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-rw-r--r--src/worldmap.h149
1 files changed, 0 insertions, 149 deletions
diff --git a/src/worldmap.h b/src/worldmap.h
index 1f8a9a3..5966352 100644
--- a/src/worldmap.h
+++ b/src/worldmap.h
@@ -8,29 +8,14 @@
// TODO: add Save Error state
-//#define MARIO_OPTIONS
//#define WM_DEBUGGING
-//#define LEVEL_MENU
#include <common.h>
#include <game.h>
-#ifdef LEVEL_MENU
#include "layoutlib.h"
-#endif
-
#include "fileload.h"
#include "levelinfo.h"
-#include "3dlib/treeki3d.h"
-#include "worldmapdata.h"
-#include <g3dhax.h>
-
-enum WMDirection {
- LEFT,
- RIGHT,
- UP,
- DOWN
-};
#ifdef WM_DEBUGGING
#define MapReport OSReport
@@ -41,114 +26,12 @@ inline void MapReport(const char *str, ...) { }
void NewerMapDrawFunc();
-struct WMResSetEntry {
- u32 key;
- u32 offset;
-};
-
-struct WMResSetHeader {
- u32 magic;
- u32 count;
- WMResSetEntry entries[1]; // dynamic size
-
- char *getName(int index) {
- return (char*)((u32)this + entries[index].offset);
- }
-};
-
-class dWMResourceMng_c {
-private:
- bool hasSetPath;
- bool isSetLoaded;
- bool isLoadingComplete;
-
- char setPath[0x40];
- dDvdLoader_c setLoader;
- dDvdLoader_c *resLoaders;
-
- WMResSetHeader *setData;
-
-public:
- dWMResourceMng_c();
- ~dWMResourceMng_c();
-
- bool loadSet(const char *setName);
- void *operator[](u32 key);
-
- bool isLoaded();
-
-
- u32 resCount() {
- return setData->count;
- }
-
- u32 keyForIndex(u32 index) {
- return setData->entries[index].key;
- }
-
- void *dataForIndex(u32 index) {
- return resLoaders[index].buffer;
- }
-};
-
-
-class dWMMap_c : public dBase_c {
-public:
- int onCreate();
- int onDelete();
- int onExecute();
- int onDraw();
-
- static dWMMap_c *build();
- static dWMMap_c *instance;
-};
-
-
-class dWorldCamera_c : public dBase_c {
-public:
- int onCreate();
- int onDelete();
- int onExecute();
- int onDraw();
-
- Point3d camPos;
- Vec camRotate;
-
- static dWorldCamera_c *build();
- static dWorldCamera_c *instance;
-};
-
-
-class daWMPlayer_c : public dActor_c {
-public:
- dPlayerModelHandler_c *modelHandler;
-
- int onCreate();
- int onDelete();
- int onExecute();
- int onDraw();
-
- int current_param;
-
- int currentAnim;
- float currentFrame;
- float currentUnk;
- float currentUpdateRate;
-
- void startAnimation(int id, float frame, float unk, float updateRate);
-
- static daWMPlayer_c *build();
- static daWMPlayer_c *instance;
-};
-
// WORLD MAP CLASS LAYOUT
class dScNewerWorldMap_c : public dScene_c {
public:
- #ifdef LEVEL_MENU
Layout *layout;
int currentPage;
int *selections;
- #endif
int state;
void *csMenu;
void *selectCursor;
@@ -162,43 +45,11 @@ public:
void *levelInfo;
FileHandle levelInfoFH;
- #ifndef LEVEL_MENU
- mHeapAllocator_c allocator;
- File modelFile;
- m3d::mdl_c model;
-
- void LoadModel();
-
- daWMPlayer_c *player;
-
- WorldMapData wmData;
-
- bool isMoving;
- WMPathPoint *currentPoint;
- WMPathPoint *nextPoint;
-
- WMPathDef *currentPath;
- WMPathSegment *currentSegment;
- int currentSegmentID;
- bool reverseThroughPath; // direction we are going through the path
-
- void HandleMovement();
-
- void StartMovementTo(WMDirection direction);
- void MoveToSegment(int id);
-
- void MoveThroughPath();
-
- void ActivatePoint();
- #endif
-
void StartLevel(LevelInfo_Entry *entry);
- #ifdef LEVEL_MENU
void StartLevel();
void GenText();
void SetTitle(const char *text);
- #endif
int onCreate();
int onDelete();