diff options
Diffstat (limited to '')
-rw-r--r-- | src/summermodel.cpp | 69 |
1 files changed, 57 insertions, 12 deletions
diff --git a/src/summermodel.cpp b/src/summermodel.cpp index ddbc2e5..5a76549 100644 --- a/src/summermodel.cpp +++ b/src/summermodel.cpp @@ -186,57 +186,102 @@ int dMakeYourOwn::onCreate() { case 10: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! - setupModel("morton", "g3d/model0.brres", "model0"); // arc name (no .arc), brres name, model name + setupModel("morton", "g3d/model1.brres", "model1"); // arc name (no .arc), brres name, model name SetupTextures_Item(&bodyModel, 0); this->pos.z = 3300.0; - setupAnim("anim10", 1.0); // AnmChr name, animation speed + setupAnim("anim00", 1.0); // AnmChr name, animation speed break; // ends the case case 11: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! - setupModel("morton", "g3d/model0.brres", "model0"); // arc name (no .arc), brres name, model name + setupModel("morton", "g3d/model1.brres", "model1"); // arc name (no .arc), brres name, model name SetupTextures_Item(&bodyModel, 0); this->pos.z = 3300.0; - setupAnim("anim11", 1.0); // AnmChr name, animation speed + setupAnim("anim01", 1.0); // AnmChr name, animation speed break; // ends the case case 12: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! - setupModel("morton", "g3d/model0.brres", "model0"); // arc name (no .arc), brres name, model name + setupModel("morton", "g3d/model1.brres", "model1"); // arc name (no .arc), brres name, model name SetupTextures_Item(&bodyModel, 0); this->pos.z = 3300.0; - setupAnim("anim12", 1.0); // AnmChr name, animation speed + setupAnim("anim02", 1.0); // AnmChr name, animation speed break; // ends the case case 13: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! - setupModel("morton", "g3d/model0.brres", "model0"); // arc name (no .arc), brres name, model name + setupModel("morton", "g3d/model1.brres", "model1"); // arc name (no .arc), brres name, model name SetupTextures_Item(&bodyModel, 0); this->pos.z = 3300.0; - setupAnim("anim13", 1.0); // AnmChr name, animation speed + setupAnim("anim03", 1.0); // AnmChr name, animation speed break; // ends the case case 14: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! - setupModel("morton", "g3d/model0.brres", "model0"); // arc name (no .arc), brres name, model name + setupModel("morton", "g3d/model1.brres", "model1"); // arc name (no .arc), brres name, model name SetupTextures_Item(&bodyModel, 0); this->pos.z = 3300.0; - setupAnim("anim14", 1.0); // AnmChr name, animation speed + setupAnim("anim04", 1.0); // AnmChr name, animation speed break; // ends the case case 15: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! - setupModel("morton", "g3d/model0.brres", "model0"); // arc name (no .arc), brres name, model name + setupModel("morton", "g3d/model1.brres", "model1"); // arc name (no .arc), brres name, model name + SetupTextures_Item(&bodyModel, 0); + this->pos.z = 3300.0; + + setupAnim("anim05", 1.0); // AnmChr name, animation speed + break; // ends the case + + case 16: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! + + setupModel("morton", "g3d/model3.brres", "model3"); // arc name (no .arc), brres name, model name + SetupTextures_Item(&bodyModel, 0); + this->pos.z = 3300.0; + + setupAnim("anim01", 1.0); // AnmChr name, animation speed + break; // ends the case + + case 17: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! + + setupModel("morton", "g3d/model3.brres", "model3"); // arc name (no .arc), brres name, model name + SetupTextures_Item(&bodyModel, 0); + this->pos.z = 3300.0; + + setupAnim("anim02", 1.0); // AnmChr name, animation speed + break; // ends the case + + case 18: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! + + setupModel("morton", "g3d/model3.brres", "model3"); // arc name (no .arc), brres name, model name SetupTextures_Item(&bodyModel, 0); this->pos.z = 3300.0; - setupAnim("anim15", 1.0); // AnmChr name, animation speed + setupAnim("anim03", 1.0); // AnmChr name, animation speed break; // ends the case + + case 19: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! + + setupModel("morton", "g3d/model3.brres", "model3"); // arc name (no .arc), brres name, model name + SetupTextures_Item(&bodyModel, 0); + this->pos.z = 3300.0; + + setupAnim("anim04", 1.0); // AnmChr name, animation speed + break; // ends the case + + case 20: // If nyb 12 is 1, it'll load this model. Add more cases for each model you'd like! + + setupModel("morton", "g3d/model3.brres", "model3"); // arc name (no .arc), brres name, model name + SetupTextures_Item(&bodyModel, 0); + this->pos.z = 3300.0; + + setupAnim("anim05", 1.0); // AnmChr name, animation speed + break; // ends the case } |