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-rw-r--r--src/creditsMgr.S60
-rw-r--r--src/creditsMgr.cpp895
-rw-r--r--src/levelspecial.cpp4
-rw-r--r--src/randomcrap.S9
4 files changed, 968 insertions, 0 deletions
diff --git a/src/creditsMgr.S b/src/creditsMgr.S
new file mode 100644
index 0000000..cf5e809
--- /dev/null
+++ b/src/creditsMgr.S
@@ -0,0 +1,60 @@
+.text
+.extern StaffCreditsAddCoin
+.extern CreditsModeActive
+.extern continueAddToCoinCount
+.global StaffCreditsAddAllCoins
+StaffCreditsAddAllCoins:
+ lis r4, CreditsModeActive@h
+ ori r4, r4, CreditsModeActive@l
+ lbz r4, 0(r4)
+ cmpwi r4, 1
+ beq isCredits
+ stwu r1, -0x40(r1)
+ b continueAddToCoinCount
+isCredits:
+ b StaffCreditsAddCoin
+
+
+.extern continueAddToScore
+.global StaffCreditsNoScore
+StaffCreditsNoScore:
+ lis r9, CreditsModeActive@h
+ ori r9, r9, CreditsModeActive@l
+ lbz r9, 0(r9)
+ cmpwi r9, 1
+ beqlr
+ cmpwi r5, -1
+ b continueAddToScore
+
+
+.global AutoScrollInjector
+.extern BG_GM_ptr
+AutoScrollInjector:
+ lis r3, CameraLockEnabled@h
+ ori r3, r3, CameraLockEnabled@l
+ lbz r3, 0(r3)
+ cmpwi r3, 1
+ bnelr
+
+ lis r3, BG_GM_ptr@h
+ ori r3, r3, BG_GM_ptr@l
+ lwz r3, 0(r3)
+
+ lis r4, CameraLockPosition@h
+ ori r4, r4, CameraLockPosition@l
+
+ addis r3, r3, 9
+ lfs f1, 0(r4)
+ stfs f1, -0x178(r3)
+ lfs f1, 4(r4)
+ stfs f1, -0x174(r3)
+ blr
+
+
+
+.data
+.global CameraLockEnabled
+.global CameraLockPosition
+CameraLockEnabled: .byte 0
+.align 4
+CameraLockPosition: .float 0.0, 0.0 \ No newline at end of file
diff --git a/src/creditsMgr.cpp b/src/creditsMgr.cpp
new file mode 100644
index 0000000..216b78b
--- /dev/null
+++ b/src/creditsMgr.cpp
@@ -0,0 +1,895 @@
+#include <game.h>
+#include <sfx.h>
+#include <dCourse.h>
+#include <stage.h>
+#include <playeranim.h>
+#define GEKKO
+#include "rvl/mtx.h"
+#include "rvl/GXEnum.h"
+#include "rvl/GXStruct.h"
+#include "rvl/GXTransform.h"
+#include "rvl/GXGeometry.h"
+#include "rvl/GXDispList.h"
+#include "rvl/GXLighting.h"
+#include "rvl/GXTev.h"
+#include "rvl/GXTexture.h"
+#include "rvl/GXCull.h"
+#include "rvl/GXPixel.h"
+#include "rvl/GXBump.h"
+#include "rvl/GXVert.h"
+#include "rvl/vifuncs.h"
+#include <rvl/GXFrameBuffer.h>
+#include <rvl/tpl.h>
+#include <newer.h>
+void *EGG__Heap__alloc(unsigned long size, int unk, void *heap);
+void EGG__Heap__free(void *ptr, void *heap);
+
+extern char CameraLockEnabled;
+extern VEC2 CameraLockPosition;
+
+mTexture_c efbTexture;
+bool getNextEFB = false;
+int thing = 0;
+
+const char *CreditsFileList[] = {"CreditsBG", 0};
+
+extern "C" void GXPixModeSync();
+extern "C" void *MakeMarioEnterDemoMode();
+extern "C" void *MakeMarioExitDemoMode();
+
+extern void *SoundRelatedClass;
+
+class dFlipbookRenderer_c : public m3d::proc_c {
+ public:
+ dFlipbookRenderer_c();
+ ~dFlipbookRenderer_c();
+
+ mAllocator_c allocator;
+ void drawOpa();
+ void drawXlu();
+ void execute();
+
+ bool isEnabled;
+ int flipFrame;
+
+ int scheduledBG;
+
+ char *tplBuffer[2];
+ u32 tplBufferSize[2];
+ GXTexObj bgTexObj[2];
+
+ void loadNewBG(int bgID, bool isBackface);
+};
+
+class dCreditsMgr_c : public dActorState_c {
+ public:
+ int onCreate();
+ int onDelete();
+ int onExecute();
+ int onDraw();
+
+ int currentPathID;
+
+ bool isOutOfView() { return false; }
+ Vec2 _vf70();
+
+ dDvdLoader_c scriptLoader;
+ const u8 *scriptPos;
+
+ dFlipbookRenderer_c renderer;
+
+ bool loadLayout();
+ bool loadTitleLayout();
+ bool layoutLoaded;
+ bool titleLayoutLoaded;
+ m2d::EmbedLayout_c layout;
+ m2d::EmbedLayout_c titleLayout;
+
+ bool titleLayoutVisible;
+
+ int countdown;
+
+ bool fireworks;
+ int fireworksCountdown;
+
+ int fauxScrollFrame;
+ float fauxScrollMinX, fauxScrollMaxX, fauxScrollY;
+
+ nw4r::lyt::TextBox
+ *Title, *TitleS,
+ *Name, *NameS,
+ *LeftName, *LeftNameS,
+ *RightName, *RightNameS;
+ nw4r::lyt::Pane
+ *TitleContainer, *NamesContainer,
+ *OneNameC, *TwoNamesC, *N_proportionC_00;
+
+ void doAutoscroll(int pathID);
+ void positionPlayers();
+
+ void animComplete();
+
+ void enableZoom();
+ void disableZoom();
+ void playerWinAnim();
+ void playerLookUp();
+ void theEnd();
+ void exitStage();
+
+ bool endingMode;
+
+// USING_STATES(dCreditsMgr_c);
+// DECLARE_STATE(Wait);
+// DECLARE_STATE(PlayLayoutAnim);
+// DECLARE_STATE(Flipping);
+
+ static dCreditsMgr_c *build();
+ static dCreditsMgr_c *instance;
+};
+// CREATE_STATE(dCreditsMgr_c, Wait);
+// CREATE_STATE(dCreditsMgr_c, PlayLayoutAnim);
+// CREATE_STATE(dCreditsMgr_c, Flipping);
+
+dCreditsMgr_c *dCreditsMgr_c::instance = 0;
+
+dCreditsMgr_c *dCreditsMgr_c::build() {
+ void *buf = AllocFromGameHeap1(sizeof(dCreditsMgr_c));
+ return new(buf) dCreditsMgr_c;
+}
+
+
+int dCreditsMgr_c::onCreate() {
+ instance = this;
+
+ if (!loadLayout())
+ return false;
+ if (!loadTitleLayout())
+ return false;
+
+ if (!scriptLoader.load("/NewerRes/NewerStaffRoll.bin"))
+ return false;
+
+ scriptPos = (const u8*)scriptLoader.buffer;
+
+ getNextEFB = true; // make sure we have a texture
+
+ renderer.allocator.setup(GameHeaps[0], 0x20);
+ bool result = renderer.setup(&renderer.allocator);
+
+ renderer.loadNewBG(0, false);
+
+ //acState.setState(&StateID_Wait);
+
+ return true;
+}
+
+int dCreditsMgr_c::onDelete() {
+ scriptLoader.unload();
+ return layout.free();
+}
+extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
+int dCreditsMgr_c::onExecute() {
+ char *autoscrInfo = ((char*)dBgGm_c::instance) + 0x900AC;
+
+ fauxScrollFrame++;
+ if (fauxScrollFrame > 60)
+ fauxScrollFrame = 60;
+ float fsMult = (1.0f / 60.0f) * float(fauxScrollFrame);
+ float interp = float(fauxScrollMinX) + ((fauxScrollMaxX - fauxScrollMinX) * fsMult);
+ CameraLockPosition.x = interp;
+ CameraLockPosition.y = fauxScrollY;
+
+ if (endingMode) {
+ for (int i = 0; i < 4; i++) {
+ dAcPy_c *player;
+ if ((player = dAcPy_c::findByID(i))) {
+ if (!player->testFlag(0x24)) {
+ player->setAnimePlayWithAnimID(0);
+ }
+ player->setFlag(0x24);
+ player->rot.y = 0;
+ }
+ }
+ }
+
+ if (fireworks) {
+ fireworksCountdown--;
+ if (fireworksCountdown <= 0) {
+ fireworksCountdown = MakeRandomNumber(40);
+
+ static const char *fw[7] = {
+ "Wm_ob_fireworks_y",
+ "Wm_ob_fireworks_b",
+ "Wm_ob_fireworks_g",
+ "Wm_ob_fireworks_p",
+ "Wm_ob_fireworks_k",
+ "Wm_ob_fireworks_1up",
+ "Wm_ob_fireworks_star",
+ };
+
+ int fwID = MakeRandomNumber(7);
+ int xOffs = MakeRandomNumber(464);
+ int yOffs = MakeRandomNumber(80);
+
+ VEC3 efPos = {10208.0f + xOffs, -304.0f - yOffs, pos.z + 200.0f};
+
+ SpawnEffect(fw[fwID], 0, &efPos, 0, 0);
+ }
+ }
+
+ if (countdown > 0) {
+ countdown--;
+ } else if (!renderer.isEnabled) {
+ // Execute commands if we can
+ bool exitInterpreter = false;
+ while (scriptPos && !exitInterpreter) {
+ int u16_top, u16_bottom;
+ int whatAnim;
+ u8 *staffCreditScore;
+
+ const u8 *read = scriptPos;
+ int cmdSize = *(read++);
+ int cmdType = *(read++);
+
+ scriptPos += cmdSize;
+
+ switch (cmdType) {
+ case 0: // Stop running script
+ scriptPos = 0;
+ exitInterpreter = true;
+ break;
+
+ case 1: // Delay
+ u16_top = *(read++);
+ u16_bottom = *(read++);
+ countdown = (u16_top << 8) | u16_bottom;
+ exitInterpreter = true;
+ break;
+
+ case 2: // Switch scene
+ doAutoscroll(*(read++));
+ break;
+
+ case 3: // Switch scene and wait
+ doAutoscroll(*(read++));
+ exitInterpreter = true;
+ break;
+
+ case 4: // Show scores
+ staffCreditScore = GetStaffCreditScore();
+ staffCreditScore[0x279] = 1;
+ OSReport("Staff Credit Score object is at %p, going to show it\n", staffCreditScore);
+ break;
+
+ case 5: // Show text
+ layout.enableNonLoopAnim(0);
+ break;
+ case 6: // Hide text
+ layout.enableNonLoopAnim(1);
+ break;
+
+ case 7: { // Set names. FUN!
+ int titleLength = *(read++);
+ int nameCount = *(read++);
+
+ WriteAsciiToTextBox(Title, (const char*)read);
+ WriteAsciiToTextBox(TitleS, (const char*)read);
+
+ read += titleLength;
+
+ WriteAsciiToTextBox(Name, (const char*)read);
+ WriteAsciiToTextBox(NameS, (const char*)read);
+
+ float calcHeight = 29.0f * nameCount;
+ TitleContainer->trans.y = (calcHeight * 0.5f) + 3.0f;
+
+ OneNameC->SetVisible(true);
+ TwoNamesC->SetVisible(false);
+
+ } break;
+
+ case 8:
+ titleLayoutVisible = true;
+ break;
+ case 9:
+ titleLayoutVisible = false;
+ break;
+ case 10:
+ whatAnim = *(read++);
+ titleLayout.enableNonLoopAnim(whatAnim);
+ break;
+
+ case 11:
+ endingMode = true;
+ break;
+ case 12:
+ enableZoom();
+ break;
+ case 13:
+ playerWinAnim();
+ break;
+ case 14:
+ disableZoom();
+ break;
+ case 15:
+ playerLookUp();
+ break;
+ case 16:
+ theEnd();
+ break;
+ case 17:
+ exitStage();
+ exitInterpreter = true;
+ break;
+ case 18:
+ GetTheEnd()->willHide = true;
+ break;
+ }
+ }
+ }
+
+ layout.execAnimations();
+ layout.update();
+
+ titleLayout.execAnimations();
+ titleLayout.update();
+
+ //acState.execute();
+ renderer.execute();
+
+ return true;
+}
+
+int dCreditsMgr_c::onDraw() {
+ renderer.scheduleForDrawing();
+ layout.scheduleForDrawing();
+ if (titleLayoutVisible)
+ titleLayout.scheduleForDrawing();
+ return true;
+}
+
+
+bool dCreditsMgr_c::loadLayout() {
+ if (!layoutLoaded) {
+ if (!layout.loadArc("StaffRoll.arc", false))
+ return false;
+
+ layout.build("StaffRoll.brlyt");
+
+ static const char *brlanNames[] = {
+ "StaffRoll_show.brlan",
+ "StaffRoll_hide.brlan",
+ };
+ static const char *groupNames[] = {
+ "TheOnlyGroup", "TheOnlyGroup"
+ };
+
+ layout.loadAnimations(brlanNames, 2);
+ layout.loadGroups(groupNames, (int[2]){0, 1}, 2);
+ layout.disableAllAnimations();
+ layout.resetAnim(0);
+
+ static const char *tbNames[] = {
+ "Title", "TitleS",
+ "Name", "NameS",
+ "LeftName", "LeftNameS",
+ "RightName", "RightNameS"
+ };
+ static const char *paneNames[] = {
+ "TitleContainer", "NamesContainer",
+ "OneNameC", "TwoNamesC",
+ };
+
+ layout.getTextBoxes(tbNames, &Title, 8);
+ layout.getPanes(paneNames, &TitleContainer, 4);
+
+ layoutLoaded = true;
+ }
+ return layoutLoaded;
+}
+
+bool dCreditsMgr_c::loadTitleLayout() {
+ if (!titleLayoutLoaded) {
+ if (!titleLayout.loadArc("StaffRollTitle.arc", false))
+ return false;
+
+ titleLayout.build("StaffRollTitle.brlyt");
+
+ static const char *brlanNames[] = {
+ "StaffRollTitle_appear1.brlan",
+ "StaffRollTitle_appear2.brlan",
+ };
+ static const char *groupNames[] = {
+ "TheOnlyGroup", "TheOnlyGroup"
+ };
+
+ titleLayout.loadAnimations(brlanNames, 2);
+ titleLayout.loadGroups(groupNames, (int[2]){0, 1}, 2);
+ titleLayout.disableAllAnimations();
+ titleLayout.resetAnim(1);
+
+ float propScale = 1.3f;
+ if (!IsWideScreen())
+ propScale *= 0.85f;
+
+ N_proportionC_00 = titleLayout.findPaneByName("N_proportionC_00");
+ N_proportionC_00->trans.y = -130.0f;
+ N_proportionC_00->scale.x = propScale;
+ N_proportionC_00->scale.y = propScale;
+
+ titleLayoutLoaded = true;
+ }
+ return titleLayoutLoaded;
+}
+
+extern "C" dCourse_c::rail_s *GetRail(int id);
+
+void dCreditsMgr_c::doAutoscroll(int pathID) {
+ OSReport("Activating Autoscroll with path %d\n", pathID);
+
+ getNextEFB = true;
+ renderer.isEnabled = true;
+ renderer.flipFrame = 0;
+ renderer.scheduledBG = pathID;
+ MakeMarioEnterDemoMode();
+
+ char *autoscrInfo = ((char*)dBgGm_c::instance) + 0x900AC;
+ *((u8*)(autoscrInfo + 0x14)) = pathID;
+ *((u8*)(autoscrInfo + 0x15)) = 1; // unk11
+ *((u8*)(autoscrInfo + 0x16)) = 0; // atEnd Related
+ *((u8*)(autoscrInfo + 0x17)) = 2; // atEnd
+ *((u8*)(autoscrInfo + 0x18)) = 0; // mode
+ *((u8*)(autoscrInfo + 0x1A)) = 1; // isAutoscrolling
+ *((u32*)(((char*)dBgGm_c::instance) + 0x900EC)) = 0; // node ID
+ *((u32*)(((char*)dBgGm_c::instance) + 0x900F0)) = 0; // ?
+
+ currentPathID = pathID;
+
+ dCourse_c::rail_s *rail = GetRail(pathID);
+ dCourse_c *course = dCourseFull_c::instance->get(GetAreaNum());
+
+ dCourse_c::railNode_s *firstNode = &course->railNode[rail->startNode];
+ dCourse_c::railNode_s *secondNode = &course->railNode[rail->startNode+1];
+
+ fauxScrollFrame = 0;
+ fauxScrollMinX = firstNode->xPos;
+ fauxScrollMaxX = secondNode->xPos;
+ fauxScrollY = -firstNode->yPos;
+
+ CameraLockEnabled = 1;
+}
+
+void dCreditsMgr_c::animComplete() {
+ positionPlayers();
+}
+
+
+void dCreditsMgr_c::positionPlayers() {
+ dCourse_c *course = dCourseFull_c::instance->get(GetAreaNum());
+ dCourse_c::nextGoto_s *entrance = course->getNextGotoByID(currentPathID);
+
+ float diff = endingMode ? 48.0f : 24.0f;
+ float playerPositions[4];
+ playerPositions[0] = entrance->xPos;
+ playerPositions[1] = playerPositions[0] - diff;
+ playerPositions[2] = playerPositions[0] + diff;
+ playerPositions[3] = playerPositions[0] + diff + diff;
+
+ int whichPos = 0;
+ for (int i = 0; i < 4; i++) {
+ dAcPy_c *player;
+ if ((player = dAcPy_c::findByID(i))) {
+ player->pos.x = playerPositions[whichPos];
+ player->pos.y = -(entrance->yPos + 16);
+ player->direction = 0;
+ player->rot.y = 0x3000;
+ dPlayerModelHandler_c *pmh = (dPlayerModelHandler_c*)(((u32)player) + 0x2A60);
+ pmh->mdlClass->startAnimation(0, 1.0f, 0.0f, 0.0f);
+ whichPos++;
+ }
+ }
+}
+
+
+void dCreditsMgr_c::enableZoom() {
+ BgGmBase::manualZoomEntry_s &zoom = dBgGm_c::instance->manualZooms[0];
+ zoom.x1 = 10218.0f;
+ zoom.x2 = 11000.0f;
+ zoom.y1 = -200.0f;
+ zoom.y2 = -600.0f;
+
+ zoom.x1 = 1100.0f;
+ zoom.x2 = 1300.0f;
+ zoom.y1 = -400.0f;
+ zoom.y2 = -550.0f;
+ zoom.zoomLevel = 7;
+ zoom.unkValue6 = 0;
+ zoom.firstFlag = 0;
+}
+void dCreditsMgr_c::disableZoom() {
+ BgGmBase::manualZoomEntry_s &zoom = dBgGm_c::instance->manualZooms[0];
+ zoom.unkValue6 = 100;
+}
+void dCreditsMgr_c::playerWinAnim() {
+ // who won?
+ // First, get the amounts
+ u8 *amountsU8 = GetStaffCreditScore() + 0x288;
+ int *playerAmounts = (int*)(amountsU8);
+ int maxSoFar = 0;
+
+ for (int i = 0; i < 4; i++) {
+ if (playerAmounts[i] > maxSoFar)
+ maxSoFar = playerAmounts[i];
+ }
+
+ if (maxSoFar == 0)
+ return;
+
+ // did anyone win?
+ for (int i = 0; i < 4; i++) {
+ if (playerAmounts[i] == maxSoFar) {
+ dAcPy_c *player = dAcPy_c::findByID(i);
+ if (!player)
+ continue;
+
+ player->setAnimePlayWithAnimID(goal_puton_capA);
+ player->setFlag(0x24);
+
+ static const int vocs[4] = {
+ SE_VOC_MA_CLEAR_NORMAL,
+ SE_VOC_LU_CLEAR_NORMAL,
+ SE_VOC_KO_CLEAR_NORMAL,
+ SE_VOC_KO2_CLEAR_NORMAL
+ };
+ dPlayerModelHandler_c *pmh = (dPlayerModelHandler_c*)(((u32)player) + 0x2A60);
+ int voc = vocs[pmh->mdlClass->player_id_1];
+ nw4r::snd::SoundHandle handle;
+ PlaySoundWithFunctionB4(SoundRelatedClass, &handle, voc, 1);
+
+ int powerup = *((u32*)( 0x1090 + ((u8*)player) ));
+ handle.SetPitch(powerup == 3 ? 1.5f : 1.0f);
+ }
+ }
+}
+
+void dCreditsMgr_c::playerLookUp() {
+ _120 |= 8;
+ lookAtMode = 2; // Higher maximum distance
+}
+void dCreditsMgr_c::theEnd() {
+ fireworks = true;
+ fireworksCountdown = 25;
+
+ GetTheEnd()->willShow = true;
+}
+void dCreditsMgr_c::exitStage() {
+ ExitStage(WORLD_MAP, 0, BEAT_LEVEL, CIRCLE_WIPE);
+}
+
+Vec2 dCreditsMgr_c::_vf70() {
+ // HACK OF THE MILLENIUM
+ // DON'T TRY THIS AT HOME.
+ Vec2 *v = (Vec2*)this;
+ v->x = 10454.0f;
+ v->y = -320.0f;
+ return (const Vec2){12345.0f, 67890.f};
+}
+
+
+
+void EFBMagic2() {
+ if (getNextEFB) {
+ getNextEFB = false;
+
+ GXRenderModeObj *ro = nw4r::g3d::G3DState::GetRenderModeObj();
+ efbTexture.format = GX_TF_RGB565;
+ efbTexture.width = ro->fbWidth;
+ efbTexture.height = ro->efbHeight;
+ efbTexture.wrapS = GX_CLAMP;
+ efbTexture.wrapT = GX_CLAMP;
+
+ if (efbTexture.getBuffer() == 0)
+ efbTexture.allocateBuffer(GameHeaps[2]);
+
+ GXSetTexCopySrc(0, 0, efbTexture.width, efbTexture.height);
+ GXSetTexCopyDst(efbTexture.width, efbTexture.height, (GXTexFmt)efbTexture.format, GX_FALSE);
+ GXSetCopyFilter(GX_FALSE, 0, GX_FALSE, 0);
+ GXCopyTex(efbTexture.getBuffer(), GX_FALSE);
+
+ GXPixModeSync();
+ GXInvalidateTexAll();
+ }
+}
+
+void dFlipbookRenderer_c::execute() {
+ if (flipFrame == 7) {
+ loadNewBG(scheduledBG, true);
+ }
+
+ if (isEnabled) {
+ flipFrame += 7;
+
+ ClassWithCameraInfo *cwci = ClassWithCameraInfo::instance;
+ if (flipFrame > int(cwci->screenWidth)) {
+ loadNewBG(scheduledBG, false);
+ dCreditsMgr_c::instance->animComplete();
+
+ if (!dCreditsMgr_c::instance->endingMode)
+ MakeMarioExitDemoMode();
+ isEnabled = false;
+ OSReport("DONE!\n");
+ }
+ }
+}
+
+
+static void setupGXForDrawingCrap() {
+ GXSetNumChans(0);
+ GXSetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_REG, GX_SRC_REG, GX_LIGHT_NULL, GX_DF_NONE, GX_AF_NONE);
+ GXSetChanAmbColor(GX_COLOR0A0, (GXColor){255,255,255,255});
+ GXSetChanMatColor(GX_COLOR0A0, (GXColor){255,255,255,255});
+ GXSetNumTexGens(1);
+ GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX3x4, GX_TG_NRM, GX_IDENTITY, GX_FALSE, GX_PTIDENTITY);
+
+ GXSetNumTevStages(1);
+ GXSetNumIndStages(0);
+ for (int i = 0; i < 0x10; i++)
+ GXSetTevDirect((GXTevStageID)i);
+
+ GXSetTevOp(GX_TEVSTAGE0, GX_REPLACE);
+ GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
+
+ GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
+
+ GXSetZCompLoc(GX_FALSE);
+ GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET);
+ //GXSetBlendMode(GX_BM_NONE, GX_BL_ZERO, GX_BL_ZERO, GX_LO_SET);
+ GXSetZMode(GX_TRUE, GX_ALWAYS, GX_FALSE);
+ GXSetAlphaCompare(GX_ALWAYS, 0, GX_AOP_OR, GX_ALWAYS, 0);
+
+ GXSetFog(GX_FOG_NONE, 0, 0, 0, 0, (GXColor){0,0,0,0});
+ GXSetFogRangeAdj(GX_FALSE, 0, 0);
+
+ GXSetAlphaUpdate(GX_TRUE);
+
+ GXSetCullMode(GX_CULL_NONE);
+
+ GXSetDither(GX_TRUE);
+
+ GXSetTevColor(GX_TEVREG0, (GXColor){255,255,255,255});
+ GXSetTevColor(GX_TEVREG1, (GXColor){255,255,255,255});
+ GXSetTevColor(GX_TEVREG2, (GXColor){255,255,255,255});
+
+ GXSetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
+
+ nw4r::g3d::Camera cam(GetCameraByID(GetCurrentCameraID()));
+ Mtx matrix;
+ cam.GetCameraMtx(&matrix);
+ GXLoadPosMtxImm(matrix, 0);
+ GXSetCurrentMtx(0);
+
+ GXClearVtxDesc();
+
+ GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
+ GXSetVtxDesc(GX_VA_NRM, GX_DIRECT);
+
+ GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
+ GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_NRM_XYZ, GX_F32, 0);
+}
+
+void dFlipbookRenderer_c::drawXlu() {
+ if (!isEnabled || flipFrame < 2)
+ return;
+
+ setupGXForDrawingCrap();
+
+ ClassWithCameraInfo *cwci = ClassWithCameraInfo::instance;
+
+ float screenTop = cwci->screenTop + Stage80::instance->screenYOffset;
+ float left = cwci->screenLeft + Stage80::instance->screenXOffset;
+ float right = left + cwci->screenWidth;
+
+ float halfWidth = (cwci->screenWidth * 0.5f);
+ float midpoint = left + halfWidth;
+
+ float value = (flipFrame / cwci->screenWidth);
+ float sinThing = 50.0f * sin(3.14159f * value);
+
+ bool drawBackside = (flipFrame > halfWidth);
+
+ float xformedFlipEdge = right - flipFrame;
+
+ // EFB SPECIFIC VERTICAL VARIABLES
+ float efbEffectiveHeight = cwci->screenHeight;
+ if (!IsWideScreen())
+ efbEffectiveHeight *= 1.295f;
+
+ float efbHalfHeight = (efbEffectiveHeight * 0.5f);
+
+ float efbYCentre = screenTop - (cwci->screenHeight * 0.5f);
+ if (!IsWideScreen())
+ efbYCentre += 1.0f;
+ float efbTop = efbYCentre + efbHalfHeight;
+ float efbBottom = efbYCentre - efbHalfHeight;
+
+ float efbExCoord = (efbEffectiveHeight + sinThing + sinThing) * 0.5f;
+ // TPL SPECIFIC VERTICAL VARIABLES
+ float tplHalfHeight = cwci->screenHeight * 0.5f;
+ float tplTop = screenTop;
+ float tplBottom = screenTop - cwci->screenHeight;
+
+ float tplExCoord = (cwci->screenHeight + sinThing + sinThing) * 0.5f;
+
+
+ // EFB Left
+ efbTexture.load(GX_TEXMAP0);
+
+ GXBegin(GX_QUADS, GX_VTXFMT0, 4);
+ {
+ // Bottom Right
+ GXPosition3f32(midpoint, efbBottom, 9990.0f);
+ GXNormal3f32(0.5f, 1.0f, 1.0f);
+ // Top Right
+ GXPosition3f32(midpoint, efbTop, 9990.0f);
+ GXNormal3f32(0.5f, 0.0f, 1.0f);
+ // Top Left
+ GXPosition3f32(left, efbTop, 9990.0f);
+ GXNormal3f32(0.0f, 0.0f, 1.0f);
+ // Bottom Left
+ GXPosition3f32(left, efbBottom, 9990.0f);
+ GXNormal3f32(0.0f, 1.0f, 1.0f);
+ }
+ GXEnd();
+
+ // TPL Right
+ GXLoadTexObj(&bgTexObj[1], GX_TEXMAP0);
+
+ GXBegin(GX_QUADS, GX_VTXFMT0, 4);
+ {
+ // Bottom Right
+ GXPosition3f32(right, tplBottom, 9990.0f);
+ GXNormal3f32(1.0f, 1.0f, 1.0f);
+ // Top Right
+ GXPosition3f32(right, tplTop, 9990.0f);
+ GXNormal3f32(1.0f, 0.0f, 1.0f);
+ // Top Left
+ GXPosition3f32(midpoint, tplTop, 9990.0f);
+ GXNormal3f32(0.5f, 0.0f, 1.0f);
+ // Bottom Left
+ GXPosition3f32(midpoint, tplBottom, 9990.0f);
+ GXNormal3f32(0.5f, 1.0f, 1.0f);
+
+ }
+ GXEnd();
+
+
+ if (!drawBackside) {
+ // Flipping right side: EFB
+
+ efbTexture.load(GX_TEXMAP0);
+
+ GXBegin(GX_QUADS, GX_VTXFMT0, 4);
+
+ // EFB Right (Flipped)
+ // Bottom Left
+ GXPosition3f32(midpoint, efbBottom, 9990.0f);
+ GXNormal3f32(efbHalfHeight * 0.5f, efbHalfHeight, efbHalfHeight);
+ // Top Left
+ GXPosition3f32(midpoint, efbTop, 9990.0f);
+ GXNormal3f32(efbHalfHeight * 0.5f, 0.0f, efbHalfHeight);
+ // Top Right
+ GXPosition3f32(xformedFlipEdge, efbTop + sinThing, 9990.0f);
+ GXNormal3f32(efbExCoord, 0.0f, efbExCoord);
+ // Bottom Right
+ GXPosition3f32(xformedFlipEdge, efbBottom - sinThing, 9990.0f);
+ GXNormal3f32(efbExCoord, efbExCoord, efbExCoord);
+
+ GXEnd();
+
+ } else {
+ // Flipping left side
+
+ GXLoadTexObj(&bgTexObj[1], GX_TEXMAP0);
+
+ GXBegin(GX_QUADS, GX_VTXFMT0, 4);
+
+ // TPL Left (Flipped))
+ // Bottom Left
+ GXPosition3f32(xformedFlipEdge, tplBottom - sinThing, 9990.0f);
+ GXNormal3f32(0.0f, tplExCoord, tplExCoord);
+ // Top Left
+ GXPosition3f32(xformedFlipEdge, tplTop + sinThing, 9990.0f);
+ GXNormal3f32(0.0f, 0.0f, tplExCoord);
+ // Top Right
+ GXPosition3f32(midpoint, tplTop, 9990.0f);
+ GXNormal3f32(tplHalfHeight * 0.5f, 0.0f, tplHalfHeight);
+ // Bottom Right
+ GXPosition3f32(midpoint, tplBottom, 9990.0f);
+ GXNormal3f32(tplHalfHeight * 0.5f, tplHalfHeight, tplHalfHeight);
+
+ GXEnd();
+ }
+}
+
+
+void dFlipbookRenderer_c::drawOpa() {
+ setupGXForDrawingCrap();
+
+ GXLoadTexObj(&bgTexObj[0], GX_TEXMAP0);
+
+ ClassWithCameraInfo *cwci = ClassWithCameraInfo::instance;
+ float left = cwci->screenLeft + Stage80::instance->screenXOffset;
+ float right = left + cwci->screenWidth;
+ float top = cwci->screenTop + Stage80::instance->screenYOffset;
+ float bottom = top - cwci->screenHeight;
+
+ GXBegin(GX_QUADS, GX_VTXFMT0, 4);
+ GXPosition3f32(right, bottom, -4000.0f);
+ GXNormal3f32(1.0f, 1.0f, 1.0f);
+ GXPosition3f32(right, top, -4000.0f);
+ GXNormal3f32(1.0f, 0.0f, 1.0f);
+ GXPosition3f32(left, top, -4000.0f);
+ GXNormal3f32(0.0f, 0.0f, 1.0f);
+ GXPosition3f32(left, bottom, -4000.0f);
+ GXNormal3f32(0.0f, 1.0f, 1.0f);
+ GXEnd();
+}
+
+#include <rvl/OSCache.h>
+
+void dFlipbookRenderer_c::loadNewBG(int bgID, bool isBackface) {
+ OSReport("Will load BG: %d\n", bgID);
+
+ int setID = isBackface ? 1 : 0;
+
+ char bgName[32];
+ sprintf(bgName, isBackface ? "/Back%d.tpl.LZ" : "/BG%d.tpl.LZ", bgID);
+ OSReport("Getting %s\n", bgName);
+
+ u8 *sourceBuf = getResource("CreditsBG", bgName);
+ u32 bufSize = CXGetUncompressedSize(sourceBuf);
+
+ if (tplBuffer[setID] && (tplBufferSize[setID] != bufSize)) {
+ OSReport("Current TPL buffer (%p) is size %d (0x%x), freeing\n", tplBuffer[setID], tplBufferSize[setID], tplBufferSize[setID]);
+ EGG__Heap__free(tplBuffer[setID], GameHeaps[2]);
+ tplBuffer[setID] = 0;
+ }
+
+ if (!tplBuffer[setID]) {
+ OSReport("Allocating TPL buffer of size %d (0x%x)\n", bufSize, bufSize);
+ tplBuffer[setID] = (char*)EGG__Heap__alloc(bufSize, 0x20, GameHeaps[2]);
+ tplBufferSize[setID] = bufSize;
+ }
+
+ //CXUncompContextLH context;
+ //CXInitUncompContextLH(&context, tplBuffer);
+ //int result = CXReadUncompLH(&context, sourceBuf, 0x1000000);
+ //OSReport("Source buf: %p / Dest buf: %p / Dest size: %d (0x%x)\n", sourceBuf, tplBuffer, bufSize, bufSize);
+ //OSReport("CXReadUncompLH result: %d\n", result);
+ CXUncompressLZ(sourceBuf, tplBuffer[setID]);
+ OSReport("Butts. Decompressing %p to %p.\n", sourceBuf, tplBuffer[setID]);
+
+ TPLBind((TPLPalettePtr)tplBuffer[setID]);
+ TPLDescriptorPtr desc = TPLGet((TPLPalettePtr)tplBuffer[setID], 0);
+ TPLHeaderPtr tex = desc->textureHeader;
+ OSReport("Received TPLHeader %p; Data: %p; Size: %d x %d; Format; %d\n", tex, tex->data, tex->width, tex->height, tex->format);
+
+ GXInitTexObj(&bgTexObj[setID], tex->data, tex->width, tex->height,
+ (GXTexFmt)tex->format, tex->wrapS, tex->wrapT, GX_FALSE);
+}
+
+dFlipbookRenderer_c::dFlipbookRenderer_c() {
+ scheduledBG = -1;
+}
+
+dFlipbookRenderer_c::~dFlipbookRenderer_c() {
+ for (int setID = 0; setID < 2; setID++) {
+ if (tplBuffer[setID]) {
+ EGG__Heap__free(tplBuffer[setID], GameHeaps[2]);
+ tplBuffer[setID] = 0;
+ }
+ }
+}
+
+
+
diff --git a/src/levelspecial.cpp b/src/levelspecial.cpp
index 962b87f..002a6a1 100644
--- a/src/levelspecial.cpp
+++ b/src/levelspecial.cpp
@@ -45,6 +45,9 @@ extern char BGScaleEnabled;
extern u32 GameTimer;
+extern char CameraLockEnabled;
+extern VEC2 CameraLockPosition;
+
#define time *(u32*)((GameTimer) + 0x4)
@@ -91,6 +94,7 @@ bool ResetAfterLevel(bool didItWork) {
for (int i = 0; i < 4; i++)
Player_Flags[i] &= ~4;
BGScaleEnabled = 0;
+ CameraLockEnabled = 0;
return didItWork;
}
diff --git a/src/randomcrap.S b/src/randomcrap.S
index a5f6751..3502ad2 100644
--- a/src/randomcrap.S
+++ b/src/randomcrap.S
@@ -315,6 +315,15 @@ BigMetSlidingFix:
mtlr r0
addi r1, r1, 0x10
blr
+
+.global EFB_Crap
+.extern EFBMagic2__Fv
+.extern ContinueFromEFBMagic2
+EFB_Crap:
+ bl EFBMagic2__Fv
+ lwz r3, 4(r30)
+ b ContinueFromEFBMagic2
+
.data
.global BGScaleFront, BGScaleBack, BGScaleEnabled
BGScale: