diff options
Diffstat (limited to '')
| -rwxr-xr-x | src/mrsun.cpp | 52 | 
1 files changed, 36 insertions, 16 deletions
diff --git a/src/mrsun.cpp b/src/mrsun.cpp index b62228e..a5fa121 100755 --- a/src/mrsun.cpp +++ b/src/mrsun.cpp @@ -9,7 +9,10 @@ class daMrSun_c : public dEn_c {  	int onDraw();  	mHeapAllocator_c allocator; -	m3d::mdl_c model; +	m3d::mdl_c bodyModel; +	m3d::mdl_c glowModel; + +	bool hasGlow;  	float Baseline;  	float SwoopSlope; @@ -28,7 +31,7 @@ class daMrSun_c : public dEn_c {  	static daMrSun_c *build(); -	void updateModelMatrix(); +	void updateModelMatrices();  	USING_STATES(daMrSun_c);  	DECLARE_STATE(Follow); @@ -66,21 +69,26 @@ CREATE_STATE(daMrSun_c, Wait);  #define DEACTIVATE	0  int daMrSun_c::onCreate() { -	OSReport("Creating the Mr.Sun Model"); +	OSReport("Creating the Mr.Sun Models");  	allocator.link(-1, GameHeaps[0], 0, 0x20);  	if (this->settings == 0) { // It's a sun +		hasGlow = true; +  		nw4r::g3d::ResFile rf(getResource("bilikyu", "g3d/sun.brres")); -		model.setup(rf.GetResMdl("Sun"), &allocator, 0x224, 1, 0); -	//	SetupTextures_Enemy(&model, 0); -		SetupTextures_Map(&model, 0); +		bodyModel.setup(rf.GetResMdl("Sun"), &allocator, 0x224, 1, 0); +		SetupTextures_Map(&bodyModel, 0); + +		glowModel.setup(rf.GetResMdl("SunGlow"), &allocator, 0x224, 1, 0); +		SetupTextures_Map(&glowModel, 0);  	}  	else { // It's a moon +		hasGlow = false; +  		nw4r::g3d::ResFile rf(getResource("bilikyu", "g3d/bilikyu.brres")); -		model.setup(rf.GetResMdl("bilikyu"), &allocator, 0x224, 1, 0); -	//	SetupTextures_Enemy(&model, 0); -		SetupTextures_Map(&model, 0); +		bodyModel.setup(rf.GetResMdl("bilikyu"), &allocator, 0x224, 1, 0); +		SetupTextures_Map(&bodyModel, 0);  	}  	allocator.unlink(); @@ -117,7 +125,7 @@ int daMrSun_c::onCreate() {  	this->xSpiralOffset = 0.0;  	this->ySpiralOffset = 0.0; -	this->pos.z = 3300.00 +	this->pos.z = 3300.00;  	OSReport("Setting Mr.Sun's State");  	doStateChange(&StateID_Follow); @@ -134,24 +142,36 @@ int daMrSun_c::onDelete() {  int daMrSun_c::onExecute() {  	//OSReport("Oh Mr.Sun, Sun, Mr.Golden Sun");  	acState.execute(); -	updateModelMatrix(); +	updateModelMatrices();  	return true;  }  int daMrSun_c::onDraw() { -	model.scheduleForDrawing(); +	bodyModel.scheduleForDrawing(); +	if (hasGlow) +		glowModel.scheduleForDrawing(); +  	return true;  } -void daMrSun_c::updateModelMatrix() { +void daMrSun_c::updateModelMatrices() {  	// This won't work with wrap because I'm lazy.  	matrix.translation(pos.x, pos.y, pos.z);  	matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); -	model.setDrawMatrix(matrix); -	model.setScale(&scale); -	model.calcWorld(false); +	bodyModel.setDrawMatrix(matrix); +	bodyModel.setScale(&scale); +	bodyModel.calcWorld(false); + +	if (hasGlow) { +		mMtx glowMatrix; +		glowMatrix.translation(pos.x, pos.y, pos.z); + +		glowModel.setDrawMatrix(glowMatrix); +		glowModel.setScale(&scale); +		glowModel.calcWorld(false); +	}  }  | 
