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-rw-r--r--src/bossMegaGoomba.cpp103
-rw-r--r--src/effects.cpp9
-rw-r--r--src/effects.h8
3 files changed, 101 insertions, 19 deletions
diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp
index 9817a02..8d4d19a 100644
--- a/src/bossMegaGoomba.cpp
+++ b/src/bossMegaGoomba.cpp
@@ -11,7 +11,14 @@ class daMegaGoomba_c : public dEn_c {
int onDraw();
mHeapAllocator_c allocator;
+ nw4r::g3d::ResFile resFile;
m3d::mdl_c bodyModel;
+ m3d::anmChr_c animationChr;
+ nw4r::g3d::ResAnmTexPat resTexPat;
+ m3d::anmTexPat_c animationPat;
+ //mAllocator_c allocator2;
+ //FIXME add this back in ?
+ //EGG::Effect effect;
float timer;
float dying;
@@ -59,6 +66,7 @@ class daMegaGoomba_c : public dEn_c {
void dieFall_Execute();
static daMegaGoomba_c *build();
+ void setupBodyModel();
void updateModelMatrices();
// bool preSpriteCollision(ActivePhysics *apThis, ActivePhysics *apOther);
@@ -92,9 +100,7 @@ class daMegaGoomba_c : public dEn_c {
DECLARE_STATE(Launch);
};
-extern "C" void *PlaySound(dStageActor_c *, int soundID);
-extern void * HandleXSpeed(daMegaGoomba_c*);
-//extern void * HandleYSpeed(daMegaGoomba_c*);
+//extern "C" void *PlaySound(dStageActor_c *, int soundID);
daMegaGoomba_c *daMegaGoomba_c::build() {
void *buffer = AllocFromGameHeap1(sizeof(daMegaGoomba_c));
@@ -102,6 +108,7 @@ daMegaGoomba_c *daMegaGoomba_c::build() {
}
+//FIXME makes these dEn_c::HandleXSpeed();
extern "C" void *HandleXSpeed(daMegaGoomba_c *);
extern "C" void *HandleYSpeed(daMegaGoomba_c *);
extern "C" void *UpdateObjectPosBasedOnSpeedValues_real(daMegaGoomba_c *);
@@ -189,27 +196,77 @@ void daMegaGoomba_c::dieFall_Execute() {
this->dEn_c::dieFall_Execute();
}
-int daMegaGoomba_c::onCreate() {
+void HexDump(char* address, u32 length) {
+ length = (length + 0x1f) & ~0x1f;
+ char line[0x11] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
+ for(u32 ii=0; ii < length; ii += 0x10) {
+ for(u32 jj=0; jj < 0x10; jj++) {
+ line[jj] = address[ii+jj];
+ }
+ OSReport("%08x: %04x %04x %04x %04x %04x %04x %04x %04x |%s|\n",
+ (u32)(address+ii),
+ *(u16*)(address+ii+0x00),
+ *(u16*)(address+ii+0x02),
+ *(u16*)(address+ii+0x04),
+ *(u16*)(address+ii+0x06),
+ *(u16*)(address+ii+0x08),
+ *(u16*)(address+ii+0x0a),
+ *(u16*)(address+ii+0x0c),
+ *(u16*)(address+ii+0x0e),
+ line);
+ for(u32 jj=0; jj<0x10; jj++) line[jj] = 0;
+ }
+}
- OSReport("Creating the MegaGoomba Model\n");
+void daMegaGoomba_c::setupBodyModel() {
+ OSReport("Here 0\n");
allocator.link(-1, GameHeaps[0], 0, 0x20);
- nw4r::g3d::ResFile rf(getResource("kuribo", "g3d/t02.brres"));
- bodyModel.setup(rf.GetResMdl("kuribo"), &allocator, 0x224, 1, 0);
+ OSReport("Here 1\n");
+ this->resFile.data = getResource("kuribo", "g3d/t02.brres");
+ nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("kuribo");
+ HexDump((char*)&mdl, 0x10);
+ bodyModel.setup(mdl, &allocator, 0x224, 1, 0);
SetupTextures_Enemy(&bodyModel, 0);
+ bool ret;
+ OSReport("Here 2\n");
+ nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("walk");
+ HexDump((char*)&anmChr, 0x10);
+
+ OSReport("Here 3\n");
+ ret = this->animationChr.setup(mdl, anmChr, &this->allocator, 0);
+
+ OSReport("Here 4\n");
+ nw4r::g3d::ResAnmTexPat anmPat = this->resFile.GetResAnmTexPat("walk");
+ HexDump((char*)&anmPat, 0x10);
+
+ OSReport("Here 5\n");
+ this->resTexPat = anmPat;
+
+ OSReport("Here 6\n");
+ ret = this->animationPat.setup(mdl, anmPat, &this->allocator, 0, 1);
+
+ OSReport("Here 7\n");
+ this->animationPat.bindEntry(&this->bodyModel, &anmPat, 0, 0);
+
+
+ OSReport("Here 8\n");
allocator.unlink();
+}
- OSReport("Creating MegaGoomba's Physics Struct\n");
+int daMegaGoomba_c::onCreate() {
- // Keeping naming
+ OSReport("Creating MG's body model\n");
+ setupBodyModel();
+
+ OSReport("Creating MegaGoomba's Physics Struct\n");
+ //TODO find data for a fun, yet challenging, battle
ActivePhysics::Info HitMeBaby;
HitMeBaby.xDistToCenter = 0.0;
HitMeBaby.yDistToCenter = 18.0;
HitMeBaby.xDistToEdge = 24.0;
HitMeBaby.yDistToEdge = 24.0;
-
- //TODO find data for a fun, yet challenging, battle
HitMeBaby.category1 = 0x3;
HitMeBaby.category2 = 0x0;
HitMeBaby.bitfield1 = 0x4f;
@@ -217,11 +274,12 @@ int daMegaGoomba_c::onCreate() {
HitMeBaby.unkShort1C = 0;
HitMeBaby.callback = &dEn_c::collisionCallback;
-
- OSReport("Making the Physics Class and adding to the list\n");
this->aPhysics.initWithStruct(this, &HitMeBaby);
this->aPhysics.addToList();
+ //sub_80034060();
+
+ //FIXME move this stuff elsewhere
pos.y -= 16.0;
pos.z = 3000.0;
rot.x = rot.y = rot.z = speed.x = dying = 0.0;
@@ -486,12 +544,21 @@ void daMegaGoomba_c::beginState_Walk() {
this->timer = 1.0;
this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos);
//TODO add rot.changing on switching directions until animations added
+
+ // DO SOMETHING COOL //
+ OSReport("Here11\n");
+ nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("walk");
+ OSReport("Here12\n");
+ this->animationChr.bind(&this->bodyModel, anmChr, 0);
+ OSReport("Here13\n");
+ this->bodyModel.bindAnim(&this->animationChr, 1.0);
+ OSReport("Here14\n");
}
void daMegaGoomba_c::executeState_Walk() {
- //HandleAcceleration();
- HandleXSpeed();
- UpdateObjectPosBasedOnSpeedValues_real();
+ //HandleAcceleration(this);
+ HandleXSpeed(this);
+ UpdateObjectPosBasedOnSpeedValues_real(this);
//DoGravityMaybe();
int Choice;
@@ -514,9 +581,9 @@ void daMegaGoomba_c::executeState_Walk() {
break;
//FIXME test case for sound effects
case 3:
- OSReport("PlaySound(this, %d)\n", this->toPlay);
+ //OSReport("PlaySound(this, %d)\n", this->toPlay);
if(this->timeToPlay) {
- PlaySound(this, this->toPlay);
+ //PlaySound(this, this->toPlay);
this->timeToPlay = false;
this->toPlay++;
if(this->toPlay > 1977)
diff --git a/src/effects.cpp b/src/effects.cpp
index 40f08a2..3b2d5c7 100644
--- a/src/effects.cpp
+++ b/src/effects.cpp
@@ -1041,6 +1041,15 @@ bool CreateEffect(const char* name, Vec* pos) {
return SpawnEffect(name, 0, pos, 0, 0);
}
+bool CreateEffect(int effect_num, Vec* pos, S16Vec* rot, Vec* scale) {
+ if (effect_num > 1000)
+ return false;
+ if (effect_num < 0)
+ return false;
+ const char* effect_name = effects_name_list[effect_num];
+ return SpawnEffect(effect_name, 0, pos, rot, scale);
+}
+
/*
void* CustomEffectSpawn(const char* name) {
// FILL ME IN
diff --git a/src/effects.h b/src/effects.h
index ea4ba2a..ceda53f 100644
--- a/src/effects.h
+++ b/src/effects.h
@@ -4,9 +4,15 @@
#include <common.h>
#include <game.h>
+/*
+S16Vec* tRot = &(S16Vec){ 0, 0, 0};
+Vec* tScale = &(Vec){0.0, 0.0, 0.0};
+*/
+
bool CreateEffect(dEn_c* enemy, int effect_num);
bool CreateEffect(Vec* pos, S16Vec* rot, Vec* scale, int effect_num);
-bool CreateEffect(const char* name, Vec* pos);
+bool CreateEffect(Vec* pos, S16Vec* rot, Vec* scale, int effect_num);
+bool CreateEffect(int effect_num, Vec* pos, S16Vec* rot = 0, Vec* scale = 0);
// Actually will return an EGG::Effect instance
//void* CustomEffectSpawn(const char* name);