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-rwxr-xr-xsrc/mrsun.cpp167
1 files changed, 133 insertions, 34 deletions
diff --git a/src/mrsun.cpp b/src/mrsun.cpp
index 19b5902..01ab485 100755
--- a/src/mrsun.cpp
+++ b/src/mrsun.cpp
@@ -34,18 +34,21 @@ class daMrSun_c : public dEn_c {
int dying;
char sunDying;
+ u64 eventFlag;
+
+
void dieFall_Execute();
static daMrSun_c *build();
void updateModelMatrices();
-// void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
-// void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
+ void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
USING_STATES(daMrSun_c);
DECLARE_STATE(Follow);
@@ -71,6 +74,8 @@ extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char r
extern "C" dStageActor_c *GetSpecificPlayerActor(int number);
+int NearestPlayer(daMrSun_c *Sprite);
+float PlayertoSpriteDistance(Vec sprite, Vec player);
CREATE_STATE(daMrSun_c, Follow);
CREATE_STATE(daMrSun_c, Swoop);
@@ -83,16 +88,34 @@ CREATE_STATE(daMrSun_c, Wait);
#define DEACTIVATE 0
+struct EventTable_t {
+ u64 events;
+ // ...
+};
+
+extern EventTable_t *EventTable;
+
+
+
+void daMrSun_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->_vf220(apOther->owner);
+ OSReport("I hit Mario.");
+}
+
void daMrSun_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Fireball"); }
-void daMrSun_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool daMrSun_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
OSReport("Hit Iceball");
- if (this->settings == 0) { // It's a sun
- if (this->sunDying == 5) {
- this->isDead = 1;
- doStateChange(&StateID_DieIceVanish); }
- else {
- this->sunDying = this->sunDying + 1; }
- } }
+
+ if (this->settings == 1) { // It's a moon
+ OSReport("What Kind is it?: %d", apOther->owner->name);
+ if (apOther->owner->name == 0x76) { // BROS_ICEBALL
+ OSReport("No hits 4 u.");
+ return true;
+ }
+ }
+ OSReport("K it hit.");
+ return false;
+}
void daMrSun_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
OSReport("Hit Rolling Object");
this->timer = 0;
@@ -101,13 +124,17 @@ void daMrSun_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOt
OSReport("Hit Hammer");
this->timer = 0;
doStateChange(&StateID_DieFall); }
-void daMrSun_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Yoshi Fire"); }
+void daMrSun_c::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) {
+ OSReport("Hit StarMario");
+ this->timer = 0;
+ doStateChange(&StateID_DieFall); }
+void daMrSun_c::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Groundpound"); }
+
void daMrSun_c::dieFall_Execute() {
this->timer = this->timer + 1;
-
this->dying = this->dying + 0.15;
@@ -132,6 +159,7 @@ void daMrSun_c::dieFall_Execute() {
doStateChange(&StateID_Follow); }
this->pos.y = this->Baseline;
+ this->aPhysics.addToList();
doStateChange(&StateID_Follow);
}
}
@@ -141,7 +169,7 @@ int daMrSun_c::onCreate() {
OSReport("Creating the Mr.Sun Models");
allocator.link(-1, GameHeaps[0], 0, 0x20);
- if (this->settings == 0) { // It's a sun
+ if ((this->settings & 0xF) == 0) { // It's a sun
hasGlow = true;
nw4r::g3d::ResFile rf(getResource("bilikyu", "g3d/sun.brres"));
@@ -158,9 +186,6 @@ int daMrSun_c::onCreate() {
nw4r::g3d::ResFile rf(getResource("bilikyu", "g3d/moon.brres"));
bodyModel.setup(rf.GetResMdl("Moon"), &allocator, 0x224, 1, 0);
SetupTextures_Map(&bodyModel, 0);
-
-// glowModel.setup(rf.GetResMdl("MoonGlow"), &allocator, 0x224, 1, 0);
-// SetupTextures_Map(&glowModel, 0);
}
allocator.unlink();
@@ -173,17 +198,19 @@ int daMrSun_c::onCreate() {
ActivePhysics::Info HitMeBaby;
HitMeBaby.xDistToCenter = 0.0;
HitMeBaby.yDistToCenter = 0.0;
- HitMeBaby.xDistToEdge = 16.0;
- HitMeBaby.yDistToEdge = 16.0;
HitMeBaby.category1 = 0x3;
HitMeBaby.category2 = 0x0;
- HitMeBaby.bitfield1 = 0x4F;
+ HitMeBaby.bitfield1 = 0x6F;
- if (this->settings == 0) { // It's a sun
- HitMeBaby.bitfield2 = 0x3E020C; // Can be hit by iceballs of all kinds, shells and rollies, pipe cannons, and star power
+ if ((this->settings & 0xF) == 0) { // It's a sun
+ HitMeBaby.bitfield2 = 0xffbafffc;
+ HitMeBaby.xDistToEdge = 24.0;
+ HitMeBaby.yDistToEdge = 24.0;
}
else { // It's a moon
- HitMeBaby.bitfield2 = 0x3E0200; // Can be hit by fireballs of all kinds, shells and rollies, pipe cannons, and star power
+ HitMeBaby.bitfield2 = 0xffbafffe;
+ HitMeBaby.xDistToEdge = 12.0;
+ HitMeBaby.yDistToEdge = 12.0;
}
HitMeBaby.unkShort1C = 0;
@@ -207,6 +234,14 @@ int daMrSun_c::onCreate() {
this->sunDying = 0;
this->pos.z = 3300.00;
+
+
+ char eventNum = (this->settings >> 16) & 0xFF;
+ OSReport("Event to activate: %d", eventNum);
+
+ this->eventFlag = (u64)1 << (eventNum - 1);
+
+
OSReport("Setting Mr.Sun's State");
doStateChange(&StateID_Follow);
@@ -224,9 +259,69 @@ int daMrSun_c::onExecute() {
//OSReport("Oh Mr.Sun, Sun, Mr.Golden Sun");
acState.execute();
updateModelMatrices();
+ if (this->aPhysics.result1 == 1) {
+ char PlayerID = NearestPlayer(this);
+ dStageActor_c *Player = GetSpecificPlayerActor(PlayerID);
+
+ this->_vf220(Player);
+ }
+
+ if (EventTable->events & this->eventFlag) {
+ this->kill();
+ this->pos.y = this->pos.y + 800.0;
+ }
+
return true;
}
+int NearestPlayer(daMrSun_c *Sprite) {
+ float pfloat[] = { 0.0, 0.0, 0.0, 0.0 };
+ float max = 1000000.0;
+ char maxPlayer = 5;
+ int i;
+ OSReport("FINDING NEAREST PLAYER");
+
+ for (i=0; i<4; i++) {
+ OSReport("K, let's check out Player %d", i);
+ dStageActor_c *Player = GetSpecificPlayerActor(i);
+ if (Player != 0) {
+ OSReport("Player %d exists", i);
+ pfloat[i] = PlayertoSpriteDistance(Sprite->pos, Player->pos);
+
+ OSReport("if %f > %f", pfloat[i], max);
+ if (pfloat[i] < max) {
+ max = pfloat[i];
+ maxPlayer = i;
+ OSReport("MaxPlayer now %d", i);
+ }
+ }
+ }
+
+ OSReport("MaxPlayer finalized at %d", i);
+
+ return maxPlayer;
+}
+
+float PlayertoSpriteDistance(Vec sprite, Vec player) {
+ float x = sprite.x - player.x;
+ float y = sprite.y - player.y;
+
+ float x2 = x * x;
+ float y2 = y * y;
+
+ float returnval = x2+y2;
+
+ OSReport("X: (%f - %f)^2 = %f", sprite.x, player.x, x2);
+ OSReport("Y: (%f - %f)^2 = %f", sprite.y, player.y, y2);
+
+
+ if (returnval < 0) { returnval = -returnval; }
+
+ OSReport("Return: %f", returnval);
+
+ return returnval;
+}
+
int daMrSun_c::onDraw() {
bodyModel.scheduleForDrawing();
if (hasGlow)
@@ -282,10 +377,10 @@ void daMrSun_c::executeState_Follow() {
this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos);
float speedDelta;
- if (this->settings == 0) { speedDelta = 0.1; } // It's a sun
+ if ((this->settings & 0xF) == 0) { speedDelta = 0.1; } // It's a sun
else { speedDelta = 0.15; } // It's a moon
- OSReport("Speed: %f", this->speed.x);
+// OSReport("Speed: %f", this->speed.x);
if (this->direction == 0) {
this->speed.x = this->speed.x + speedDelta;
@@ -328,7 +423,7 @@ void daMrSun_c::beginState_Swoop() {
if (this->swoopTarget.y < (this->pos.y - 50)) { doStateChange(&StateID_Spit); }
if (((this->pos.x - 96) < this->swoopTarget.x) && (this->swoopTarget.x < (this->pos.x + 96))) { doStateChange(&StateID_Spit); }
- if (this->settings == 0) {
+ if ((this->settings & 0xF) == 0) {
this->swoopTarget.y = this->swoopTarget.y - 16;
} // It's a sun
@@ -392,7 +487,7 @@ void daMrSun_c::executeState_Spiral() {
Magnitude = 11.0;
// Use a period of 0.1 for the moon
- if (this->settings == 0) { Period = 0.1; } // It's a sun
+ if ((this->settings & 0xF) == 0) { Period = 0.1; } // It's a sun
else { Period = 0.125; } // It's a moon
this->pos.x = this->xSpiralOffset + Magnitude*((this->SpiralLoop * cos(this->SpiralLoop)));
@@ -424,7 +519,7 @@ void daMrSun_c::executeState_Spit() {
if (this->direction == 0) { neg = 1.0; }
- if (this->settings == 0) {
+ if ((this->settings & 0xF) == 0) {
dStageActor_c *spawner = CreateActor(106, 0, this->pos, 0, 0);
spawner->speed.x = 6.0 * neg;
spawner->speed.y = -2.5;
@@ -447,16 +542,19 @@ void daMrSun_c::executeState_Spit() {
spawner->speed.x = 6.0 * neg;
spawner->speed.y = -2.5;
spawner->pos.z = 3350.0;
+ *((u32 *) (((char *) spawner) + 0x3DC)) = this->id;
spawner = CreateActor(118, 0, this->pos, 0, 0);
spawner->speed.x = 0.0 * neg;
spawner->speed.y = -6.0;
spawner->pos.z = 3350.0;
+ *((u32 *) (((char *) spawner) + 0x3DC)) = this->id;
spawner = CreateActor(118, 0, this->pos, 0, 0);
spawner->speed.x = 3.5 * neg;
spawner->speed.y = -6.0;
spawner->pos.z = 3350.0;
+ *((u32 *) (((char *) spawner) + 0x3DC)) = this->id;
} // It's a moon
}
@@ -557,7 +655,7 @@ void daMrSun_c::executeState_Spin() {
ylaunch = -5.0; }
- if (this->settings == 0) {
+ if ((this->settings & 0xF) == 0) {
dStageActor_c *spawner = CreateActor(106, 0, this->pos, 0, 0);
spawner->speed.x = xlaunch;
spawner->speed.y = ylaunch;
@@ -569,6 +667,8 @@ void daMrSun_c::executeState_Spin() {
spawner->speed.x = xlaunch;
spawner->speed.y = ylaunch;
spawner->pos.z = 3350.0;
+
+ *((u32 *) (((char *) spawner) + 0x3DC)) = this->id;
} // It's a moon
}
@@ -608,15 +708,14 @@ void daMrSun_c::executeState_Wait() {
int Choice;
int TimerMax;
- if (this->settings == 0) { TimerMax = 20; } // It's a sun
+ if ((this->settings & 0xF) == 0) { TimerMax = 20; } // It's a sun
else { TimerMax = 15; } // It's a moon
if (this->timer > TimerMax) {
-// doStateChange(&StateID_Spit);
- Choice = GenerateRandomNumber(7);
+ Choice = GenerateRandomNumber(9);
- OSReport("Choice: %d", Choice);
+// OSReport("Choice: %d", Choice);
if (Choice == 0) { doStateChange(&StateID_Spit); }
else if (Choice == 1) { doStateChange(&StateID_Spit); }