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-rw-r--r--src/bossBombDrop.cpp7
-rw-r--r--src/bossBridgeBowser.cpp4
-rw-r--r--src/bossCaptainBowser.cpp4
-rw-r--r--src/bossPlayerClown.cpp38
4 files changed, 47 insertions, 6 deletions
diff --git a/src/bossBombDrop.cpp b/src/bossBombDrop.cpp
index b8e4204..f96c557 100644
--- a/src/bossBombDrop.cpp
+++ b/src/bossBombDrop.cpp
@@ -199,6 +199,8 @@ dBombDrop *dBombDrop::build() {
}
+bool HackyBombDropVariable = false;
+
int dBombDrop::onCreate() {
int t = this->settings & 0xF;
@@ -215,11 +217,12 @@ int dBombDrop::onCreate() {
dFlagMgr_c::instance->set(eventA, 0, false, false, false);
dFlagMgr_c::instance->set(eventB, 0, false, false, false);
+
+ HackyBombDropVariable = false;
return true;
}
-
int dBombDrop::onDelete() { return true; }
int dBombDrop::onDraw() { return true; }
@@ -230,6 +233,7 @@ int dBombDrop::onExecute() {
active = dFlagMgr_c::instance->active(eventA);
if (active) {
create(WM_SMALLCLOUD, 0, &pos , &rot, 0);
+ HackyBombDropVariable = true;
dFlagMgr_c::instance->set(eventA, 0, false, false, false);
dFlagMgr_c::instance->set(eventA+1, 0, true, false, false);
}
@@ -237,6 +241,7 @@ int dBombDrop::onExecute() {
active = dFlagMgr_c::instance->active(eventB);
if (active) {
create(WM_SMALLCLOUD, 0, &pos, &rot, 0);
+ HackyBombDropVariable = true;
dFlagMgr_c::instance->set(eventB, 0, false, false, false);
dFlagMgr_c::instance->set(eventB+1, 0, true, false, false);
}
diff --git a/src/bossBridgeBowser.cpp b/src/bossBridgeBowser.cpp
index 9663882..d4bda5d 100644
--- a/src/bossBridgeBowser.cpp
+++ b/src/bossBridgeBowser.cpp
@@ -17,12 +17,16 @@ extern "C" void *BowserDamageEnd(dEn_c *);
int HP = 2;
int lastBomb = 0;
+extern bool HackyBombDropVariable;
+
void BowserDoomSpriteCollision(dEn_c *bowser, ActivePhysics *apThis, ActivePhysics *apOther) {
// If you collide with something or other, call the fireball collision
if (apOther->owner->name == 674) {
if (lastBomb == apOther->owner->id) { return; }
+ if (!HackyBombDropVariable) return;
+ HackyBombDropVariable = false;
// void * bowserClass = (void*)(((u32)bowser) + 0x5F8);
// int HP = *(int*)(((u32)bowserClass) + 4);
diff --git a/src/bossCaptainBowser.cpp b/src/bossCaptainBowser.cpp
index 2c397da..4867afb 100644
--- a/src/bossCaptainBowser.cpp
+++ b/src/bossCaptainBowser.cpp
@@ -194,7 +194,7 @@ int daCaptainBowser::onCreate() {
this->shipFile.data = getResource("KoopaShip", "g3d/KoopaShip.brres");
nw4r::g3d::ResMdl mdlShip = this->shipFile.GetResMdl("KoopaShip");
shipModel.setup(mdlShip, &allocator, 0x224, 1, 0);
- // SetupTextures_MapObj(&shipModel, 0);
+ SetupTextures_MapObj(&shipModel, 0);
nw4r::g3d::ResAnmChr anmChrShip = this->shipFile.GetResAnmChr("KoopaShip");
this->shipAnm.setup(mdlShip, anmChrShip, &this->allocator, 0);
@@ -478,7 +478,7 @@ int daCaptainBowser::onDraw() {
void daCaptainBowser::executeState_Throw() {
if (this->chrAnimation.getCurrentFrame() == 60.0) { // throw back
- int num = GenerateRandomNumber(5);
+ int num = GenerateRandomNumber(4);
CreateActor(0x29F, 0x101 + ((num + 1) * 0x10), (Vec){pos.x-146.0, pos.y+122.0, pos.z}, 0, 0);
}
diff --git a/src/bossPlayerClown.cpp b/src/bossPlayerClown.cpp
index c213872..3bf1119 100644
--- a/src/bossPlayerClown.cpp
+++ b/src/bossPlayerClown.cpp
@@ -112,6 +112,10 @@ void CConExecuteMove(dEn_c *clown) {
cTimer++;
+ float leftBound = ClassWithCameraInfo::instance->screenLeft + 12.0f;
+ if (clown->pos.x < leftBound)
+ clown->pos.x = leftBound;
+
// run normal move
PClownCarMove(clown);
}
@@ -211,9 +215,9 @@ int daClownShot::onCreate() {
_324 = 0.0f;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const lineSensor_s below(12<<12, 4<<12, 0<<12);
- static const pointSensor_s above(0<<12, 12<<12);
- static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
+ static const lineSensor_s below(SENSOR_BREAK_BRICK | SENSOR_BREAK_BLOCK, 12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(SENSOR_BREAK_BRICK | SENSOR_BREAK_BLOCK, 0<<12, 12<<12);
+ static const lineSensor_s adjacent(SENSOR_BREAK_BRICK | SENSOR_BREAK_BLOCK, 6<<12, 9<<12, 6<<12);
collMgr.init(this, &below, &above, &adjacent);
collMgr.calculateBelowCollisionWithSmokeEffect();
@@ -260,3 +264,31 @@ int daClownShot::onExecute() {
+// This is for making clown shots able to kill other shit
+
+extern "C" bool Amp_NewPreSpriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
+ // apThis = amp, apOther = other thing
+ dEn_c *amp = (dEn_c*)apThis->owner;
+
+ if (apOther->info.category2 == 9) {
+ if (amp->collisionCat9_RollingObject(apThis, apOther))
+ return true;
+ } else if (apOther->owner->name == WM_PAKKUN) {
+ amp->killByDieFall(apOther->owner);
+ return true;
+ }
+
+ return false;
+}
+
+extern "C" void KazanRock_Explode(void *kazanRock);
+extern "C" void KazanRock_OriginalCollisionCallback(ActivePhysics *apThis, ActivePhysics *apOther);
+extern "C" void KazanRock_CollisionCallback(ActivePhysics *apThis, ActivePhysics *apOther) {
+ if (apOther->owner->name == WM_PAKKUN) {
+ apThis->someFlagByte |= 2;
+ KazanRock_Explode(apThis->owner);
+ } else {
+ KazanRock_OriginalCollisionCallback(apThis, apOther);
+ }
+}
+