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-rw-r--r--src/poweruphax.cpp78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/poweruphax.cpp b/src/poweruphax.cpp
index e1dbb87..5140843 100644
--- a/src/poweruphax.cpp
+++ b/src/poweruphax.cpp
@@ -97,3 +97,81 @@ void dHammerSuitRenderer_c::draw() {
shell.scheduleForDrawing();
}
+
+
+
+
+
+
+
+// NEW VERSION
+void CrapUpPositions(Vec *out, const Vec *in);
+
+void dStockItem_c::setScalesOfSomeThings() {
+ nw4r::lyt::Pane *ppos = N_forUse_PPos[playerCount];
+
+ int howManyPlayers = 0;
+ for (int i = 0; i < 4; i++) {
+ if (isPlayerActive[i]) {
+ int picID = getIconPictureIDforPlayer(i);
+ int charID = Player_ID[i];
+
+ if (picID != 24) {
+ nw4r::lyt::Picture *pic = P_icon[picID];
+
+ Vec in, out;
+
+ in.x = pic->effectiveMtx[0][3];
+ in.y = pic->effectiveMtx[1][3];
+ in.z = pic->effectiveMtx[2][3];
+
+ CrapUpPositions(&out, &in);
+
+ u8 *wmp = (u8*)player2d[charID];
+ *((float*)(wmp+0xAC)) = out.x;
+ *((float*)(wmp+0xB0)) = out.y;
+ *((float*)(wmp+0xB4)) = out.z;
+ *((float*)(wmp+0x220)) = 0.89999998f;
+ *((float*)(wmp+0x224)) = 0.89999998f;
+ *((float*)(wmp+0x228)) = 0.89999998f;
+ *((float*)(wmp+0x25C)) = 26.0f;
+ }
+ howManyPlayers++;
+ }
+ }
+
+
+ for (int i = 0; i < 8; i++) {
+ u8 *item = (u8*)newItemPtr[i];
+
+ nw4r::lyt::Pane *icon = newIconPanes[i];
+
+ Vec in, out;
+ in.x = icon->effectiveMtx[0][3];
+ in.y = icon->effectiveMtx[1][3];
+ in.z = icon->effectiveMtx[2][3];
+
+ CrapUpPositions(&out, &in);
+
+ *((float*)(item+0xAC)) = out.x;
+ *((float*)(item+0xB0)) = out.y;
+ *((float*)(item+0xB4)) = out.z;
+ *((float*)(item+0x1F4)) = P_buttonBase[i]->scale.x;
+ *((float*)(item+0x1F8)) = P_buttonBase[i]->scale.y;
+ *((float*)(item+0x1FC)) = 1.0f;
+ }
+
+
+ nw4r::lyt::Pane *shdRoot = shadow->rootPane;
+ shdRoot->trans.x = N_stockItem->effectiveMtx[0][3];
+ shdRoot->trans.y = N_stockItem->effectiveMtx[1][3];
+ shdRoot->trans.z = N_stockItem->effectiveMtx[2][3];
+ shdRoot->scale.x = N_stockItem_01->effectiveMtx[0][0];
+ shdRoot->scale.y = N_stockItem_01->effectiveMtx[1][1];
+
+ for (int i = 0; i < 7; i++)
+ shadow->buttonBases[i]->scale = newButtonBase[i]->scale;
+ shadow->hammerButtonBase->scale = newButtonBase[7]->scale;
+}
+
+