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Diffstat (limited to 'src/wm_map.cpp')
-rw-r--r--src/wm_map.cpp19
1 files changed, 18 insertions, 1 deletions
diff --git a/src/wm_map.cpp b/src/wm_map.cpp
index 83ed637..ad3500d 100644
--- a/src/wm_map.cpp
+++ b/src/wm_map.cpp
@@ -16,8 +16,9 @@ dWMMap_c *dWMMap_c::build() {
-
int dWMMap_c::onCreate() {
+ SpammyReport("dWMMap_c::onCreate() called\n");
+
// Get the resource
void *scnRes = dScNewerWorldMap_c::instance->resMng['SCN0'];
if (scnRes == 0) {
@@ -25,12 +26,17 @@ int dWMMap_c::onCreate() {
return false;
}
+ testID++;
+
data = (WMSceneDataHeader*)scnRes;
+ SpammyReport("Loaded resource: %d nodes\n", data->nodeCount);
// load up all the nodes, and fix up all the name offsets while we're at it
+ SpammyReport("Allocating node array\n");
nodes = new WMSceneNode[data->nodeCount];
// link the mHeapAllocator so it can be used for models
+ SpammyReport("Linking allocator\n");
allocator.link(-1, GameHeaps[0], 0, 0x20);
for (int i = 0; i < data->nodeCount; i++) {
@@ -41,8 +47,10 @@ int dWMMap_c::onCreate() {
node->loadFrom(nodeData, &allocator);
}
+ SpammyReport("Unlinking allocator\n");
allocator.unlink();
+ SpammyReport("dWMMap_c::onCreate() completed\n");
return true;
}
@@ -60,10 +68,14 @@ int dWMMap_c::onExecute() {
int dWMMap_c::onDraw() {
+ SpammyReport("dWMMap_c::onDraw() called\n");
+
for (int i = 0; i < data->nodeCount; i++) {
+ SpammyReport("Drawing node %d\n", i);
nodes[i].draw();
}
+ SpammyReport("dWMMap_c::onDraw() completed\n");
return true;
}
@@ -88,12 +100,17 @@ void WMSceneNode::loadFrom(WMSceneDataNode *data, mHeapAllocator_c *allocator) {
MapReport(model.setup(&mdl, allocator, 0, 1, 0) ? "Success\n" : "Fail\n");
// todo: more types
+ SpammyReport("Setting up lightmaps\n");
+
if (data->lmType == 0)
SetupTextures_Map(&model, 1);
else if (data->lmType == 1)
SetupTextures_MapObj(&model, 1);
+ SpammyReport("Lightmaps done\n");
+
model.setDrawMatrix(data->matrix);
+ SpammyReport("Node is ready\n");
}