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-rw-r--r--src/shyguy.cpp57
1 files changed, 20 insertions, 37 deletions
diff --git a/src/shyguy.cpp b/src/shyguy.cpp
index 2ebb3bb..0cd0608 100644
--- a/src/shyguy.cpp
+++ b/src/shyguy.cpp
@@ -89,7 +89,6 @@ class daShyGuy : public dEn_c {
void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate);
void updateModelMatrices();
bool calculateTileCollisions();
- bool willWalkOntoSuitableGround();
// void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
@@ -471,7 +470,7 @@ int daShyGuy::onCreate() {
this->type = this->settings >> 28 & 0xF;
int baln = this->settings >> 24 & 0xF;
- this->distance = this->settings >> 12 & 0xF;
+ // this->distance = this->settings >> 12 & 0xF;
allocator.link(-1, GameHeaps[0], 0, 0x20);
@@ -558,6 +557,7 @@ int daShyGuy::onCreate() {
// Shy Guy Colours
if (type == 1 || type == 8 || type == 10) {
this->resFile.data = getResource("shyguy", "g3d/ShyGuyBlue.brres");
+ distance = 1;
}
else if (type == 5) {
this->resFile.data = getResource("shyguy", "g3d/ShyGuyGreen.brres");
@@ -586,7 +586,7 @@ int daShyGuy::onCreate() {
this->scale = (Vec){20.0, 20.0, 20.0};
- this->pos.y += 32.0;
+ this->pos.y += 36.0;
this->rot.x = 0; // X is vertical axis
this->rot.y = 0xD800; // Y is horizontal axis
this->rot.z = 0; // Z is ... an axis >.>
@@ -594,7 +594,7 @@ int daShyGuy::onCreate() {
this->speed.x = 0.0;
this->speed.y = 0.0;
- this->max_speed.x = 0.8;
+ this->max_speed.x = 0.6;
this->x_speed_inc = 0.2;
this->Baseline = this->pos.y;
this->XSpeed = 0.6;
@@ -634,7 +634,7 @@ int daShyGuy::onCreate() {
_324 = 16.0f;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const lineSensor_s below(-12<<12, 12<<12, 0<<12);
+ static const lineSensor_s below(-0<<12, 0<<12, 0<<12);
static const pointSensor_s above(0<<12, 12<<12);
static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
@@ -657,7 +657,7 @@ int daShyGuy::onCreate() {
}
else if (type == 1) {
bindAnimChr_and_setUpdateRate("c18_EV_WIN_2_R", 1, 0.0, 1.5);
- doStateChange(&StateID_Walk);
+ doStateChange(&StateID_RealWalk);
}
else if (type == 2) {
doStateChange(&StateID_Sleep);
@@ -1200,29 +1200,6 @@ void daShyGuy::updateModelMatrices() {
///////////////
// Real Walk State
///////////////
-bool daShyGuy::willWalkOntoSuitableGround() {
- static const float deltas[] = {2.5f, -2.5f};
- VEC3 checkWhere = {
- pos.x + deltas[direction],
- 2.0f + pos.y,
- pos.z};
-
- u32 props = collMgr.getTileBehaviour2At(checkWhere.x, checkWhere.y, currentLayerID);
-
- //if (getSubType(props) == B_SUB_LEDGE)
- if (((props >> 16) & 0xFF) == 8)
- return false;
-
- float someFloat = 0.0f;
- if (collMgr.sub_800757B0(&checkWhere, &someFloat, currentLayerID, 1, -1)) {
- if (someFloat < checkWhere.y && someFloat > (pos.y - 2.0f))
- return true;
- }
-
- return false;
-}
-
-
void daShyGuy::beginState_RealWalk() {
//inline this piece of code
this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed;
@@ -1235,12 +1212,13 @@ bool daShyGuy::willWalkOntoSuitableGround() {
void daShyGuy::executeState_RealWalk() {
chrAnimation.setUpdateRate(1.5f);
- bool turne = this->willWalkOntoSuitableGround();
- // bool turne = collMgr.isOnTopOfTile();
- if (!turne) {
- // pos.x = direction ? pos.x + 1.5 : pos.x - 1.5;
- doStateChange(&StateID_RealTurn);
- }
+ // if (distance) {
+ bool turn = collMgr.isOnTopOfTile();
+ if (!turn) {
+ pos.x = direction ? pos.x + 1.5 : pos.x - 1.5;
+ doStateChange(&StateID_RealTurn);
+ }
+ // }
bool ret = calculateTileCollisions();
if (ret) {
@@ -1452,8 +1430,13 @@ bool daShyGuy::willWalkOntoSuitableGround() {
calculateTileCollisions();
if(this->chrAnimation.isAnimationDone()) {
- bindAnimChr_and_setUpdateRate("c18_EV_WIN_2_R", 1, 0.0, 1.5);
- doStateChange(&StateID_RealWalk);
+ if (type == 3) {
+ doStateChange(&StateID_Jump);
+ }
+ else {
+ bindAnimChr_and_setUpdateRate("c18_EV_WIN_2_R", 1, 0.0, 1.5);
+ doStateChange(&StateID_RealWalk);
+ }
}
}
void daShyGuy::endState_Recover() {