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-rw-r--r--src/pumpkinGoomba.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/pumpkinGoomba.cpp b/src/pumpkinGoomba.cpp
index f800dca..1944c4d 100644
--- a/src/pumpkinGoomba.cpp
+++ b/src/pumpkinGoomba.cpp
@@ -34,8 +34,8 @@ class dGoombaPie : public dEn_c {
void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
@@ -111,8 +111,8 @@ dGoombaPie *dGoombaPie::build() {
void dGoombaPie::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) {}
void dGoombaPie::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
void dGoombaPie::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); }
- void dGoombaPie::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); }
- void dGoombaPie::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); }
+ void dGoombaPie::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); }
+ void dGoombaPie::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); }
void dGoombaPie::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); }
void dGoombaPie::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_Burst); }
void dGoombaPie::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); }