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Diffstat (limited to 'src/shyguy.cpp')
-rw-r--r--src/shyguy.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/shyguy.cpp b/src/shyguy.cpp
index b2eef75..594d537 100644
--- a/src/shyguy.cpp
+++ b/src/shyguy.cpp
@@ -231,7 +231,7 @@ daShyGuy *daShyGuy::build() {
this->dEn_c::playerCollision(apThis, apOther);
this->_vf220(apOther->owner);
}
- this->isDead = 0;
+ deathInfo.isDead = 0;
this->flags_4FC |= (1<<(31-7));
this->counter_504[apOther->owner->which_player] = 0;
return;
@@ -242,7 +242,7 @@ daShyGuy *daShyGuy::build() {
}
// fix multiple player collisions via megazig
- this->isDead = 0;
+ deathInfo.isDead = 0;
this->flags_4FC |= (1<<(31-7));
this->counter_504[apOther->owner->which_player] = 0;
@@ -263,7 +263,7 @@ daShyGuy *daShyGuy::build() {
else { // Shy Guy is in throwy mode - kill it with fire
this->playEnemyDownSound1();
doStateChange(deathState);
- this->isDead = 1;
+ deathInfo.isDead = 1;
}
}
else if(hitType == 3) { // spinning jump or whatever?
@@ -275,7 +275,7 @@ daShyGuy *daShyGuy::build() {
else { // Shy Guy is in throwy mode - kill it with fire
this->playEnemyDownSound1();
doStateChange(deathState);
- this->isDead = 1;
+ deathInfo.isDead = 1;
}
}
else if(hitType == 0) {