@@ -48,6 +48,9 @@ int dWMMap_c::onCreate() {
SpammyReport("Unlinking allocator\n");
allocator.unlink();
+ SpammyReport("Loading paths\n");
+ dWMPathManager_c::instance->setInitialPathVisibility();
+
SpammyReport("dWMMap_c::onCreate() completed\n");
return true;
}
diff --git a/src/wm_path_manager.cpp b/src/wm_path_manager.cpp
index d94e5be..03c11d4 100644
--- a/src/wm_path_manager.cpp
+++ b/src/wm_path_manager.cpp
@@ -209,3 +209,50 @@ void dWMPathManager_c::setup() {
}
+
+
+void dWMPathManager_c::setInitialPathVisibility() {
+ for (int i = 0; i < pathData.pathCount(); i++) {
+ WMPathDef *path = pathData.getPath(i);
+
+ char **materials = path->getMaterialArray();
+ u8 alphaToUse = 255;
+ if (path->eventRequired != 0xFFFF) {
+ if (!events[path->eventRequired])
+ alphaToUse = 128;
+ }
+
+ for (int j = 0; j < path->materialCount; j++) {
+ // TODO: fix this
+ dWMMap_c::instance->nodes[0].updateAlpha(materials[j], alphaToUse);
+ }
+ }
+}
+
+
+
+void dWMPathManager_c::computeEvents() {
+ for (int i = 0; i < EVENT_COUNT; i++)
+ events[i] = false;
+
+ SaveBlock *save = GetSaveFile()->GetBlock(-1);
+
+ // loop through every point, and apply the event from it if necessary
+ for (int i = 0; i < pathData.pointCount(); i++) {
+ WMPathPoint *point = pathData.getPoint(i);
+
+ if (point->type == WMPathPoint::LEVEL_TYPE) {
+ // TODO: check if the world/level need to be -1 or not
+ u32 conds = save->GetLevelCondition(point->params[0], point->params[1]);
+
+ if (conds & COND_NORMAL && point->params[2] != -1)
+ events[point->params[2]] = true;
+ if (conds & COND_SECRET && point->params[3] != -1)
+ events[point->params[3]] = true;
+
+ OSReport("checking level %d-%d with events %d,%d set them to %d,%d\n", point->params[0], point->params[1], point->params[2], point->params[3], events[point->params[2]], events[point->params[3]]);
+ }
+ }
+}
+
+
diff --git a/src/worldmap.cpp b/src/worldmap.cpp
index 288d2bb..50e82c7 100644
--- a/src/worldmap.cpp
+++ b/src/worldmap.cpp
@@ -175,6 +175,7 @@ bool WMInit_SetupExtra(void *ptr) {
// since we've got all the resources, set up the path data too
wm->pathManager->setup();
+ wm->pathManager->computeEvents();
// and now Player setup
wm->player = (daWMPlayer_c*)CreateParentedObject(WM_PLAYER, wm, 0, 2);
diff --git a/src/worldmap.h b/src/worldmap.h
index ef08b99..b356bac 100644
--- a/src/worldmap.h
+++ b/src/worldmap.h
@@ -14,6 +14,8 @@
#define WM_DEBUGGING
//#define WM_SPAMMY_DEBUGGING
+#include <m_dynarray.h>
+
#include <common.h>
#include <game.h>
#include <g3dhax.h>
@@ -70,6 +72,9 @@ class dWMHud_c : public dBase_c {
};
+
+#define EVENT_COUNT 512
+
class dWMPathManager_c : public dBase_c {
public:
dWMPathManager_c();
@@ -81,6 +86,25 @@ class dWMPathManager_c : public dBase_c {
dWMPathData_c pathData;
+ /* Paths */
+ struct pathFadeInfo {
+ char *materialName;
+ u16 currentAlpha;
+ u16 framesRemaining;
+ int delta;
+ };
+
+ mDynArray_c<pathFadeInfo *,32> fadingPaths;
+
+ void setInitialPathVisibility();
+
+ /* Event Data - 512 events should be more than enough for everyone */
+ mDynArray_c<u16,32> newlyActivatedEvents;
+ bool events[EVENT_COUNT];
+
+ void computeEvents();
+
+ /* Movement Data/Methods */
bool isMoving;
WMPathPoint *currentPoint;
WMPathPoint *nextPoint;
@@ -90,15 +114,17 @@ class dWMPathManager_c : public dBase_c {
int currentSegmentID;
bool reverseThroughPath; // direction we are going through the path
- void setup();
-
void startMovementTo(WMDirection direction);
void moveToSegment(int id);
void moveThroughPath();
+ /* Other Methods */
+ void setup();
+
void activatePoint();
+ /* Process Housekeeping */
static dWMPathManager_c *build();
static dWMPathManager_c *instance;
};
diff --git a/src/worldmapdata.cpp b/src/worldmapdata.cpp
index 2f23afc..a8e0cf9 100644
--- a/src/worldmapdata.cpp
+++ b/src/worldmapdata.cpp
@@ -48,6 +48,13 @@ bool dWMPathData_c::load(void *data) {
for (int j = 0; j < thisPath->segCount; j++) {
thisPath->segments[j] = header->segmentList[(u32)thisPath->segments[j]];
}
+
+ MapReport("Path @ %p\n", thisPath);
+ char **materialArray = thisPath->getMaterialArray();
+ MapReport("Material Array @ %p, Count is %d\n", materialArray, thisPath->materialCount);
+ for (int j = 0; j < thisPath->materialCount; j++) {
+ materialArray[j] = (char*)((u32)materialArray[j] + ptr);
+ }
}
MapReport("Fixing up point pointers [%d]\n", header->pointCount);
diff --git a/src/worldmapdata.h b/src/worldmapdata.h
index a436114..71071f0 100644
--- a/src/worldmapdata.h
+++ b/src/worldmapdata.h
@@ -102,8 +102,15 @@ struct WMPathDef {
WMPathPoint *endPoint;
u16 eventRequired;
- u16 segCount;
+ u8 segCount;
+ u8 materialCount;
WMPathSegment *segments[1]; // variable-length array
+
+ char **getMaterialArray() {
+ u8 *ptr = (u8*)(this + 1);
+ ptr += sizeof(segments[0]) * (segCount - 1);
+ return (char **)ptr;
+ }
};