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-rw-r--r--src/wmresourcemng.cpp33
-rw-r--r--src/worldmap.cpp14
-rw-r--r--src/worldmap.h4
3 files changed, 47 insertions, 4 deletions
diff --git a/src/wmresourcemng.cpp b/src/wmresourcemng.cpp
index 4a71753..241dff3 100644
--- a/src/wmresourcemng.cpp
+++ b/src/wmresourcemng.cpp
@@ -59,7 +59,11 @@ bool dWMResourceMng_c::loadSet(const char *setName) {
isLoadingComplete &= (resLoaders[i].load(setData->getName(i)) != 0);
}
- // if they are ALL loaded, then we'll return true!
+ // if they are ALL loaded, then this will be true
+ if (isLoadingComplete) {
+ prepareResources();
+ }
+
return isLoadingComplete;
}
@@ -76,3 +80,30 @@ void *dWMResourceMng_c::operator[](u32 key) {
return 0;
}
+
+void dWMResourceMng_c::prepareResources() {
+ // first off, initialise every brres file used
+ for (int i = 0; i < resCount(); i++) {
+ if ((keyForIndex(i) >> 16) == '3D') {
+ nw4r::g3d::ResFile resFile(dataForIndex(i));
+ resFile.CheckRevision();
+ resFile.Init();
+ }
+ }
+
+ // now that they're all initialised, loop through the brres files and bind
+ // them to every other file ... because I don't think it's a good idea to
+ // bind them before they've been initialised
+ for (int i = 0; i < resCount(); i++) {
+ if ((keyForIndex(i) >> 16) == '3D') {
+ nw4r::g3d::ResFile firstFile(dataForIndex(i));
+
+ for (int j = 0; j < resCount(); j++) {
+ nw4r::g3d::ResFile secondFile(dataForIndex(j));
+
+ firstFile.Bind(secondFile);
+ }
+ }
+ }
+}
+
diff --git a/src/worldmap.cpp b/src/worldmap.cpp
index e0e3d58..45d3d24 100644
--- a/src/worldmap.cpp
+++ b/src/worldmap.cpp
@@ -249,15 +249,23 @@ int dScNewerWorldMap_c::onExecute() {
/**********************************************************************/
// STATE_END_DVD : Wait for files to load, end DVD
- case STATE_END_DVD:
+ // Also, load the WM Set files
+ case STATE_END_DVD: {
+
+ bool didEndDVD = false, didWMSetLoad = false;
if (!DVD_StillLoading(GetDVDClass2())) {
if (DVD_End()) {
- this->state = STATE_SETUP_WAIT;
+ didEndDVD = true;
}
}
- break;
+ didWMSetLoad = resMng.loadSet("SMGoldwood");
+
+ if (didEndDVD && didWMSetLoad)
+ this->state = STATE_SETUP_WAIT;
+
+ } break;
/**********************************************************************/
// STATE_SETUP_WAIT : Waiting for the world map managers to be set up
diff --git a/src/worldmap.h b/src/worldmap.h
index a1d5b12..d30d907 100644
--- a/src/worldmap.h
+++ b/src/worldmap.h
@@ -61,6 +61,8 @@ private:
WMResSetHeader *setData;
+ void prepareResources();
+
public:
dWMResourceMng_c();
~dWMResourceMng_c();
@@ -150,6 +152,8 @@ public:
void *levelInfo;
FileHandle levelInfoFH;
+ dWMResourceMng_c resMng;
+
mHeapAllocator_c allocator;
File modelFile;
m3d::mdl_c model;