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-rw-r--r--src/worldmap.cpp245
1 files changed, 245 insertions, 0 deletions
diff --git a/src/worldmap.cpp b/src/worldmap.cpp
new file mode 100644
index 0000000..97d1b73
--- /dev/null
+++ b/src/worldmap.cpp
@@ -0,0 +1,245 @@
+/*
+ * Newer Super Mario Bros. Wii
+ * 2D World Maps
+ *
+ * Wish me luck. That's all I'm saying. --Treeki
+ * Started: 03/06/2010; 11:52pm
+ */
+
+#include "worldmap.h"
+
+/* Code */
+void PaneSetAllVisible(void *pane, int flag, bool value) {
+ //OSReport("%08X {\n", pane);
+ if (value)
+ ((char*)pane)[0xBB] &= ~(1 << flag);
+ else
+ ((char*)pane)[0xBB] |= (1 << flag);
+
+ nw4rLinkListNode *firstNode = (nw4rLinkListNode*)(pane+0x14);
+ nw4rLinkListNode *currentNode = (nw4rLinkListNode*)(firstNode->prev);
+
+ while (currentNode != firstNode) {
+ PaneSetAllVisible(((void*)currentNode) - 4, flag, value);
+ currentNode = (nw4rLinkListNode*)currentNode->prev;
+ }
+ //OSReport("} %08X\n", pane);
+}
+
+void LayoutSetAllVisible(void *layout, int flag, bool value) {
+ // get the rootpane from offset 0x10
+ PaneSetAllVisible(*((void**)(layout+0x10)), flag, value);
+}
+
+
+void *LoadFile(FileHandle *handle, char *name) {
+ int entryNum = DVDConvertPathToEntrynum(name);
+
+ DVDHandle dvdhandle;
+ if (!DVDFastOpen(entryNum, &dvdhandle)) {
+ OSReport("Cannot open file %s\n", name);
+ return 0;
+ }
+
+ handle->length = dvdhandle.length;
+ handle->filePtr = EGG__Heap__alloc((handle->length+0x1F) & ~0x1F, 0x20, GetArchiveHeap());
+
+ int ret = DVDReadPrio(&dvdhandle, handle->filePtr, (handle->length+0x1F) & ~0x1F, 0, 2);
+ //OSReport("retval: %x\n", ret);
+
+ DVDClose(&dvdhandle);
+
+ return handle->filePtr;
+}
+
+bool FreeFile(FileHandle *handle) {
+ if (!handle) return false;
+
+ if (handle->filePtr)
+ EGG__Heap__free(handle->filePtr, GetArchiveHeap());
+
+ return true;
+}
+
+void d2DWorldMap_c__LoadLayout(d2DWorldMap_c *self, char *arcName, char *prefix, char *brlytName) {
+ //char *arc = NSMBWLoadFile(&self->fileHandle, arcName, 0, *((void**)0x8042A72C));
+ //char *arc = NSMBWLoadFile(&self->fileHandle, arcName, 0, 0);
+ char *arc = (char*)LoadFile(&self->fileHandle, arcName);
+ if (arc == 0) {
+ OSReport("Can't load %s :(\n", arcName);
+ while (true) { }
+ }
+
+ // allocate 0xC0 space for the ArcResourceAccessor
+ // unsure what the actual size is, but we should be safe with that
+ self->ResAcc = AllocFromGameHeap1(0xC0);
+ nsmbw__ArcResourceAccessor__ArcResourceAccessor(self->ResAcc);
+#ifdef REGION_NTSC
+ *((void**)self->ResAcc) = (void*)0x802FE410; // replace vtable with NSMB's version
+#endif
+#ifdef REGION_PAL
+ *((void**)self->ResAcc) = (void*)0x802FE710; // replace vtable with NSMB's version
+#endif
+ nsmbw__ArcResourceAccessor__Set(self->ResAcc, arc, prefix);
+
+ char *brlyt = nsmbw__ArcResourceAccessor__GetResource(self->ResAcc, 0x626C7974, brlytName, 0);
+
+ // allocate 0x20 space for the Layout
+ self->Layout = AllocFromGameHeap1(0x20);
+ lyt__Layout__Layout(self->Layout);
+ lyt__Layout__Build(self->Layout, brlyt, self->ResAcc);
+
+ // allocate 0x54 space for the DrawInfo
+ self->DrawInfo = (nw4r__lyt__DrawInfo*)AllocFromGameHeap1(0x54);
+ lyt__DrawInfo__DrawInfo(self->DrawInfo);
+
+ // set up the anims
+ self->BrlanArray = 0;
+ self->BrlanCount = 0;
+
+ //PSMTXTransApply(self->DrawInfo->matrix, self->DrawInfo->matrix, 304, 228, 0);
+
+ /*self->DrawInfo->left = 0;
+ self->DrawInfo->top = 0;
+ self->DrawInfo->right = 608;
+ self->DrawInfo->bottom = 456;*/
+}
+
+void d2DWorldMap_c__LoadAnims(d2DWorldMap_c *self, const char **brlanNames, int brlanCount) {
+ //OSReport("Loading anims\n");
+ void *buf = __nwa(brlanCount*0x1C + 0x10);
+ //OSReport("Alloced buffer: %08X\n", buf);
+ // function params are BrlanHandler_ctor, BrlanHandler_dtor
+ self->BrlanArray = construct_new_array(buf, (void*)0x800C9150, (void*)0x800C91A0, 0x1C, brlanCount);
+ //OSReport("Constructed array: %08X\n", self->BrlanArray);
+
+ // huge hack coming up
+ struct TrickClass_t {
+ void *pad1;
+ void *resacc;
+ void *pad2;
+ void *pad3;
+ void *pad4;
+ void *pad5;
+ void *pad6;
+ void *pad7;
+ } TrickClass;
+ TrickClass.resacc = self->ResAcc;
+ //OSReport("Created TrickClass\n");
+
+ for (int i = 0; i < brlanCount; i++) {
+ //OSReport("b@%08X\n", self->BrlanArray+(0x1C*i));
+ //OSReport("Loading brlan %d %s\n", i, brlanNames[i]);
+ NSMBWBrlan__Load(self->BrlanArray+(0x1C*i), brlanNames[i], (void*)(&TrickClass), self->Layout, 1);
+ //OSReport("Done loading brlan %d %s\n", i, brlanNames[i]);
+ //OSReport("a@%08X\n", self->BrlanArray+(0x1C*i));
+ }
+ OSReport("Done loading brlans\n");
+
+ /*char *brlan = nsmbw__ArcResourceAccessor__GetResource(self->ResAcc, 0x616e696d, brlanName, 0);
+ OSReport("grabbed brlan %s to %08X\n", brlanName, brlan);
+
+ // call CreateAnimTransform
+ CreateAnimTransformFunc CreateAnimTransform = (*((CreateAnimTransformFunc**)self->Layout))[5];
+ void *atf = CreateAnimTransform(self->Layout, brlan, self->ResAcc);
+
+ // call BindAnimation
+ BindAnimationFunc BindAnimation = (*((BindAnimationFunc**)self->Layout))[7];
+ BindAnimation(self->Layout, atf);
+
+ return atf;*/
+}
+
+void d2DWorldMap_c__SetAnimationEnable(d2DWorldMap_c *self, void *anim, bool val) {
+ SetAnimationEnableFunc SetAnimationEnable = (*((SetAnimationEnableFunc**)self->Layout))[11];
+ SetAnimationEnable(self->Layout, anim, val);
+}
+
+
+void d2DWorldMap_c__FreeLayout(d2DWorldMap_c *self) {
+ if (self->BrlanArray) {
+ for (int i = 0; i < self->BrlanCount; i++) {
+ NSMBWBrlan__Free(self->BrlanArray+(0x1C*i));
+ }
+
+ // function param is BrlanHandler_dtor
+ DeleteArray(self->BrlanArray, (void*)0x800C91A0);
+ }
+
+ lyt__Layout__dt(self->Layout, 0);
+ nsmbw__ArcResourceAccessor__dt(self->ResAcc, 0);
+ lyt__DrawInfo__dt(self->DrawInfo, 0);
+
+ FreeFromGameHeap1(self->ResAcc);
+ FreeFromGameHeap1(self->Layout);
+ FreeFromGameHeap1(self->DrawInfo);
+
+ //NSMBWFreeFile(&self->fileHandle);
+ FreeFile(&self->fileHandle);
+}
+
+
+
+const char *bannerStart = "banner_start.brlan";
+const char *bannerLoop = "banner_loop.brlan";
+
+bool d2DWorldMap_c__onCreate(d2DWorldMap_c *self) {
+ OSReport("Starting\n");
+ //d2DWorldMap_c__LoadLayout(self, testArc, "arc", "messageWindow_02.brlyt");
+ d2DWorldMap_c__LoadLayout(self, "/NewerRes/wmap.arc", "arc", "banner.brlyt");
+ OSReport("Loaded\n");
+ //d2DWorldMap_c__LoadLayout(self, "/NewerRes/wmap.arc", "arc", "openingTitle_EU_00.brlyt");
+ //d2DWorldMap_c__LoadLayout(self, "/NewerRes/wmap.arc", "arc", "pauseMenu_16.brlyt");
+ //self->StartAnim = d2DWorldMap_c__LoadAnim(self, "banner_start.brlan");
+ //OSReport("startanim: %X\n", self->StartAnim);
+ //self->LoopAnim = d2DWorldMap_c__LoadAnim(self, "banner_loop.brlan");
+
+ const char* anims[2];
+ anims[0] = bannerStart;
+ anims[1] = bannerLoop;
+ OSReport("Set anims\n");
+
+ d2DWorldMap_c__LoadAnims(self, anims, 2);
+ OSReport("Loaded anims\n");
+ OSReport("layout is at %8X\n", self->Layout); // 815e7450
+ OSReport("Enabled anims\n");
+ d2DWorldMap_c__SetAnimationEnable(self, (void*)0x815ED040, true);
+
+ //LayoutMakeAllVisible(self->Layout, true);
+
+ /*bool (*idk)(int) = (bool(*)(int))0x800B0DB0;
+ idk(0);
+
+ bool (*idk2)(int*) = (bool(*)(int*))0x800E4940;
+ int blah = 0xFF;
+ idk2(&blah);*/
+
+ return true;
+}
+
+bool d2DWorldMap_c__onDelete(d2DWorldMap_c *self) {
+ //d2DWorldMap_c__FreeLayout(self);
+ return true;
+}
+
+bool d2DWorldMap_c__onExecute(d2DWorldMap_c *self) {
+ // call Animate()
+ AnimateFunc Animate = (*((AnimateFunc**)self->Layout))[14];
+ Animate(self->Layout, true);
+ return true;
+}
+
+bool d2DWorldMap_c__onDraw(d2DWorldMap_c *self) {
+ MTX44 matrix;
+ MTXOrtho(matrix, 228, -228, -304, 304, 0, 1);
+ GXSetProjection(matrix, GX_ORTHOGRAPHIC);
+
+ // call CalculateMtx()
+ CalculateMtxFunc CalculateMtx = (*((CalculateMtxFunc**)self->Layout))[12];
+ CalculateMtx(self->Layout, self->DrawInfo);
+ // call Draw()
+ DrawFunc Draw = (*((DrawFunc**)self->Layout))[13];
+ Draw(self->Layout, self->DrawInfo);
+ return true;
+}
+