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Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/player.cpp b/src/player.cpp
index 8aa3ca6..52a8b79 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -6,29 +6,20 @@ char NearestPlayer(dStageActor_c* actor) {
char nearest = -1;
float current = 1000000000000000000000000000000.0;
- // OSReport("FINDING NEAREST PLAYER\n");
for(char ii = 0; ii < 4; ii++) {
- // OSReport("K, let's check out Player %d\n", ii);
dStageActor_c* player = GetSpecificPlayerActor(ii);
if(!player) {
- // OSReport("Player %d is NULL\n", ii);
continue;
}
- // OSReport("Player %d is ok\n", ii);
- // OSReport("[%f,%f,%f] - [%f,%f,%f]\n",
// actor->pos.x, actor->pos.y, actor->pos.z,
// player->pos.x, player->pos.y, player->pos.z);
float distance = VECDistance(&actor->pos, &player->pos);
- // OSReport("Distance: %f [%f]\n", distance, current);
if(distance < current) {
current = distance;
nearest = ii;
- // OSReport("Nearest is now %d\n", ii);
}
}
- // OSReport("NearestPlayer returning %d\n", nearest);
if(nearest < 0) {
- // OSReport("***FIX ME IMMEDIATELY***\n***NEED Z COORDINATES FOR ACTOR***\n");
}
return nearest;
}
@@ -50,7 +41,6 @@ void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale) {
info.unkShort1C = actor->aPhysics.info.unkShort1C;
info.callback = actor->aPhysics.info.callback;
- //OSReport("Making new Physics Class and adding to the list\n");
actor->aPhysics.removeFromList();
actor->aPhysics.initWithStruct(actor, &info);
actor->aPhysics.addToList();
@@ -70,7 +60,6 @@ void changeActivePhysicsRect(dStageActor_c* actor, float xc, float yc, float xe,
info.unkShort1C = actor->aPhysics.info.unkShort1C;
info.callback = actor->aPhysics.info.callback;
- //OSReport("Making new Physics Class and adding to the list\n");
actor->aPhysics.removeFromList();
actor->aPhysics.initWithStruct(actor, &info);
actor->aPhysics.addToList();