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-rw-r--r--src/magicplatform.cpp54
1 files changed, 45 insertions, 9 deletions
diff --git a/src/magicplatform.cpp b/src/magicplatform.cpp
index fe2eb9b..4997945 100644
--- a/src/magicplatform.cpp
+++ b/src/magicplatform.cpp
@@ -9,7 +9,14 @@ class daEnMagicPlatform_c : public dEn_c {
int onExecute();
int onDelete();
+ enum CollisionType {
+ Solid = 0,
+ SolidOnTop = 1,
+ None = 2
+ };
+
// Settings
+ CollisionType collisionType;
u8 rectID, moveSpeed, moveDirection, moveLength;
u8 moveDelay, currentMoveDelay;
@@ -24,6 +31,7 @@ class daEnMagicPlatform_c : public dEn_c {
void handleMovement();
Physics physics;
+ StandOnTopCollider sotCollider;
TileRenderer *renderers;
int rendererCount;
@@ -129,6 +137,8 @@ int daEnMagicPlatform_c::onCreate() {
moveDelay = ((settings & 0xF00000) >> 20) * 6;
+ collisionType = (CollisionType)((settings & 0x3000000) >> 24);
+
doesMoveInfinitely = (settings & 0x10000000);
setupMovement();
@@ -138,15 +148,35 @@ int daEnMagicPlatform_c::onCreate() {
float fWidth = width * 16.0f;
float fHeight = height * 16.0f;
- physics.setup(this,
- 0.0f, 0.0f, fWidth, -fHeight,
- &PhysCB1, &PhysCB2, &PhysCB3, 1, 0, 0);
- physics.callback1 = &PhysCB4;
- physics.callback2 = &PhysCB5;
- physics.callback3 = &PhysCB6;
+ switch (collisionType) {
+ case Solid:
+ physics.setup(this,
+ 0.0f, 0.0f, fWidth, -fHeight,
+ &PhysCB1, &PhysCB2, &PhysCB3, 1, 0, 0);
+
+ physics.callback1 = &PhysCB4;
+ physics.callback2 = &PhysCB5;
+ physics.callback3 = &PhysCB6;
+
+ physics.addToList();
+ break;
+ case SolidOnTop:
+ sotCollider.init(this,
+ /*xOffset=*/0.0f, /*yOffset=*/0.0f,
+ /*topYOffset=*/0,
+ /*rightSize=*/fWidth, /*leftSize=*/0,
+ /*rotation=*/0, /*_45=*/1
+ );
+
+ // What is this for. I dunno
+ sotCollider._47 = 0xA;
+ sotCollider.flags = 0x80180 | 0xC00;
- physics.addToList();
+ sotCollider.addToList();
+
+ break;
+ }
return 1;
}
@@ -154,7 +184,9 @@ int daEnMagicPlatform_c::onCreate() {
int daEnMagicPlatform_c::onDelete() {
deleteTiles();
- physics.removeFromList();
+ switch (collisionType) {
+ case Solid: physics.removeFromList(); break;
+ }
return 1;
}
@@ -165,7 +197,11 @@ int daEnMagicPlatform_c::onExecute() {
checkVisibility();
updateTilePositions();
- physics.update();
+
+ switch (collisionType) {
+ case Solid: physics.update(); break;
+ case SolidOnTop: sotCollider.update(); break;
+ }
return 1;
}