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-rw-r--r--src/wmresourcemng.cpp12
-rw-r--r--src/worldmap.cpp30
-rw-r--r--src/worldmap.h2
3 files changed, 27 insertions, 17 deletions
diff --git a/src/wmresourcemng.cpp b/src/wmresourcemng.cpp
index 241dff3..ade1222 100644
--- a/src/wmresourcemng.cpp
+++ b/src/wmresourcemng.cpp
@@ -7,6 +7,8 @@ dWMResourceMng_c::dWMResourceMng_c() {
hasSetPath = false;
isSetLoaded = false;
isLoadingComplete = false;
+
+ MapReport("dWMResourceMng_c constructed @ %p\n", this);
}
dWMResourceMng_c::~dWMResourceMng_c() {
@@ -37,6 +39,8 @@ bool dWMResourceMng_c::loadSet(const char *setName) {
if (!hasSetPath) {
snprintf(setPath, sizeof(setPath), "/Maps/%s.fileset", setName);
hasSetPath = true;
+
+ MapReport("Generated set path: %s\n", setPath);
}
void *result = setLoader.load(setPath);
@@ -46,6 +50,8 @@ bool dWMResourceMng_c::loadSet(const char *setName) {
// cool, we've got it, now load everything here
setData = (WMResSetHeader*)result;
+ MapReport("Set loaded! Data: %p - Count: %d\n", result, setData->count);
+
resLoaders = new dDvdLoader_c[setData->count];
isSetLoaded = true;
@@ -56,7 +62,11 @@ bool dWMResourceMng_c::loadSet(const char *setName) {
bool isLoadingComplete = true;
for (int i = 0; i < setData->count; i++) {
- isLoadingComplete &= (resLoaders[i].load(setData->getName(i)) != 0);
+ void *thisResource = resLoaders[i].load(setData->getName(i));
+
+ MapReport("Load(%s) result: %p\n", setData->getName(i), thisResource);
+
+ isLoadingComplete &= (thisResource != 0);
}
// if they are ALL loaded, then this will be true
diff --git a/src/worldmap.cpp b/src/worldmap.cpp
index 45d3d24..62f3de2 100644
--- a/src/worldmap.cpp
+++ b/src/worldmap.cpp
@@ -7,12 +7,12 @@ dScNewerWorldMap_c *dScNewerWorldMap_c::instance = 0;
dScNewerWorldMap_c *dScNewerWorldMap_c::build() {
// return new dScNewerWorldMap_c;
- OSReport("Creating WorldMap\n");
+ MapReport("Creating WorldMap\n");
void *buffer = AllocFromGameHeap1(sizeof(dScNewerWorldMap_c));
dScNewerWorldMap_c *c = new(buffer) dScNewerWorldMap_c;
- OSReport("Created WorldMap @ %p\n", c);
+ MapReport("Created WorldMap @ %p\n", c);
instance = c;
return c;
@@ -361,13 +361,13 @@ int dScNewerWorldMap_c::onExecute() {
switch (CSMENU_CURRENT(this->csMenu)) {
case 0:
// Star Coins
- //OSReport("Star Coins was pressed\n");
+ MapReport("Star Coins was pressed\n");
this->state = STATE_NORMAL;
break;
case 1:
// Add/Drop Players
- //OSReport("Add/Drop Players was pressed\n");
+ MapReport("Add/Drop Players was pressed\n");
this->state = STATE_PLAYER_CHANGE_WAIT;
NPCHG_ACTIVE(this->numPeopleChange) = true;
WpadShit(10);
@@ -376,7 +376,7 @@ int dScNewerWorldMap_c::onExecute() {
case 2:
// Save or Quick Save
- //OSReport("Save or Quick Save was pressed\n");
+ MapReport("Save or Quick Save was pressed\n");
if (GetSaveFile()->GetBlock(-1)->bitfield & 2) {
this->state = STATE_SAVE_OPEN;
YESNO_TYPE(this->yesNoWindow) = 1;
@@ -393,7 +393,7 @@ int dScNewerWorldMap_c::onExecute() {
case 3:
// Title Screen
- //OSReport("Title Screen was pressed\n");
+ MapReport("Title Screen was pressed\n");
this->state = STATE_TITLE_CONFIRM_OPEN_WAIT;
YESNO_VISIBLE(this->yesNoWindow) = true;
YESNO_TYPE(this->yesNoWindow) = 10;
@@ -744,32 +744,32 @@ int dScNewerWorldMap_c::onDraw() {
-// Todo: move to .LZ files and dDvd::loader_c
+// Todo: move to .LZ files and dDvd::loader_c and WM_MAP
void dScNewerWorldMap_c::LoadModel() {
- OSReport("Loading Goldwood model...\n");
- modelFile.openCompressed("/NewerRes/Maps/SMGoldwood.brres");
+ MapReport("Loading Goldwood model...\n");
+ modelFile.openCompressed("/Maps/SMGoldwood_bLZ.brres");
nw4r::g3d::ResFile resfile(modelFile.ptr());
if (!resfile.CheckRevision())
- OSReport("Warning: Revision check failed!\n");
+ MapReport("Warning: Revision check failed!\n");
resfile.Init();
if (!resfile.Bind(resfile))
- OSReport("Warning: ResFile bind failed!\n");
+ MapReport("Warning: ResFile bind failed!\n");
void *mdl = resfile.GetResMdl("GoldwoodBase");
- OSReport("Obtained ResMdl: %p\n", mdl);
+ MapReport("Obtained ResMdl: %p\n", mdl);
- OSReport(this->allocator.link(-1, GameHeaps[0], 0, 0x20) ? "Success\n" : "Fail\n");
- OSReport(this->model.setup(&mdl, &this->allocator, 0, 1, 0) ? "Success\n" : "Fail\n");
+ MapReport(this->allocator.link(-1, GameHeaps[0], 0, 0x20) ? "Success\n" : "Fail\n");
+ MapReport(this->model.setup(&mdl, &this->allocator, 0, 1, 0) ? "Success\n" : "Fail\n");
SetupTextures_Map(&model, 1);
this->allocator.unlink();
- OSReport("Done loading model!\n");
+ MapReport("Done loading model!\n");
Mtx asdf;
MTXIdentity(asdf);
diff --git a/src/worldmap.h b/src/worldmap.h
index d30d907..ea1cd93 100644
--- a/src/worldmap.h
+++ b/src/worldmap.h
@@ -8,7 +8,7 @@
// TODO: add Save Error state
-//#define WM_DEBUGGING
+#define WM_DEBUGGING
#include <common.h>
#include <game.h>