diff options
Diffstat (limited to '')
-rw-r--r-- | src/worldmapdata.h | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/src/worldmapdata.h b/src/worldmapdata.h new file mode 100644 index 0000000..1d6a305 --- /dev/null +++ b/src/worldmapdata.h @@ -0,0 +1,149 @@ +#ifndef __NEWER_WORLDMAPDATA_H +#define __NEWER_WORLDMAPDATA_H + +#include "fileload.h" +#include <rvl/mtx.h> + +// Forward declarations +struct WMPathPoint; +struct WMPathAction; +struct WMPathSegment; +struct WMPathDef; + +// here's a note: while most of these structs contain pointers to other structs, +// in the data file these fields actually contain an index into the lists +// (defined in WMDataHeader) +// WorldMapData::load() fixes these offsets. + +/******************************************************************************/ +// Definition for an entrance onto one side of a path +// (TODO: Maybe rename this struct?) + +// Note: a null WMPathEntrance has no path defined +// since the path pointer is stored as an index in the data file, the index for +// a null path becomes -1 + +struct WMPathEntrance { + WMPathDef *path; + bool isEndSide; + + bool isValid() { return (this->path != 0); } +}; + + +/******************************************************************************/ +// Definition for one point on the map + +struct WMPathPoint { + enum PointType { + NONE_TYPE, + LEVEL_TYPE + }; + + // Paths you arrive on when you press a direction when at this point + union { + struct { + WMPathEntrance left; + WMPathEntrance right; + WMPathEntrance up; + WMPathEntrance down; + } asDirection; + WMPathEntrance asArray[4]; + } exits; + + // Point metadata + PointType type; + int params[4]; + + Vec position; +}; + + +/******************************************************************************/ +// Definition for an action that can be triggered when the player reaches a +// specific point + +struct WMPathAction { + enum ActionType { + TELEPORT_TYPE // teleports to another submap + }; + + // Action metadata + ActionType type; + int params[4]; +}; + + +/******************************************************************************/ +// Definition for one part of a path + +struct WMPathSegment { + // Segment metadata + Vec start; + Vec end; + float stepsPerFrame; + int animationType; + float animationSpeed; + short direction; + bool useLastDir; + bool alwaysSameDir; + + // Optional Action that's triggered when the player touches this segment + WMPathAction *action; +}; + + +/******************************************************************************/ +// Definition for one path + +struct WMPathDef { + // Path metadata + WMPathPoint *startPoint; + WMPathPoint *endPoint; + + int segCount; + WMPathSegment *segments[1]; // variable-length array +}; + + + + +struct WMDataHeader { + u32 magic; + + WMPathDef **pathList; + int pathCount; + + WMPathPoint **pointList; + int pointCount; + + WMPathSegment **segmentList; + int segmentCount; + + // todo: remove action list? + WMPathAction **actionList; + int actionCount; +}; + + +class WorldMapData { +public: + WorldMapData(); + ~WorldMapData(); + + bool load(const char *filename); + + FileHandle fh; + + int getPathCount() { + return ((WMDataHeader*)fh.filePtr)->pathCount; + } + + WMPathDef *getPath(int idx) { + return ((WMDataHeader*)fh.filePtr)->pathList[idx]; + } + + int getPointID(WMPathPoint *point); +}; + +#endif // __NEWER_WORLDMAPDATA_H |