diff options
Diffstat (limited to 'src/mrsun.cpp')
-rwxr-xr-x | src/mrsun.cpp | 52 |
1 files changed, 36 insertions, 16 deletions
diff --git a/src/mrsun.cpp b/src/mrsun.cpp index b62228e..a5fa121 100755 --- a/src/mrsun.cpp +++ b/src/mrsun.cpp @@ -9,7 +9,10 @@ class daMrSun_c : public dEn_c { int onDraw(); mHeapAllocator_c allocator; - m3d::mdl_c model; + m3d::mdl_c bodyModel; + m3d::mdl_c glowModel; + + bool hasGlow; float Baseline; float SwoopSlope; @@ -28,7 +31,7 @@ class daMrSun_c : public dEn_c { static daMrSun_c *build(); - void updateModelMatrix(); + void updateModelMatrices(); USING_STATES(daMrSun_c); DECLARE_STATE(Follow); @@ -66,21 +69,26 @@ CREATE_STATE(daMrSun_c, Wait); #define DEACTIVATE 0 int daMrSun_c::onCreate() { - OSReport("Creating the Mr.Sun Model"); + OSReport("Creating the Mr.Sun Models"); allocator.link(-1, GameHeaps[0], 0, 0x20); if (this->settings == 0) { // It's a sun + hasGlow = true; + nw4r::g3d::ResFile rf(getResource("bilikyu", "g3d/sun.brres")); - model.setup(rf.GetResMdl("Sun"), &allocator, 0x224, 1, 0); - // SetupTextures_Enemy(&model, 0); - SetupTextures_Map(&model, 0); + bodyModel.setup(rf.GetResMdl("Sun"), &allocator, 0x224, 1, 0); + SetupTextures_Map(&bodyModel, 0); + + glowModel.setup(rf.GetResMdl("SunGlow"), &allocator, 0x224, 1, 0); + SetupTextures_Map(&glowModel, 0); } else { // It's a moon + hasGlow = false; + nw4r::g3d::ResFile rf(getResource("bilikyu", "g3d/bilikyu.brres")); - model.setup(rf.GetResMdl("bilikyu"), &allocator, 0x224, 1, 0); - // SetupTextures_Enemy(&model, 0); - SetupTextures_Map(&model, 0); + bodyModel.setup(rf.GetResMdl("bilikyu"), &allocator, 0x224, 1, 0); + SetupTextures_Map(&bodyModel, 0); } allocator.unlink(); @@ -117,7 +125,7 @@ int daMrSun_c::onCreate() { this->xSpiralOffset = 0.0; this->ySpiralOffset = 0.0; - this->pos.z = 3300.00 + this->pos.z = 3300.00; OSReport("Setting Mr.Sun's State"); doStateChange(&StateID_Follow); @@ -134,24 +142,36 @@ int daMrSun_c::onDelete() { int daMrSun_c::onExecute() { //OSReport("Oh Mr.Sun, Sun, Mr.Golden Sun"); acState.execute(); - updateModelMatrix(); + updateModelMatrices(); return true; } int daMrSun_c::onDraw() { - model.scheduleForDrawing(); + bodyModel.scheduleForDrawing(); + if (hasGlow) + glowModel.scheduleForDrawing(); + return true; } -void daMrSun_c::updateModelMatrix() { +void daMrSun_c::updateModelMatrices() { // This won't work with wrap because I'm lazy. matrix.translation(pos.x, pos.y, pos.z); matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); - model.setDrawMatrix(matrix); - model.setScale(&scale); - model.calcWorld(false); + bodyModel.setDrawMatrix(matrix); + bodyModel.setScale(&scale); + bodyModel.calcWorld(false); + + if (hasGlow) { + mMtx glowMatrix; + glowMatrix.translation(pos.x, pos.y, pos.z); + + glowModel.setDrawMatrix(glowMatrix); + glowModel.setScale(&scale); + glowModel.calcWorld(false); + } } |