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-rw-r--r--src/pregame.cpp28
1 files changed, 21 insertions, 7 deletions
diff --git a/src/pregame.cpp b/src/pregame.cpp
index 3a2e89c..6ac04de 100644
--- a/src/pregame.cpp
+++ b/src/pregame.cpp
@@ -53,16 +53,15 @@ class PregameLytHandler {
extern char CurrentLevel;
extern char CurrentWorld;
-#include "fileload.h"
-void PregameLytHandler::hijack_loadLevelNumber() {
+void LoadPregameStyleNameAndNumber(m2d::EmbedLayout_c *layout) {
nw4r::lyt::TextBox
*LevelNumShadow, *LevelNum,
*LevelNameShadow, *LevelName;
- LevelNumShadow = layout.findTextBoxByName("LevelNumShadow");
- LevelNum = layout.findTextBoxByName("LevelNum");
- LevelNameShadow = layout.findTextBoxByName("LevelNameShadow");
- LevelName = layout.findTextBoxByName("LevelName");
+ LevelNumShadow = layout->findTextBoxByName("LevelNumShadow");
+ LevelNum = layout->findTextBoxByName("LevelNum");
+ LevelNameShadow = layout->findTextBoxByName("LevelNameShadow");
+ LevelName = layout->findTextBoxByName("LevelName");
// work out the thing now
dLevelInfo_c::entry_s *level = dLevelInfo_c::s_info.searchBySlot(CurrentWorld, CurrentLevel);
@@ -82,13 +81,28 @@ void PregameLytHandler::hijack_loadLevelNumber() {
wcscpy(levelNumber, L"World ");
getNewerLevelNumberString(level->displayWorld, level->displayLevel, &levelNumber[6]);
- LevelNumShadow->SetString(levelNumber);
LevelNum->SetString(levelNumber);
+ // make the picture shadowy
+ int sidx = 0;
+ while (levelNumber[sidx]) {
+ if (levelNumber[sidx] == 11) {
+ levelNumber[sidx+1] = 0x200 | (levelNumber[sidx+1]&0xFF);
+ sidx += 2;
+ }
+ sidx++;
+ }
+ LevelNumShadow->SetString(levelNumber);
+
} else {
LevelNameShadow->SetString(L"Not found in LevelInfo!");
LevelName->SetString(L"Not found in LevelInfo!");
}
+}
+
+#include "fileload.h"
+void PregameLytHandler::hijack_loadLevelNumber() {
+ LoadPregameStyleNameAndNumber(&layout);
nw4r::lyt::Picture *LevelSample;
LevelSample = layout.findPictureByName("LevelSample");