diff options
Diffstat (limited to '')
-rw-r--r-- | src/bossCaptainBowser.cpp | 11 | ||||
-rw-r--r-- | src/bossKoopaThrow.cpp | 46 | ||||
-rw-r--r-- | src/shyguy.cpp | 8 |
3 files changed, 39 insertions, 26 deletions
diff --git a/src/bossCaptainBowser.cpp b/src/bossCaptainBowser.cpp index ce85f29..710af77 100644 --- a/src/bossCaptainBowser.cpp +++ b/src/bossCaptainBowser.cpp @@ -99,7 +99,6 @@ daCaptainBowser *daCaptainBowser::build() { else if (this->damage > 20) { doStateChange(&StateID_Outro); } else { doStateChange(&StateID_Damage); } } - else { dEn_c::spriteCollision(apThis, apOther); } } void daCaptainBowser::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { @@ -250,10 +249,10 @@ int daCaptainBowser::onDraw() { ////////////////// void daCaptainBowser::beginState_Wait() { if (this->isAngry == 0) { - bindAnimChr_and_setUpdateRate("kp_wait", 1, 0.0, 1.0); + bindAnimChr_and_setUpdateRate("kp_wait", 1, 0.0, 1.5); } else { - bindAnimChr_and_setUpdateRate("kp_wait", 1, 0.0, 1.5); + bindAnimChr_and_setUpdateRate("kp_wait", 1, 0.0, 2.0); } } void daCaptainBowser::executeState_Wait() { @@ -286,12 +285,12 @@ int daCaptainBowser::onDraw() { if (this->chrAnimation.getCurrentFrame() == 60.0) { // throw back int num = GenerateRandomNumber(5); - CreateActor(10, 0x100 + ((num + 1) * 0x10), this->pos, 0, 0); + CreateActor(0x29F, 0x101 + ((num + 1) * 0x10), (Vec){pos.x-146.0, pos.y+122.0, pos.z}, 0, 0); } if (this->chrAnimation.getCurrentFrame() == 126.0) { // throw front int num = GenerateRandomNumber(4); - CreateActor(10, (num + 1) * 0x10, this->pos, 0, 0); + CreateActor(0x29F, ((num + 1) * 0x10) + 1, (Vec){pos.x-146.0, pos.y+122.0, pos.z}, 0, 0); } if (this->chrAnimation.isAnimationDone()) { @@ -322,7 +321,7 @@ int daCaptainBowser::onDraw() { void daCaptainBowser::executeState_Fire() { if (this->chrAnimation.getCurrentFrame() == 70) { // spit fire - CreateActor(KOOPA_FIRE, 0, this->pos, 0, 0); // Seems like nyb 5 has a setting, 2 bits long, maybe. + CreateActor(KOOPA_FIRE, 0x30, (Vec){pos.x-156.0, pos.y+128.0, pos.z}, 0, 0); // Seems like nyb 5 has a setting, 2 bits long, maybe. } if (this->chrAnimation.isAnimationDone()) { diff --git a/src/bossKoopaThrow.cpp b/src/bossKoopaThrow.cpp index 8c6d4ee..19beadd 100644 --- a/src/bossKoopaThrow.cpp +++ b/src/bossKoopaThrow.cpp @@ -20,12 +20,12 @@ struct TypeInfo { }; static const TypeInfo types[6] = { - {"choropoo", "g3d/choropoo.brres", "spanner", "Wm_en_hit", 0, SE_BOSS_JR_FLOOR_BREAK, 0, 8.0f, 2.0f, 0, 0, 0x1000}, - {"choropoo", "g3d/choropoo.brres", "spanner", "Wm_en_burst_s", 0, SE_BOSS_JR_BOMB_BURST, 0, 8.0f, 2.0f, 0, 0, 0x1000}, - {"koopa_clown_bomb", "g3d/koopa_clown_bomb.brres", "koopa_clown_bomb", "Wm_en_burst_s", SE_BOSS_JR_BOMB_BOUND, SE_BOSS_JR_BOMB_BURST, 0, 8.0f, 1.0f, 0x200, 0x800, 0x1000}, - {"bros", "g3d/t00.brres", "bros_hammer", "Wm_en_hit", 0, SE_OBJ_HAMMER_HIT_BOTH, SE_EMY_MEGA_BROS_HAMMER, 8.0f, 2.0f, 0, 0, 0x1000}, - {"dossun", "g3d/t00.brres", "dossun", "Wm_en_hit", SE_EMY_DOSSUN, SE_EMY_DOSSUN_DEAD, 0, 8.0f, 1.0f, 0x100, 0x1000, 0x1000}, - {"KoopaShip", "g3d/present.brres", "PresentBox_penguin", "Wm_dm_presentopen",SE_EMY_DOSSUN, SE_EMY_DOSSUN_DEAD, 0, 8.0f, 1.0f, 0x20, 0x40, 0x200} + {"choropoo", "g3d/choropoo.brres", "spanner", "Wm_en_hit", 0, SE_BOSS_JR_FLOOR_BREAK, 0, 8.0f, 2.0f, 0, 0, 0x1000}, + {"choropoo", "g3d/choropoo.brres", "spanner", "Wm_en_burst_s", 0, SE_BOSS_JR_BOMB_BURST, 0, 8.0f, 2.0f, 0, 0, 0x1000}, + {"koopa_clown_bomb", "g3d/koopa_clown_bomb.brres", "koopa_clown_bomb", "Wm_en_burst_s", SE_BOSS_JR_BOMB_BOUND, SE_BOSS_JR_BOMB_BURST, 0, 16.0f, 0.8f, 0x200, 0x800, 0x1000}, + {"bros", "g3d/t00.brres", "bros_hammer", "Wm_en_hit", 0, SE_OBJ_HAMMER_HIT_BOTH, SE_EMY_MEGA_BROS_HAMMER, 16.0f, 2.0f, 0, 0, 0x1000}, + {"dossun", "g3d/t00.brres", "dossun", "Wm_en_hit", SE_EMY_DOSSUN, SE_EMY_DOSSUN_DEAD, 0, 16.0f, 1.0f, 0x100, 0x100, 0x100}, + {"KoopaShip", "g3d/present.brres", "PresentBox_penguin", "Wm_dm_presentopen",SE_DEMO_OP_PRESENT_THROW_2400f, SE_DEMO_OP_PRESENT_BOX_BURST, 0, 12.0f, 1.0f, 0x20, 0x40, 0x200} }; @@ -52,6 +52,7 @@ class daKoopaThrow : public dEn_c { void updateModelMatrices(); void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther); + void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther); bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther); @@ -86,9 +87,13 @@ extern "C" void *PlayWrenchSound(dEn_c *); void daKoopaThrow::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { if (Type == 5) { PlaySoundAsync(this, currentInfo->breakSound); - SpawnEffect(currentInfo->deathEffect, 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); - CreateActor(EN_HATENA_BALLOON, 0x100, this->pos, 0, 0); + SpawnEffect(currentInfo->deathEffect, 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0}); + dStageActor_c *spawned = CreateActor(EN_HATENA_BALLOON, 0x100, this->pos, 0, 0); + spawned->pos.x = this->pos.x; + spawned->pos.y = this->pos.y; this->Delete(1); + + return; } DamagePlayer(this, apThis, apOther); @@ -102,6 +107,8 @@ void daKoopaThrow::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther } } +void daKoopaThrow::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) {} + void daKoopaThrow::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { } bool daKoopaThrow::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; @@ -259,6 +266,7 @@ int daKoopaThrow::onExecute() { float rect[] = {this->_320, this->_324, this->spriteSomeRectX, this->spriteSomeRectY}; int ret = this->outOfZone(this->pos, (float*)&rect, this->currentZoneID); if(ret) { + OSReport("Deleting"); this->Delete(1); } @@ -268,13 +276,13 @@ int daKoopaThrow::onExecute() { void daKoopaThrow::beginState_Straight() { - float rand = (float)GenerateRandomNumber(10) * 0.8; + float rand = (float)GenerateRandomNumber(10) * 0.4; if (this->direction == 0) { // directions 1 spins clockwise, fly rightwards - speed.x = 3.0 + rand; + speed.x = 1.5 + rand; } else { // directions 0 spins anti-clockwise, fly leftwards - speed.x = -3.0 - rand; + speed.x = -1.5 - rand; } speed.y = 9.0; @@ -290,13 +298,13 @@ void daKoopaThrow::executeState_Straight() { cmgr_returnValue = collMgr.CollidedWithTile(); collMgr.execute(); - if (collMgr.CollidedWithTile() || (collMgr.bitfield_for_checks & (0x15 << direction))) { - // hit the ground or wall - PlaySoundAsync(this, currentInfo->breakSound); + // if (collMgr.CollidedWithTile() || (collMgr.bitfield_for_checks & (0x15 << direction))) { + // // hit the ground or wall + // PlaySoundAsync(this, currentInfo->breakSound); - SpawnEffect(currentInfo->deathEffect, 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75}); - this->Delete(1); - } + // SpawnEffect(currentInfo->deathEffect, 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75}); + // this->Delete(1); + // } if (this->direction == 1) { // directions 1 spins clockwise, fly rightwards this->rot.x -= currentInfo->xrot; @@ -320,7 +328,9 @@ void daKoopaThrow::executeState_Straight() { if (this->speed.y < 0.0) { PlaySoundAsync(this, currentInfo->breakSound); SpawnEffect(currentInfo->deathEffect, 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); - CreateActor(EN_HATENA_BALLOON, 0x100, this->pos, 0, 0); + dStageActor_c *spawned = CreateActor(EN_HATENA_BALLOON, 0x100, this->pos, 0, 0); + spawned->pos.x = this->pos.x; + spawned->pos.y = this->pos.y; this->Delete(1); } } diff --git a/src/shyguy.cpp b/src/shyguy.cpp index 79ed869..acee2f6 100644 --- a/src/shyguy.cpp +++ b/src/shyguy.cpp @@ -50,6 +50,8 @@ class daShyGuy : public dEn_c { m3d::anmChr_c chrAnimation; // m3d::anmChr_c carryAnm; + mEf::es2 effect; + int type; int timer; int jumpCounter; @@ -693,7 +695,7 @@ int daShyGuy::onExecute() { if (type > 8) { giantRider.update(); } - + return true; } @@ -1227,7 +1229,7 @@ void daShyGuy::updateModelMatrices() { void daShyGuy::beginState_GoDizzy() { bindAnimChr_and_setUpdateRate("c18_L_DMG_F_1_R", 1, 0.0, 1.0); - SpawnEffect("Wm_en_spindamage", 0, &(Vec){this->pos.x, this->pos.y + 24.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); + // SpawnEffect("Wm_en_spindamage", 0, &(Vec){this->pos.x, this->pos.y + 24.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); this->max_speed.x = 0; this->speed.x = 0; @@ -1245,6 +1247,8 @@ void daShyGuy::updateModelMatrices() { calculateTileCollisions(); // Needs tile collision shit here, because jumpers can get hit and fall downwards. + + effect.spawn("Wm_en_spindamage", 0, &(Vec){this->pos.x, this->pos.y + 24.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); if (this->jumpCounter == 0) { if(this->chrAnimation.isAnimationDone()) { |