diff options
Diffstat (limited to '')
-rw-r--r-- | src/bossFuzzyBear.cpp | 297 | ||||
-rwxr-xr-x | src/mrsun.cpp | 7 |
2 files changed, 301 insertions, 3 deletions
diff --git a/src/bossFuzzyBear.cpp b/src/bossFuzzyBear.cpp new file mode 100644 index 0000000..b206299 --- /dev/null +++ b/src/bossFuzzyBear.cpp @@ -0,0 +1,297 @@ +#include <common.h> +#include <game.h> +#include <g3dhax.h> + +class daFuzzyBear_c : public dEn_c { + int onCreate(); + int onDelete(); + int onExecute(); + int onDraw(); + + mHeapAllocator_c allocator; + m3d::mdl_c bodyModel; + + int timer; + float Baseline; + float AreaWidthLeft; + float AreaWidthRight; + float LaunchSpeedShort; + float LaunchSpeedHigh; + float dying; + Vec initialPos; + + void dieBigFall_Execute(); + static daFuzzyBear_c *build(); + + void updateModelMatrices(); + +// void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther); +// void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther); + + USING_STATES(daFuzzyBear_c); + DECLARE_STATE(Grow); + DECLARE_STATE(Bounce); +}; + +daFuzzyBear_c *daFuzzyBear_c::build() { + void *buffer = AllocFromGameHeap1(sizeof(daFuzzyBear_c)); + return new(buffer) daFuzzyBear_c; +} + + +extern "C" void *HandleXSpeed(daFuzzyBear_c *); +extern "C" void *HandleYSpeed(daFuzzyBear_c *); +extern "C" void *UpdateObjectPosBasedOnSpeedValues_real(daFuzzyBear_c *); +extern "C" u32 GenerateRandomNumber(int max); +extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daFuzzyBear_c *, Vec pos); +extern "C" dStageActor_c *GetSpecificPlayerActor(int number); + + + +CREATE_STATE(daFuzzyBear_c, Grow); +CREATE_STATE(daFuzzyBear_c, Bounce); + + +#define ACTIVATE 1 +#define DEACTIVATE 0 + + +void daFuzzyBear_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Fireball"); } +void daFuzzyBear_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Iceball"); } +void daFuzzyBear_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { + OSReport("Hit Rolling Object"); + this->timer = 0; + doStateChange(&StateID_DieBigFall); } +void daFuzzyBear_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { + OSReport("Hit Hammer"); + this->timer = 0; + doStateChange(&StateID_DieBigFall); } +void daFuzzyBear_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Yoshi Fire"); } + + +void daFuzzyBear_c::dieBigFall_Execute() { + + this->timer = this->timer + 1; + + this->dying = this->dying + 0.15; + + this->pos.x = this->pos.x + 0.15; + this->pos.y = this->pos.y + ((-0.2 * (this->dying*this->dying)) + 5); + + this->dEn_c::dieBigFall_Execute(); +} + + +int daFuzzyBear_c::onCreate() { + + OSReport("Creating the Fuzzy Bear Model"); + allocator.link(-1, GameHeaps[0], 0, 0x20); + + nw4r::g3d::ResFile rf(getResource("chorobon", "g3d/chorobon.brres")); + bodyModel.setup(rf.GetResMdl("chorobon"), &allocator, 0x224, 1, 0); + SetupTextures_Enemy(&bodyModel, 0); + + allocator.unlink(); + + OSReport("Setting Fuzzy Bear's Size to 1.0"); + this->scale = (Vec){1.0, 1.0, 1.0}; + + OSReport("Creating Fuzzy Bear's Physics Struct"); + + ActivePhysics::Info HitMeBaby; + HitMeBaby.xDistToCenter = 0.0; + HitMeBaby.yDistToCenter = 0.0; + HitMeBaby.xDistToEdge = 38.0; + HitMeBaby.yDistToEdge = 38.0; + HitMeBaby.category1 = 0x3; + HitMeBaby.category2 = 0x0; + HitMeBaby.bitfield1 = 0x4F; + HitMeBaby.bitfield2 = 0x828E; + HitMeBaby.unkShort1C = 0; + HitMeBaby.callback = &dEn_c::collisionCallback; + + + OSReport("Making the Physics Class and adding to the list"); + this->aPhysics.initWithStruct(this, &HitMeBaby); + this->aPhysics.addToList(); + + OSReport("Setting up Fuzzy Bear's Box of Goodies"); + + this->pos.y = this->pos.y + 6; + this->rot.x = 0; // X is vertical axis + this->rot.y = 0; // Y is horizontal axis + this->rot.z = 0; // Z is ... an axis >.> + this->direction = 0; // Heading left. + + this->speed.x = 0; + this->LaunchSpeedShort = ((this->settings >> 20) && 0xF) * 10.0; + this->LaunchSpeedHigh = ((this->settings >> 24) && 0xF) * 10.0; + + this->AreaWidthRight = this->settings && 0xFF; + this->AreaWidthLeft = (this->settings >> 8) && 0xFF; + + this->initialPos = this->pos; + + OSReport("Setting Fuzzy Bear's State"); + doStateChange(&StateID_Grow); + + OSReport("Going to Execute Fuzzy Bear"); + this->onExecute(); + return true; +} + +int daFuzzyBear_c::onDelete() { + return true; +} + +int daFuzzyBear_c::onExecute() { + // OSReport("Fuzzy Bear was Executed."); + acState.execute(); + updateModelMatrices(); + +// this->speed.y = this->speed.y - 0.2; // Gravity + + return true; +} + +int daFuzzyBear_c::onDraw() { + bodyModel.scheduleForDrawing(); + return true; +} + + +void daFuzzyBear_c::updateModelMatrices() { + // This won't work with wrap because I'm lazy. + matrix.translation(pos.x, pos.y, pos.z); + matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); + + bodyModel.setDrawMatrix(matrix); + bodyModel.setScale(&scale); + bodyModel.calcWorld(false); +} + + +// Grow State + +void daFuzzyBear_c::beginState_Grow() { + OSReport("Growing when Kameck Tells me to."); + this->timer = 0; +} + +void daFuzzyBear_c::executeState_Grow() { + + this->timer = this->timer + 1; + + if ((this->timer > 60) && (this->timer < 140)) { + + float modifier; + modifier = 1.0 + ((this->timer - 60) * 0.025); + + this->scale = (Vec){modifier, modifier, modifier}; + this->pos.y = this->pos.y + (25/80); + } + + if (this->timer > 170) { doStateChange(&StateID_Bounce); } + +} +void daFuzzyBear_c::endState_Grow() { + this->Baseline = this->pos.y; + OSReport("OK. All grown up now."); +} + + + + + +// Bounce State + +void daFuzzyBear_c::beginState_Bounce() { + + if (this->direction = 0) { this->speed.x = ((this->settings >> 16) && 0xF) * 0.5; } + else { this->speed.x = ((this->settings >> 16) && 0xF) * -0.5; } + + this->pos.y = this->Baseline - 1.0; + + this->timer = 20; +} +void daFuzzyBear_c::executeState_Bounce() { + + // Check for walls + + if (this->pos.x <= this->initialPos.x - ((AreaWidthLeft * 24.0) + 38.0)) { // Hit left wall, head right. + this->speed.x = -this->speed.x; + this->direction = 0; + this->pos.x = this->pos.x + 1.0; } + + if (this->pos.x >= this->initialPos.x + ((AreaWidthRight * 24.0) - 38.0)) { // Hit right wall, head left. + this->speed.x = -this->speed.x; + this->direction = 1; + this->pos.x = this->pos.x - 1.0; } + + + // Check if we're on the ground. + + if (this->pos.y < this->Baseline) { + + OSReport("Prepare for Landing."); + + this->timer = this->timer + 1; + this->speed.x = 0; + this->speed.y = 0; + + + if (this->timer < 10) { + float modifier; + modifier = 3.0 - (this->timer * 0.05); + + this->scale.y = modifier; + this->pos.y = this->pos.y + (6/15); + if (this->pos.y > this->Baseline) { this->pos.y = this->Baseline - 1.0; } + } + else { + float modifier; + modifier = 2.0 + ((this->timer - 20) * 0.05); + + this->scale.y = modifier; + this->pos.y = this->pos.y + (24/15); + if (this->pos.y > this->Baseline) { this->pos.y = this->Baseline - 1.0; } + } + + if (this->timer >= 20) { + int randChoice; + randChoice = GenerateRandomNumber(5); + + if (randChoice == 0) { this->speed.y = LaunchSpeedHigh; } + else { this->speed.y = LaunchSpeedShort; } + + this->timer = 0; + this->pos.y = this->Baseline + 1; + OSReport("Takeoff Initiated"); + + if (this->direction = 0) { this->speed.x = ((this->settings >> 16) && 0xF) * 0.5; } + else { this->speed.x = ((this->settings >> 16) && 0xF) * -0.5; } + } + } + + else { this->speed.y = this->speed.y - 0.1; } // Gravity + + + + HandleXSpeed(this); + HandleYSpeed(this); + + UpdateObjectPosBasedOnSpeedValues_real(this); + +} + +void daFuzzyBear_c::endState_Bounce() { + +} + + + diff --git a/src/mrsun.cpp b/src/mrsun.cpp index 88dd7fd..19b5902 100755 --- a/src/mrsun.cpp +++ b/src/mrsun.cpp @@ -88,6 +88,7 @@ void daMrSun_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActiveP OSReport("Hit Iceball"); if (this->settings == 0) { // It's a sun if (this->sunDying == 5) { + this->isDead = 1; doStateChange(&StateID_DieIceVanish); } else { this->sunDying = this->sunDying + 1; } @@ -111,7 +112,7 @@ void daMrSun_c::dieFall_Execute() { this->dying = this->dying + 0.15; this->pos.x = this->pos.x + 0.15; - this->pos.y = this->pos.y + ((-0.2 * (this->dying*this->dying)) + 5); + this->pos.y = this->pos.y - ((-0.2 * (this->dying*this->dying)) + 5); this->dEn_c::dieFall_Execute(); @@ -202,7 +203,7 @@ int daMrSun_c::onCreate() { this->timer = 0; this->xSpiralOffset = 0.0; this->ySpiralOffset = 0.0; - this->dying = -15; + this->dying = -5; this->sunDying = 0; this->pos.z = 3300.00; @@ -272,7 +273,7 @@ void daMrSun_c::beginState_Follow() { this->timer = 0; this->rot.x = 18000; this->rot.y = 0; -// this->rot.z = 18000; + this->rot.z = 0; } void daMrSun_c::executeState_Follow() { |