diff options
Diffstat (limited to 'src/mrsun.cpp')
-rwxr-xr-x | src/mrsun.cpp | 26 |
1 files changed, 7 insertions, 19 deletions
diff --git a/src/mrsun.cpp b/src/mrsun.cpp index a93c06f..4e92d7a 100755 --- a/src/mrsun.cpp +++ b/src/mrsun.cpp @@ -2,7 +2,7 @@ #include <game.h> #include <g3dhax.h> -#include "player.h" +#include "boss.h" class daMrSun_c : public dEn_c { int onCreate(); @@ -52,6 +52,8 @@ class daMrSun_c : public dEn_c { void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther); USING_STATES(daMrSun_c); DECLARE_STATE(Follow); @@ -68,13 +70,6 @@ daMrSun_c *daMrSun_c::build() { } -extern "C" u32 GenerateRandomNumber(int max); -extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daMrSun_c *, Vec pos); -extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); -extern "C" dStageActor_c *GetSpecificPlayerActor(int number); -extern "C" void *PlaySound(daMrSun_c *, int soundID); - - CREATE_STATE(daMrSun_c, Follow); CREATE_STATE(daMrSun_c, Swoop); CREATE_STATE(daMrSun_c, Spiral); @@ -95,10 +90,7 @@ extern EventTable_t *EventTable; -void daMrSun_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { - this->_vf220(apOther->owner); - OSReport("I hit Mario."); -} +void daMrSun_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); } void daMrSun_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Fireball"); } bool daMrSun_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { @@ -126,7 +118,9 @@ void daMrSun_c::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *ap OSReport("Hit StarMario"); this->timer = 0; doStateChange(&StateID_DieFall); } -void daMrSun_c::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Groundpound"); } +void daMrSun_c::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); } +void daMrSun_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); } +void daMrSun_c::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); } @@ -269,12 +263,6 @@ int daMrSun_c::onExecute() { //OSReport("Oh Mr.Sun, Sun, Mr.Golden Sun"); acState.execute(); updateModelMatrices(); - if (this->aPhysics.result1 == 1) { - char PlayerID = NearestPlayer(this); - dStageActor_c *Player = GetSpecificPlayerActor(PlayerID); - - this->_vf220(Player); - } if (EventTable->events & this->eventFlag) { if (this->killFlag == 0) { |