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-rw-r--r--src/worldmap.cpp32
1 files changed, 0 insertions, 32 deletions
diff --git a/src/worldmap.cpp b/src/worldmap.cpp
index d650fce..6413d00 100644
--- a/src/worldmap.cpp
+++ b/src/worldmap.cpp
@@ -7,12 +7,10 @@ dScNewerWorldMap_c *dScNewerWorldMap_c::instance = 0;
dScNewerWorldMap_c *dScNewerWorldMap_c::build() {
// return new dScNewerWorldMap_c;
- OSReport("Creating WorldMap\n");
void *buffer = AllocFromGameHeap1(sizeof(dScNewerWorldMap_c));
dScNewerWorldMap_c *c = new(buffer) dScNewerWorldMap_c;
- OSReport("Created WorldMap @ %p\n", c);
instance = c;
return c;
@@ -237,32 +235,23 @@ void dScNewerWorldMap_c::GenText() {
}
int dScNewerWorldMap_c::onCreate() {
- OSReport("1:Loading scene\n");
LoadMapScene();
- OSReport("2:Loading scene\n");
GameSetup__LoadScene(0); // lol, stolen from GAME_SETUP
- OSReport("3:Layout alloc\n");
this->layout = (Layout*)AllocFromGameHeap1(sizeof(Layout));
if (!this->layout) {
- OSReport("memalloc fail\n");
InfiniteLoop;
}
- OSReport("4:Layout ctor\n");
EmbeddedLayout_ctor(this->layout);
- OSReport("5:Layout load arc\n");
EmbeddedLayout_LoadArc(this->layout, "NewerRes/wmap.arc");
- OSReport("6:Layout build\n");
if (!EmbeddedLayout_Build(this->layout, "levelSelect.brlyt", 0)) {
- OSReport("build fail\n");
InfiniteLoop;
}
- OSReport("7:Layout load brlan\n");
const char *anims[2] = {anim1, anim2};
EmbeddedLayout_LoadBrlans(this->layout, anims, 2);
@@ -276,10 +265,8 @@ int dScNewerWorldMap_c::onCreate() {
};
int mappings[30] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
- OSReport("8:Layout load group\n");
EmbeddedLayout_LoadGroups(this->layout, groups, mappings, 30);
- OSReport("9:Layout reset anims\n");
EmbeddedLayout_DisableAllAnims(this->layout);
for (int i = 0; i < 15; i++) {
@@ -287,17 +274,12 @@ int dScNewerWorldMap_c::onCreate() {
}
- OSReport("10:Item 1\n");
this->selectCursor = CreateParentedObject(SELECT_CURSOR, this, 0, 0);
- OSReport("11:Item 2\n");
this->csMenu = CreateParentedObject(COURSE_SELECT_MENU, this, 0, 0);
- OSReport("12:Item 3\n");
this->yesNoWindow = CreateParentedObject(YES_NO_WINDOW, this, 0, 0);
- OSReport("13:Item 4\n");
this->numPeopleChange = CreateParentedObject(NUMBER_OF_PEOPLE_CHANGE, this, 0, 0);
for (int i = 0; i < 4; i++) {
- OSReport("14:Character change select %d\n", i);
void *ccsb = CreateParentedObject(CHARACTER_CHANGE_SELECT_BASE, this, i, 0);
void *ccsc = CreateParentedObject(CHARACTER_CHANGE_SELECT_CONTENTS, this, i, 0);
void *ccsa = CreateParentedObject(CHARACTER_CHANGE_SELECT_ARROW, this, i, 0);
@@ -309,16 +291,12 @@ int dScNewerWorldMap_c::onCreate() {
NPCHG_CCI(this->numPeopleChange, i) = cci;
}
- OSReport("15:Item 5\n");
this->continueObj = CreateParentedObject(CONTINUE, this, 0, 0);
- OSReport("16:Item 6\n");
this->stockItem = CreateParentedObject(STOCK_ITEM, this, 0, 0);
- OSReport("17:Item 7\n");
this->stockItemShadow = CreateParentedObject(STOCK_ITEM_SHADOW, this, 0, 0);
STKI_SHADOW(this->stockItem) = this->stockItemShadow;
- OSReport("18:Item 8\n");
this->easyPairing = CreateParentedObject(EASY_PAIRING, this, 0, 0);
this->state = STATE_START_DVD;
@@ -328,13 +306,10 @@ int dScNewerWorldMap_c::onCreate() {
*CurrentDrawFunc = NewerMapDrawFunc;
// level info
- OSReport("19:Load level info\n");
this->levelInfo = LoadFile(&this->levelInfoFH, "/NewerRes/LevelInfo.bin");
- OSReport("20:Prepare level info\n");
LevelInfo_Prepare(&this->levelInfoFH);
// load the menu info
- OSReport("21:Load save info\n");
SaveBlock *save = GetSaveFile()->GetBlock(-1);
this->currentPage = save->current_world;
@@ -353,14 +328,11 @@ int dScNewerWorldMap_c::onCreate() {
this->selections[this->currentPage] = save->current_path_node;
// show button anim
- OSReport("22:Enable anim\n");
EmbeddedLayout_EnableNonLoopAnim(this->layout, save->current_path_node, false);
- OSReport("23:Make text\n");
this->GenText();
this->GenSBTitle();
- OSReport("24:onCreate complete\n");
return true;
}
@@ -606,13 +578,11 @@ int dScNewerWorldMap_c::onExecute() {
switch (CSMENU_CURRENT(this->csMenu)) {
case 0:
// Star Coins
- //OSReport("Star Coins was pressed\n");
this->state = STATE_NORMAL;
break;
case 1:
// Add/Drop Players
- //OSReport("Add/Drop Players was pressed\n");
this->state = STATE_PLAYER_CHANGE_WAIT;
NPCHG_ACTIVE(this->numPeopleChange) = true;
WpadShit(10);
@@ -621,7 +591,6 @@ int dScNewerWorldMap_c::onExecute() {
case 2:
// Save or Quick Save
- //OSReport("Save or Quick Save was pressed\n");
if (GetSaveFile()->GetBlock(-1)->bitfield & 2) {
this->state = STATE_SAVE_OPEN;
YESNO_TYPE(this->yesNoWindow) = 1;
@@ -638,7 +607,6 @@ int dScNewerWorldMap_c::onExecute() {
case 3:
// Title Screen
- //OSReport("Title Screen was pressed\n");
this->state = STATE_TITLE_CONFIRM_OPEN_WAIT;
YESNO_VISIBLE(this->yesNoWindow) = true;
YESNO_TYPE(this->yesNoWindow) = 10;