diff options
Diffstat (limited to '')
-rw-r--r-- | src/world_camera.cpp | 35 |
1 files changed, 27 insertions, 8 deletions
diff --git a/src/world_camera.cpp b/src/world_camera.cpp index 4f9b848..a020621 100644 --- a/src/world_camera.cpp +++ b/src/world_camera.cpp @@ -21,6 +21,11 @@ int dWorldCamera_c::onCreate() { this->camPos = (Point3d){0.0f, 500.0f, 1000.0f}; this->camRotate = (Point3d){-40.0f, -30.0f, 0.0f}; // ZXY order + camDist = 740; + camY = 330; + targetDist = 100; + targetY = -220; + return true; } @@ -33,7 +38,7 @@ int dWorldCamera_c::onDelete() { int dWorldCamera_c::onExecute() { int heldButtons = Remocon_GetButtons(GetActiveRemocon()); - if (heldButtons & WPAD_LEFT) + /*if (heldButtons & WPAD_LEFT) this->camPos.x -= 5.0f; if (heldButtons & WPAD_RIGHT) this->camPos.x += 5.0f; @@ -46,7 +51,21 @@ int dWorldCamera_c::onExecute() { if (heldButtons & WPAD_MINUS) this->camRotate.y -= 2.0f; if (heldButtons & WPAD_PLUS) - this->camRotate.y += 2.0f; + this->camRotate.y += 2.0f;*/ + + /*bool change = false; + + if (heldButtons & WPAD_LEFT) { camDist -= 5.0f; change = true; } + if (heldButtons & WPAD_RIGHT) { camDist += 5.0f; change = true; } + if (heldButtons & WPAD_UP) { camY -= 5.0f; change = true; } + if (heldButtons & WPAD_DOWN) { camY += 5.0f; change = true; } + if (heldButtons & WPAD_MINUS) { targetDist -= 5.0f; change = true; } + if (heldButtons & WPAD_PLUS) { targetDist += 5.0f; change = true; } + if (heldButtons & WPAD_ONE) { targetY -= 5.0f; change = true; } + if (heldButtons & WPAD_TWO) { targetY += 5.0f; change = true; } + + if (change) + OSReport("[Cam Dist=%f Y=%f] [Target Dist=%f Y=%f]\n", camDist, camY, targetDist, targetY);*/ return true; } @@ -87,17 +106,17 @@ int dWorldCamera_c::onDraw() { // TODO: Make these vars tweakable! float angle = MTXDegToRad(90.0) - atan2(daWMPlayer_c::instance->pos.z, daWMPlayer_c::instance->pos.x); - float camX = sin(angle) * 800; - float camZ = cos(angle) * 800; - float targetX = sin(angle) * 100; - float targetZ = cos(angle) * 100; + float camX = sin(angle) * camDist; + float camZ = cos(angle) * camDist; + float targetX = sin(angle) * targetDist; + float targetZ = cos(angle) * targetDist; nw4r::g3d::Camera::PostureInfo posture; posture.tp = nw4r::g3d::Camera::POSTURE_LOOKAT; posture.cameraUp = (Point3d){0,1,0}; - posture.cameraTarget = (Point3d){targetX,0,targetZ}; + posture.cameraTarget = (Point3d){targetX,targetY,targetZ}; - cam3d.SetPosition((Point3d){camX,50,camZ}); + cam3d.SetPosition((Point3d){camX,camY,camZ}); cam3d.SetPosture(posture); return true; |