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-rw-r--r--src/poweruphax.cpp5
-rw-r--r--src/poweruphax.h2
2 files changed, 0 insertions, 7 deletions
diff --git a/src/poweruphax.cpp b/src/poweruphax.cpp
index 42f42ae..e1dbb87 100644
--- a/src/poweruphax.cpp
+++ b/src/poweruphax.cpp
@@ -67,8 +67,6 @@ void dHammerSuitRenderer_c::setup(dPlayerModelHandler_c *handler, int sceneID) {
if (victim->player_id_1 <= 1)
headNodeID = playerResMdl->GetResNode("face_1").GetID();
rootNodeID = playerResMdl->GetResNode("skl_root").GetID();
-
- thing = 0;
}
void dHammerSuitRenderer_c::draw() {
@@ -78,12 +76,9 @@ void dHammerSuitRenderer_c::draw() {
if (victim->player_id_1 <= 1) {
// Materials: 2=hair 3=hat; Modes: BACK=visible ALL=invisible
SetCullModeForMaterial(&victim->getCurrentModel()->head, 3, GX_CULL_ALL);
- thing += 80;
Mtx headMtx;
victimModel->getMatrixForNode(headNodeID, headMtx);
- mMtx *thing2 = (mMtx*)(&headMtx);
- thing2->applyRotationZ(&thing);
helmet.setDrawMatrix(headMtx);
helmet.setScale(1.0f, 1.0f, 1.0f);
diff --git a/src/poweruphax.h b/src/poweruphax.h
index b58b59e..6fc438d 100644
--- a/src/poweruphax.h
+++ b/src/poweruphax.h
@@ -12,8 +12,6 @@ class dHammerSuitRenderer_c {
dPlayerModel_c *victim;
- s16 thing;
-
dHammerSuitRenderer_c();
~dHammerSuitRenderer_c();
void setup(dPlayerModelHandler_c *handler);