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-rw-r--r--src/shyguy.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/shyguy.cpp b/src/shyguy.cpp
index 34de1d9..79ed869 100644
--- a/src/shyguy.cpp
+++ b/src/shyguy.cpp
@@ -424,7 +424,6 @@ int daShyGuy::onCreate() {
int baln = this->settings >> 24 & 0xF;
this->distance = this->settings >> 12 & 0xF;
- OSReport("Creating the ShyGuy Model\n");
allocator.link(-1, GameHeaps[0], 0, 0x20);
@@ -534,9 +533,7 @@ int daShyGuy::onCreate() {
allocator.unlink();
// Stuff I do understand
- OSReport("Setting up ShyGuy's Box of Goodies\n");
- OSReport("Setting ShyGuy's Size to 1.0\n");
this->scale = (Vec){20.0, 20.0, 20.0};
this->pos.y = this->pos.y + 30.0; // X is vertical axis
@@ -553,7 +550,6 @@ int daShyGuy::onCreate() {
this->XSpeed = 0.8;
this->balloonSize = 1.5;
- OSReport("Creating ShyGuy's Physics Struct\n");
ActivePhysics::Info HitMeBaby;
@@ -590,13 +586,11 @@ int daShyGuy::onCreate() {
HitMeBaby.unkShort1C = 0;
HitMeBaby.callback = &shyCollisionCallback;
- OSReport("Making the Physics Class and adding to the list\n");
this->aPhysics.initWithStruct(this, &HitMeBaby);
this->aPhysics.addToList();
// Tile collider
- OSReport("Making the Tile collider Class\n");
// These fucking rects do something for the tile rect
spriteSomeRectX = 28.0f;
@@ -684,7 +678,6 @@ int daShyGuy::onCreate() {
doStateChange(&StateID_Walk);
}
- OSReport("Going to Execute ShyGuy\n");
this->onExecute();
return true;
}
@@ -864,7 +857,6 @@ void daShyGuy::updateModelMatrices() {
PlaySoundAsync(this, SE_PLY_JUMPDAI);
}
- OSReport("Takeoff Initiated");
}
}