diff options
Diffstat (limited to '')
-rw-r--r-- | src/bossSamurshai.cpp | 3 | ||||
-rw-r--r-- | src/shyguy.cpp | 16 |
2 files changed, 14 insertions, 5 deletions
diff --git a/src/bossSamurshai.cpp b/src/bossSamurshai.cpp index fbf079b..59e8036 100644 --- a/src/bossSamurshai.cpp +++ b/src/bossSamurshai.cpp @@ -872,6 +872,7 @@ void daSamurshai::updateModelMatrices() { Chuckles.removeFromList(); Knuckles.removeFromList(); + aPhysics.removeFromList(); SpawnEffect("Wm_ob_switch", 0, &(Vec){pos.x, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); MapSoundPlayer(SoundRelatedClass, SE_BOSS_CMN_DAMAGE_DEF, 1); @@ -892,6 +893,8 @@ void daSamurshai::updateModelMatrices() { } } void daSamurshai::endState_Damage() { + aPhysics.addToList(); + this->isDown = 0; this->rot.y = (direction) ? 0xD800 : 0x2800; } diff --git a/src/shyguy.cpp b/src/shyguy.cpp index 5a5dc8d..8f6d6f3 100644 --- a/src/shyguy.cpp +++ b/src/shyguy.cpp @@ -230,7 +230,7 @@ daShyGuy *daShyGuy::build() { if (this->isDown == 0) { hitType = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 2); } - else { // Shy Guy is in throwy mode + else { // Shy Guy is in downed mode hitType = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 0); } @@ -238,10 +238,13 @@ daShyGuy *daShyGuy::build() { apOther->someFlagByte |= 2; if (this->isDown == 0) { this->playEnemyDownSound1(); - doStateChange(stateVar); + if (damage >= 1) { + doStateChange(deathState); } + else { + doStateChange(stateVar); } damage++; } - else { // Shy Guy is in throwy mode - kill it with fire + else { // Shy Guy is in downed mode - kill it with fire this->playEnemyDownSound1(); doStateChange(deathState); } @@ -250,10 +253,13 @@ daShyGuy *daShyGuy::build() { apOther->someFlagByte |= 2; if (this->isDown == 0) { this->playEnemyDownSound1(); - doStateChange(stateVar); + if (damage >= 1) { + doStateChange(deathState); } + else { + doStateChange(stateVar); } damage++; } - else { // Shy Guy is in throwy mode - kill it with fire + else { // Shy Guy is in downed mode - kill it with fire this->playEnemyDownSound1(); doStateChange(deathState); } |