diff options
Diffstat (limited to '')
-rwxr-xr-x | src/meteor.cpp | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/src/meteor.cpp b/src/meteor.cpp new file mode 100755 index 0000000..85b1358 --- /dev/null +++ b/src/meteor.cpp @@ -0,0 +1,118 @@ +#include <common.h> +#include <game.h> +#include <g3dhax.h> + +class dMeteor : public dStageActor_c { + int onCreate(); + int onDelete(); + int onExecute(); + int onDraw(); + + static dMeteor *build(); + + mHeapAllocator_c allocator; + m3d::mdl_c bodyModel; + nw4r::g3d::ResFile resFile; + + int timer; + int spinSpeed; + char spinDir; + + Physics MakeItRound; + + void updateModelMatrices(); +}; + +dMeteor *dMeteor::build() { + void *buffer = AllocFromGameHeap1(sizeof(dMeteor)); + return new(buffer) dMeteor; +} + + +// extern "C" dStageActor_c *GetSpecificPlayerActor(int num); +// extern "C" void *modifyPlayerPropertiesWithRollingObject(dStageActor_c *Player, float _52C); +extern "C" void *spinningPhysicsCallback(); + + +int dMeteor::onCreate() { + + // Setup Model + allocator.link(-1, GameHeaps[0], 0, 0x20); + + this->resFile.data = getResource("kazan_rock", "g3d/kazan_rock.brres"); + nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("kazan_rock"); + bodyModel.setup(mdl, &allocator, 0x224, 1, 0); + SetupTextures_Enemy(&bodyModel, 0); + + allocator.unlink(); + + + // Retrieve Scale and set it up + float sca = (float)((this->settings >> 8) & 0xFF); + sca = (sca/5.0) + 0.2; + + this->scale = (Vec){sca,sca,sca}; + + // Other settings + this->spinDir = this->settings & 0x1; + this->spinSpeed = ((this->settings >> 16) & 0xFF) * 4; + + // Setup Physics + MakeItRound.baseSetup(this, &spinningPhysicsCallback, 0, 0, 1, 1); + + MakeItRound.x = 0.0; + MakeItRound.y = 0.0; + + MakeItRound.diameter = 160.0 * sca; + MakeItRound.isRound = 1; + + MakeItRound.update(); + + MakeItRound.addToList(); + + this->pos.z = -3458.0; + + this->onExecute(); + return true; +} + +int dMeteor::onDelete() { + return true; +} + +int dMeteor::onExecute() { + + if (spinDir == 0) { rot.z -= spinSpeed; } + else { rot.z += spinSpeed; } + + MakeItRound.update(); + updateModelMatrices(); + + // 518 == opposite of direction + + // for (i=0; i<4; i++) { + // dStageActor_c *player = GetSpecificPlayerActor(i); + // modifyPlayerPropertiesWithRollingObject(player, ); + // } + + return true; +} + +int dMeteor::onDraw() { + + bodyModel.scheduleForDrawing(); + bodyModel._vf1C(); + return true; +} + +void dMeteor::updateModelMatrices() { + // This won't work with wrap because I'm lazy. + matrix.translation(pos.x, pos.y, pos.z); + matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); + + bodyModel.setDrawMatrix(matrix); + bodyModel.setScale(&scale); + bodyModel.calcWorld(false); +} + + |