diff options
Diffstat (limited to '')
-rw-r--r-- | src/cutScene.cpp | 130 | ||||
-rw-r--r-- | src/cutScene.h | 31 |
2 files changed, 159 insertions, 2 deletions
diff --git a/src/cutScene.cpp b/src/cutScene.cpp index 27fbafc..f60122f 100644 --- a/src/cutScene.cpp +++ b/src/cutScene.cpp @@ -11,26 +11,152 @@ dScCutScene_c *dScCutScene_c::build() { return c; } -dScCutScene_c::dScCutScene_c() : state(this) { +dScCutScene_c::dScCutScene_c() { + data = 0; + layout = 0; + sceneLoaders = 0; } +dScCutScene_c::~dScCutScene_c() { + if (layout) + delete layout; + + if (sceneLoaders) + delete[] sceneLoaders; +} + + +static const char *CutsceneNames[] = { + "/CS/Opening.cs", + "/CS/Kamek.cs", + "/CS/Ending.cs" +}; int dScCutScene_c::onCreate() { *CurrentDrawFunc = CutSceneDrawFunc; - return true; + currentScene = -1; + + int csNumber = settings >> 28; + if (settingsLoader.load(CutsceneNames[csNumber])) { + // only deal with this once! + if (data) return 1; + + data = (dMovieData_s*)settingsLoader.buffer; + + // fix up the settings + for (int i = 0; i < data->sceneCount; i++) { + data->scenes[i] = + (dMovieScene_s*)((u32)data + (u32)data->scenes[i]); + + data->scenes[i]->sceneName = + (char*)((u32)data + (u32)data->scenes[i]->sceneName); + } + + sceneLoaders = new dDvdLoader_c[data->sceneCount]; + + nextScene = 0; + + return 1; + } + + return 0; } int dScCutScene_c::onDelete() { + if (layout) + return layout->free(); + return true; } int dScCutScene_c::onExecute() { + // deal with loading first + + // what do we want to load? + int loadBegin, loadEnd; + if (nextScene == 0) { + loadBegin = 0; + loadEnd = 1; + } else { + loadBegin = ((currentScene + 1) > nextScene) ? (currentScene + 1) : nextScene; + loadEnd = data->sceneCount; + } + + for (int i = loadBegin; i < loadEnd; i++) { + sceneLoaders[i].load(data->scenes[i]->sceneName); + } + + + + // now, do all other processing + + if (currentScene >= 0) { + if (!layout->isAnyAnimOn()) { + // we're at the end + // what now? + + if ((currentScene + 1) == data->sceneCount) { + // we're TOTALLY done! + OSReport("playback complete\n"); + } else { + nextScene = currentScene + 1; + OSReport("switching to scene %d\n", nextScene); + } + + sceneLoaders[currentScene].unload(); + currentScene = -1; + delete layout; + layout = 0; + return true; + } + + layout->execAnimations(); + layout->update(); + } + + if (nextScene >= 0) { + // is this scene loaded yet? + if (sceneLoaders[nextScene].buffer) { + currentScene = nextScene; + + OSReport("Loading scene %d\n", currentScene); + + layout = new m2d::EmbedLayout_c; + layout->loader.buffer = sceneLoaders[nextScene].buffer; + layout->loader.attachArc(layout->loader.buffer, "arc"); + layout->resAccPtr = &layout->loader; + + bool result = layout->build("cutscene.brlyt"); + OSReport("Result: %d\n", result); + layout->loadAnimations((const char *[1]){"cutscene.brlan"}, 1); + layout->loadGroups((const char *[1]){"cutscene"}, (int[1]){0}, 1); + layout->disableAllAnimations(); + layout->enableNonLoopAnim(0); + + if (IsWideScreen()) { + layout->clippingEnabled = true; + layout->clipX = 66; + layout->clipY = 0; + layout->clipWidth = 508; + layout->clipHeight = 456; + layout->layout.rootPane->scale.x = 0.794f; + } + + OSReport("Loaded scene %d\n", currentScene); + + nextScene = -1; + } + } + return true; } int dScCutScene_c::onDraw() { + if (currentScene >= 0) + layout->scheduleForDrawing(); + return true; } diff --git a/src/cutScene.h b/src/cutScene.h index e875822..5845a86 100644 --- a/src/cutScene.h +++ b/src/cutScene.h @@ -8,18 +8,49 @@ void CutSceneDrawFunc(); +struct dMovieData_s; + class dScCutScene_c : public dScene_c { public: dScCutScene_c(); + ~dScCutScene_c(); int onCreate(); int onDelete(); int onExecute(); int onDraw(); + int currentScene; + int nextScene; + + dMovieData_s *data; + + dDvdLoader_c settingsLoader; + dDvdLoader_c *sceneLoaders; + + m2d::EmbedLayout_c *layout; + static dScCutScene_c *build(); static dScCutScene_c *instance; }; + +struct dMovieSound_s { + u32 delay; + u32 soundID; +}; + +struct dMovieScene_s { + char *sceneName; + u32 soundCount; + dMovieSound_s sounds[1]; +}; + +struct dMovieData_s { + u32 magic; + u32 sceneCount; + dMovieScene_s *scenes[1]; +}; + #endif |