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-rw-r--r--src/wmresourcemng.cpp78
1 files changed, 0 insertions, 78 deletions
diff --git a/src/wmresourcemng.cpp b/src/wmresourcemng.cpp
deleted file mode 100644
index 4a71753..0000000
--- a/src/wmresourcemng.cpp
+++ /dev/null
@@ -1,78 +0,0 @@
-#include "worldmap.h"
-
-
-
-
-dWMResourceMng_c::dWMResourceMng_c() {
- hasSetPath = false;
- isSetLoaded = false;
- isLoadingComplete = false;
-}
-
-dWMResourceMng_c::~dWMResourceMng_c() {
- if (isSetLoaded) {
- for (int i = 0; i < setData->count; i++) {
- resLoaders[i].unload();
- }
-
- delete[] resLoaders;
- }
-
- setLoader.unload();
-}
-
-
-
-bool dWMResourceMng_c::isLoaded() {
- return isLoadingComplete;
-}
-
-
-bool dWMResourceMng_c::loadSet(const char *setName) {
- if (isLoadingComplete)
- return true;
-
- // only start the loading process if we haven't done that already
- if (!isSetLoaded) {
- if (!hasSetPath) {
- snprintf(setPath, sizeof(setPath), "/Maps/%s.fileset", setName);
- hasSetPath = true;
- }
-
- void *result = setLoader.load(setPath);
- if (result == 0)
- return false;
-
- // cool, we've got it, now load everything here
- setData = (WMResSetHeader*)result;
-
- resLoaders = new dDvdLoader_c[setData->count];
-
- isSetLoaded = true;
- }
-
- // now try to load every resource
- // if even ONE of them fails, then don't return true
- bool isLoadingComplete = true;
-
- for (int i = 0; i < setData->count; i++) {
- isLoadingComplete &= (resLoaders[i].load(setData->getName(i)) != 0);
- }
-
- // if they are ALL loaded, then we'll return true!
- return isLoadingComplete;
-}
-
-
-void *dWMResourceMng_c::operator[](u32 key) {
- if (!isLoadingComplete)
- return 0;
-
- for (int i = 0; i < setData->count; i++) {
- if (key == setData->entries[i].key)
- return resLoaders[i].buffer;
- }
-
- return 0;
-}
-