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-rw-r--r--src/bonusRoom.cpp78
-rwxr-xr-xsrc/thundercloud.cpp2
2 files changed, 6 insertions, 74 deletions
diff --git a/src/bonusRoom.cpp b/src/bonusRoom.cpp
index 5438b4f..ab06d31 100644
--- a/src/bonusRoom.cpp
+++ b/src/bonusRoom.cpp
@@ -163,9 +163,9 @@ int Songs[16][4][16][3] = {
const char* Prizes[10][4] = {
{ "I_kinoko", "g3d/I_kinoko.brres", "I_kinoko", "wait2" },
{ "I_fireflower", "g3d/I_fireflower.brres", "I_fireflower", "wait2" },
+ { "I_propeller", "g3d/I_propeller.brres", "I_propeller_model", "wait2" },
{ "I_iceflower", "g3d/I_iceflower.brres", "I_iceflower", "wait2" },
{ "I_penguin", "g3d/I_penguin.brres", "I_penguin", "wait2" },
- { "I_propeller", "g3d/I_propeller.brres", "I_propeller_model", "wait2" },
{ "I_kinoko_bundle","g3d/I_mini_kinoko.brres", "I_mini_kinoko", "wait2" },
{ "I_star", "g3d/I_star.brres", "I_star", "wait2" },
{ "I_hammer", "g3d/I_fireflower.brres", "I_fireflower", "wait2" },
@@ -173,39 +173,6 @@ const char* Prizes[10][4] = {
{ "obj_coin", "g3d/obj_coin.brres", "obj_coin", "wait2" }
};
-int PrizePacks[16][4] = { // Numbers list prizes for each level
- // 0 = Mushroom
- // 1 = Fireflower
- // 2 = Iceflower
- // 3 = Penguin
- // 4 = Propeller
- // 5 = MiniShroom
- // 6 = Starman
- // 7 = Hammer
- // 8 = 1-ups
- // 9 = Coins
-
- {9, 9, 0, 8}, // Coins, Coins, Mushroom, 1-up
- {9, 0, 8, 1}, // Coins, Mushroom, 1-up, Fireflower
- {9, 0, 1, 2}, // Coins, Mushroom, Fireflower, Iceflower
- {9, 0, 5, 4}, // Coins, Mushroom, MiniShroom, Propellor
-
- {0, 0, 8, 5}, // Mushroom, Mushroom, 1-up, MiniShroom
- {0, 1, 2, 7}, // Mushroom, Fireflower, IceFlower, Hammer
- {0, 8, 4, 4}, // Mushroom, 1-up, Propeller, Propeller
- {0, 1, 2, 6}, // Mushroom, Fireflower, IceFlower, Starman
-
- {8, 8, 8, 8}, // 1-up, 1-up, 1-up, 1-up
- {8, 1, 4, 7}, // 1-up, Fireflower, Propellor, Hammer
- {8, 1, 7, 6}, // 1-up, Fireflower, Hammer, Starman
- {8, 6, 5, 6}, // 1-up, Starman, MiniShroom, Starman
-
- {2, 2, 3, 6}, // Iceflower, Iceflower, Penguin, Starman
- {0, 0, 5, 5}, // Mushroom, Mushroom, MiniShroom, MiniShroom
- {4, 4, 4, 4}, // Propeller, Propeller, Propeller, Propeller
- {6, 6, 6, 6} // Starman, Starman, Starman, Starman
-};
-
const char* Notes[24] = {
"sfx/3C",
"sfx/3C#",
@@ -254,8 +221,6 @@ static nw4r::snd::StrmSoundHandle handle;
u8 hijackMusicWithSongName(const char *songName, int themeID, bool hasFast, int channelCount, int trackCount, int *wantRealStreamID);
void BonusMusicPlayer(int id) {
- OSReport("Playing sfx %d\n", id);
-
if (handle.Exists())
handle.Stop(0);
@@ -409,7 +374,6 @@ void dSongPrize::executeState_Shrink() {
float modS = 3.0f - (timer * (2.0f / 60.0f));
pos = (Vec){ modX, modY, pos.z };
- //OSReport("Item scale according to Hermite Keys: %f from frame %d\n", modS, timer);
scale = (Vec){ modS, modS, modS };
if (timer == 60) { doStateChange(&StateID_Wait); }
@@ -540,7 +504,6 @@ class dSingAlong : public dStageActor_c {
dSingAlong *dSingAlong::instance = 0;
dSingAlong *dSingAlong::build() {
- OSReport("Building Sing Along.");
void *buffer = AllocFromGameHeap1(sizeof(dSingAlong));
dSingAlong *c = new(buffer) dSingAlong;
@@ -554,7 +517,6 @@ dSingAlong *dSingAlong::build() {
int dSingAlong::onCreate() {
NoMichaelBuble = true;
- OSReport("Creating the Sing Along gang.");
// Load in the settings
this->song = this->settings & 0xF;
this->prize[0] = (this->settings >> 28) & 0xF;
@@ -567,9 +529,9 @@ int dSingAlong::onCreate() {
this->Powerups[0] = 0; // Mushroom
this->Powerups[1] = 0; // Fireflower
- this->Powerups[2] = 0; // Iceflower
- this->Powerups[3] = 0; // Penguin
- this->Powerups[4] = 0; // Propeller
+ this->Powerups[2] = 0; // Propeller
+ this->Powerups[3] = 0; // Iceflower
+ this->Powerups[4] = 0; // Penguin
this->Powerups[5] = 0; // MiniShroom
this->Powerups[6] = 0; // Starman
this->Powerups[7] = 0; // Hammer
@@ -606,31 +568,23 @@ int dSingAlong::onExecute() {
int dSingAlong::onDraw() { return true; }
int dSingAlong::onDelete() {
- OSReport("Sing Along Instance Remove");
instance = 0;
- OSReport("Sing Along Delete");
return 1;
}
/*****************************************************************************/
// Register a Note being played by the players
void dSingAlong::RegisterNote(int note) {
- OSReport("Register Note begins: %d", note);
- OSReport("Responding is: %d", isResponding);
-
nw4r::snd::SoundHandle handle;
if (isResponding == 1) {
- OSReport("State was checked");
if (note == Songs[song][chorus][currentNote][0]) {
BonusMusicPlayer(Songs[song][chorus][currentNote][1]-1);
// MapSoundPlayer(SoundRelatedClass, Notes[Songs[song][chorus][currentNote][1]-1], 1);
- OSReport("Note was correct");
currentNote += 1;
}
else {
- OSReport("Player made a mistake");
PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_MG_CMN_WIN_CLOSE, 1);
isResponding = 0;
state.setState(&StateID_Mistake);
@@ -669,8 +623,6 @@ void dSingAlong::executeState_Prize() {
}
if ((timer == 60) && (chorus >= 0)) {
- OSReport("Switching PrizeModel States");
-
if (chorus == 0) { Pa = PrizeModel; }
if (chorus == 1) { Pb = PrizeModel; }
if (chorus == 2) { Pc = PrizeModel; }
@@ -695,9 +647,7 @@ void dSingAlong::executeState_Prize() {
PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_OBJ_ITEM_APPEAR, 1);
//PlaySound(this, SE_OBJ_ITEM_APPEAR); // SE_OBJ_GOOD_ITEM_APPEAR
- OSReport("Making the prize model");
PrizeModel = (dSongPrize*)create(WM_SINKSHIP, chorus + (prize[chorus] << 16), &pos, &rot, 0);
- OSReport("Prize Model Made");
}
if (timer == -90) {
@@ -716,19 +666,11 @@ CREATE_STATE(dSingAlong, Call);
void dSingAlong::beginState_Call() {
timer = 0;
currentNote = 0;
-
- OSReport("SONG: {%d, %d} {%d %d} {%d %d}", Songs[song][chorus][0][0], Songs[song][chorus][0][1], Songs[song][chorus][1][0], Songs[song][chorus][1][1], Songs[song][chorus][2][0], Songs[song][chorus][2][1]);
}
void dSingAlong::executeState_Call() {
-
- // OSReport("%d: Waiting for timer %d", timer, *currentNote[1]);
-
if (timer == (Songs[song][chorus][currentNote][2] * Tempo[song])) {
- OSReport("Playing Note %d", Songs[song][chorus][currentNote][0]);
BonusMusicPlayer(Songs[song][chorus][currentNote][1]-1);
- // nw4r::snd::SoundHandle handle;
- // PlaySoundWithFunctionB4(SoundRelatedClass, &handle, Notes[Songs[song][chorus][currentNote][1]-1], 1);
Vec effPos;
@@ -744,10 +686,7 @@ void dSingAlong::executeState_Call() {
currentNote += 1;
- OSReport("Next Note %d", Songs[song][chorus][currentNote][0]);
-
if (Songs[song][chorus][currentNote][0] == 0) {
- OSReport("Switching to Response Mode");
state.setState(&StateID_Response);
}
}
@@ -767,12 +706,10 @@ void dSingAlong::beginState_Response() {
timer = 0;
currentNote = 0;
isResponding = 1;
- OSReport("Is now responding: %d", isResponding);
}
void dSingAlong::executeState_Response() {
if (Songs[song][chorus][currentNote][0] == 0) {
isResponding = 0;
- OSReport("Switching to some other mode: %d", isResponding);
MakeMarioEnterDemoMode();
this->success = this->success + 1;
state.setState(&StateID_Prize);
@@ -800,11 +737,6 @@ void dSingAlong::beginState_Mistake() {
}
void dSingAlong::executeState_Mistake() {
- // if (timer == 145)
- // for (int i = 0; i < 4; i++)
- // if (dAcPy_c *player = dAcPy_c::findByID(i))
- // player->setAnimePlayWithAnimID(dm_surprise);
-
if (timer == 60) {
nw4r::snd::SoundHandle handle;
PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_MG_IH_NOPAIR_NG, 1);
@@ -823,9 +755,7 @@ void dSingAlong::executeState_Mistake() {
nw4r::snd::SoundHandle handle;
PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_OBJ_ITEM_APPEAR, 1);
- OSReport("Making the prize model");
PrizeModel = (dSongPrize*)create(WM_SINKSHIP, chorus + (prize[chorus] << 16), &pos, &rot, 0);
- OSReport("Prize Model Made");
}
if (timer == -90) {
diff --git a/src/thundercloud.cpp b/src/thundercloud.cpp
index 116d076..154a719 100755
--- a/src/thundercloud.cpp
+++ b/src/thundercloud.cpp
@@ -152,6 +152,8 @@ void dThunderCloud::powBlockActivated(bool isNotMPGP) { }
//extern "C" __destroy_arr(struct DoSomethingCool, void(*)(void), int cnt, int bar);
bool dThunderCloud::CreateIceActors() {
+ this->Lightning.removeFromList();
+
struct DoSomethingCool my_struct = { 0, (Vec){pos.x, pos.y - 16.0, pos.z}, {1.75, 1.4, 1.5}, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
this->frzMgr.Create_ICEACTORs( (void*)&my_struct, 1 );
__destroy_arr( (void*)&my_struct, sub_80024C20, 0x3C, 1 );