diff options
Diffstat (limited to '')
-rw-r--r-- | src/pumpkinGoomba.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/pumpkinGoomba.cpp b/src/pumpkinGoomba.cpp index f800dca..1944c4d 100644 --- a/src/pumpkinGoomba.cpp +++ b/src/pumpkinGoomba.cpp @@ -34,8 +34,8 @@ class dGoombaPie : public dEn_c { void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); - void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther); - void collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther); @@ -111,8 +111,8 @@ dGoombaPie *dGoombaPie::build() { void dGoombaPie::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) {} void dGoombaPie::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } void dGoombaPie::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); } - void dGoombaPie::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); } - void dGoombaPie::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); } + void dGoombaPie::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); } + void dGoombaPie::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); } void dGoombaPie::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); } void dGoombaPie::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_Burst); } void dGoombaPie::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); } |