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-rw-r--r--src/msgbox.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/msgbox.h b/src/msgbox.h
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+++ b/src/msgbox.h
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+#ifndef MSGBOX_H
+#define MSGBOX_H
+#include <common.h>
+#include <game.h>
+
+class dMsgBoxManager_c : public dStageActor_c {
+ public:
+ void showMessage(int id);
+
+ dMsgBoxManager_c() : state(this, &StateID_LoadRes) { }
+
+ int onCreate();
+ int onDelete();
+ int onExecute();
+ int onDraw();
+
+ int beforeExecute() { return true; }
+ int afterExecute(int) { return true; }
+
+ m2d::EmbedLayout_c layout;
+ dDvdLoader_c msgDataLoader;
+
+ bool layoutLoaded;
+ bool visible;
+
+ dStateWrapper_c<dMsgBoxManager_c> state;
+
+ USING_STATES(dMsgBoxManager_c);
+ DECLARE_STATE(LoadRes);
+ DECLARE_STATE(Wait);
+ DECLARE_STATE(BoxAppearWait);
+ DECLARE_STATE(ShownWait);
+ DECLARE_STATE(BoxDisappearWait);
+
+ static dMsgBoxManager_c *instance;
+ static dMsgBoxManager_c *build();
+
+ private:
+ struct entry_s {
+ u32 id;
+ u32 titleOffset;
+ u32 msgOffset;
+ };
+
+ struct header_s {
+ u32 count;
+ entry_s entry[1];
+ };
+};
+#endif /* MSGBOX_H */