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Diffstat (limited to '')
-rw-r--r-- | src/scene.S | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/src/scene.S b/src/scene.S new file mode 100644 index 0000000..8a8404c --- /dev/null +++ b/src/scene.S @@ -0,0 +1,149 @@ +.extern currentHeap +.extern MakeScene +.extern DVDClass +.extern GetSceneLightInfo +.extern GetRes +.extern GetAnmScn +.extern BindAnmScn +.extern AssignAnmScnToLightInfo +.extern LoadBlight +.extern LoadBlmap + + +.text + +.set sp,1 +.set rtoc,2 + +.global LoadMapScene +LoadMapScene: + stwu sp, -0x30(sp) + mflr r0 + stw r0, 0x34(sp) + + stw r31, 0x2C(sp) + + + + lis r3, currentHeap@h + ori r3, r3, currentHeap@l + lwz r3, 0(r3) + + li r4, 36 #Light count + li r5, 8 #Ambient light count + li r6, 2 #Dunno + li r7, 0 #Make fog (bool) + li r8, 0 #Scene ID + + bl MakeScene + + + # Now make the actual scene! + # Get light info + li r3, 0 + bl GetSceneLightInfo + mr r31, r3 + + # Get scene/scene.brres + lis r3, DVDClass@h + ori r3, r3, DVDClass@l + addi r3, r3, 4 + + lis r4, EnvWorld@h + ori r4, r4, EnvWorld@l + + lis r5, SceneBrres@h + ori r5, r5, SceneBrres@l + + bl GetRes + + # Got that, now get the AnmScn we want (MainSelect) + stw r3, 0x0C(sp) #ResFile + + addi r3, sp, 0xC + lis r4, MainSelect@h + ori r4, r4, MainSelect@l + bl GetAnmScn + stw r3, 0x10(sp) + + # Bind it + addi r3, sp, 0x10 + addi r4, sp, 0x10 + bl BindAnmScn + + # Add it to lightinfo + mr r3, r31 #This + addi r4, sp, 0x10 #AnmScn pointer + li r5, -1 #Dunno + li r6, 3 #Dunno + + lis r9, Zero@h + ori r9, r9, Zero@l + lfs f1, 0(r9) #Dunno + + bl AssignAnmScnToLightInfo + + + # Now set up the rest of the scene + # Get blight + lis r3, DVDClass@h + ori r3, r3, DVDClass@l + addi r3, r3, 4 + + lis r4, EnvWorld@h + ori r4, r4, EnvWorld@l + + lis r5, BlightW1@h + ori r5, r5, BlightW1@l + + bl GetRes + + # Load it into lightinfo + mr r4, r3 + mr r3, r31 + bl LoadBlight + + + + # Do the same for blmap + lis r3, DVDClass@h + ori r3, r3, DVDClass@l + addi r3, r3, 4 + + lis r4, EnvWorld@h + ori r4, r4, EnvWorld@l + + lis r5, BlmapW1@h + ori r5, r5, BlmapW1@l + + bl GetRes + + # Load it into its class + mr r4, r3 + lwz r3, 0x14(r31) + bl LoadBlmap + + + # DONE!! + lwz r31, 0x2C(sp) + + lwz r0, 0x34(sp) + mtlr r0 + addi sp, sp, 0x30 + blr + + + + + + +.data +EnvWorld: .string "Env_world" +SceneBrres: .string "scene/scene.brres" +MainSelect: .string "MainSelect" +Zero: .float 0.0 +BlightW1: .string "light/W8.blight" +BlmapW1: .string "light/W8.blmap" + +.align 4 + |