diff options
Diffstat (limited to 'src/linegod.cpp')
-rw-r--r-- | src/linegod.cpp | 426 |
1 files changed, 213 insertions, 213 deletions
diff --git a/src/linegod.cpp b/src/linegod.cpp index de08fa0..dcadf59 100644 --- a/src/linegod.cpp +++ b/src/linegod.cpp @@ -1,213 +1,213 @@ -#include <common.h>
-#include <game.h>
-
-// TODO: make "No Deactivation"
-
-struct BgActor {
- u16 def_id; // 0x00
- u16 x; // 0x02
- u16 y; // 0x04
- u8 layer; // 0x06
- u8 EXTRA_off; // 0x07
- u32 actor_id; // 0x08
-};
-
-struct BgActorDef {
- u32 tilenum;
- u16 actor;
- u8 _06[2];
- float x;
- float y;
- float z;
- float another_x;
- float another_y;
- u32 extra_var;
-};
-
-struct dBgActorManager_c {
- u32 vtable; // 0x00
- u8 _04[0x34]; // 0x04
- BgActor *array; // 0x38
- u32 count; // 0x3C
- u32 type; // 0x40
-};
-
-extern dBgActorManager_c *dBgActorManager;
-
-extern BgActorDef *BgActorDefs;
-
-struct BG_GM_hax {
- u8 _00[0x8FE64];
- float _0x8FE64;
- float _0x8FE68;
- float _0x8FE6C;
- float _0x8FE70;
-};
-
-extern BG_GM_hax *BG_GM_ptr;
-
-// Regular class is 0x3D0.
-// Let's add stuff to the end just to be safe.
-// Size is now 0x400
-// 80898798 38600400
-
-#define LINEGOD_FUNC_ACTIVATE 0
-#define LINEGOD_FUNC_DEACTIVATE 1
-
-struct LineGod {
- u32 id; // 0x00
- u32 settings; // 0x04
- u16 name; // 0x08
- u8 _0A[6]; // 0x0A
- u8 _10[0x9C]; // 0x10
- float x; // 0xAC
- float y; // 0xB0
- float z; // 0xB4
- u8 _B8[0x318]; // 0xB8
- u64 eventFlag; // 0x3D0
- u8 func; // 0x3D4
- u8 width; // 0x3D5
- u8 height; // 0x3D6
- u8 lastEvState; // 0x3D7
- BgActor *ac[8]; // 0x3D8
-};
-
-struct EventTable_t {
- u64 events;
- // ...
-};
-
-extern EventTable_t *EventTable;
-
-fBase_c *FindActorByID(u32 id);
-
-u16 *GetPointerToTile(BG_GM_hax *self, u16 x, u16 y, u16 layer, short *blockID_p, bool unused);
-
-
-
-void LineGod_BuildList(LineGod *self);
-bool LineGod_AppendToList(LineGod *self, BgActor *ac);
-void LineGod_Update(LineGod *self);
-
-
-bool LineGod_Create(LineGod *self) {
- char eventNum = (self->settings >> 24) & 0xFF;
- self->eventFlag = (u64)1 << (eventNum - 1);
-
- OSReport("LineGod created @%p event %d\n", self, eventNum);
-
- //OSReport("Eventnum: %d. Event flag: %08x %08x\n", eventNum, self->eventFlag >> 32, self->eventFlag & 0xFFFFFFFF);
-
- self->func = (self->settings) & 1;
- self->width = (self->settings >> 4) & 15;
- self->height = (self->settings >> 8) & 15;
-
- self->lastEvState = 0xFF;
-
- LineGod_BuildList(self);
- LineGod_Update(self);
-
- return true;
-}
-
-bool LineGod_Execute(LineGod *self) {
- LineGod_Update(self);
- return true;
-}
-
-void LineGod_BuildList(LineGod *self) {
- for (int clearIdx = 0; clearIdx < 8; clearIdx++) {
- self->ac[clearIdx] = 0;
- }
-
-
- u16 x1 = self->x / 16;
- u16 x2 = x1 + self->width - 1;
- u16 y1 = (-self->y) / 16;
- u16 y2 = y1 + self->height - 1;
- OSReport("Searching ... %d,%d - %d,%d\n", x1, y1, x2, y2);
-
- x1 -= (BG_GM_ptr->_0x8FE64 / 16);
- x2 -= (BG_GM_ptr->_0x8FE64 / 16);
- y1 += (BG_GM_ptr->_0x8FE6C / 16);
- y2 += (BG_GM_ptr->_0x8FE6C / 16);
- OSReport("Manipulated offsets ... %d,%d - %d,%d\n", x1, y1, x2, y2);
-
- OSReport("My array: %p\n", &self->ac[0]);
-
- for (int i = 0; i < dBgActorManager->count; i++) {
- BgActor *ac = &dBgActorManager->array[i];
- //OSReport("Actor %p: %d,%d", ac, ac->x, ac->y);
-
- if (ac->x >= x1 && ac->x <= x2 && ac->y >= y1 && ac->y <= y2)
- LineGod_AppendToList(self, ac);
- }
-}
-
-bool LineGod_AppendToList(LineGod *self, BgActor *ac) {
- OSReport("Adding %p to the list (pos: %d,%d)\n", ac, ac->x, ac->y);
-
- for (int search = 0; search < 8; search++) {
- if (self->ac[search] == 0) {
- self->ac[search] = ac;
- return true;
- }
- }
-
- return false;
-}
-
-void LineGod_Update(LineGod *self) {
- //OSReport("%08x%08x", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF);
-
- u8 newEvState = 0;
- if (EventTable->events & self->eventFlag)
- newEvState = 1;
-
- if (newEvState == self->lastEvState)
- return;
-
- u16 x_bias = (BG_GM_ptr->_0x8FE64 / 16);
- u16 y_bias = -(BG_GM_ptr->_0x8FE6C / 16);
-
- OSReport("Event state changed from %d to %d\n", self->lastEvState, newEvState);
-
- u8 offState;
- if (self->func == LINEGOD_FUNC_ACTIVATE)
- offState = (newEvState == 1) ? 1 : 0;
- else
- offState = (newEvState == 1) ? 0 : 1;
-
- //OSReport("offState is %d\n", offState);
-
- for (int i = 0; i < 8; i++) {
- if (self->ac[i] != 0) {
- BgActor *ac = self->ac[i];
-
- //OSReport("Assigning %d to %p->EXTRA_off (actor ID is %d)\n", offState, ac, ac->actor_id);
-
- ac->EXTRA_off = offState;
- if (offState == 1 && ac->actor_id != 0) {
- fBase_c *assoc_ac = FindActorByID(ac->actor_id);
- //OSReport("Got actor: %p\n", assoc_ac);
- if (assoc_ac != 0)
- assoc_ac->Delete();
- ac->actor_id = 0;
- }
-
- u16 *tile = GetPointerToTile(BG_GM_ptr, (ac->x + x_bias) * 16, (ac->y + y_bias) * 16, 0, 0, 0);
- if (offState == 1)
- *tile = 0;
- else
- *tile = BgActorDefs[ac->def_id].tilenum;
-
- //OSReport("def_id: %d; def_ptr: %p\n", ac->def_id, &(BgActorDefs[ac->def_id]));
- //OSReport("Placed tile %d at %p [%d,%d]\n", *tile, tile, ac->x+x_bias, ac->y+y_bias);
- }
- }
-
- //OSReport("Success!\n");
-
-
- self->lastEvState = newEvState;
-}
+#include <common.h> +#include <game.h> + +// TODO: make "No Deactivation" + +struct BgActor { + u16 def_id; // 0x00 + u16 x; // 0x02 + u16 y; // 0x04 + u8 layer; // 0x06 + u8 EXTRA_off; // 0x07 + u32 actor_id; // 0x08 +}; + +struct BgActorDef { + u32 tilenum; + u16 actor; + u8 _06[2]; + float x; + float y; + float z; + float another_x; + float another_y; + u32 extra_var; +}; + +struct dBgActorManager_c { + u32 vtable; // 0x00 + u8 _04[0x34]; // 0x04 + BgActor *array; // 0x38 + u32 count; // 0x3C + u32 type; // 0x40 +}; + +extern dBgActorManager_c *dBgActorManager; + +extern BgActorDef *BgActorDefs; + +struct BG_GM_hax { + u8 _00[0x8FE64]; + float _0x8FE64; + float _0x8FE68; + float _0x8FE6C; + float _0x8FE70; +}; + +extern BG_GM_hax *BG_GM_ptr; + +// Regular class is 0x3D0. +// Let's add stuff to the end just to be safe. +// Size is now 0x400 +// 80898798 38600400 + +#define LINEGOD_FUNC_ACTIVATE 0 +#define LINEGOD_FUNC_DEACTIVATE 1 + +struct LineGod { + u32 id; // 0x00 + u32 settings; // 0x04 + u16 name; // 0x08 + u8 _0A[6]; // 0x0A + u8 _10[0x9C]; // 0x10 + float x; // 0xAC + float y; // 0xB0 + float z; // 0xB4 + u8 _B8[0x318]; // 0xB8 + u64 eventFlag; // 0x3D0 + u8 func; // 0x3D4 + u8 width; // 0x3D5 + u8 height; // 0x3D6 + u8 lastEvState; // 0x3D7 + BgActor *ac[8]; // 0x3D8 +}; + +struct EventTable_t { + u64 events; + // ... +}; + +extern EventTable_t *EventTable; + +fBase_c *FindActorByID(u32 id); + +u16 *GetPointerToTile(BG_GM_hax *self, u16 x, u16 y, u16 layer, short *blockID_p, bool unused); + + + +void LineGod_BuildList(LineGod *self); +bool LineGod_AppendToList(LineGod *self, BgActor *ac); +void LineGod_Update(LineGod *self); + + +bool LineGod_Create(LineGod *self) { + char eventNum = (self->settings >> 24) & 0xFF; + self->eventFlag = (u64)1 << (eventNum - 1); + + OSReport("LineGod created @%p event %d\n", self, eventNum); + + //OSReport("Eventnum: %d. Event flag: %08x %08x\n", eventNum, self->eventFlag >> 32, self->eventFlag & 0xFFFFFFFF); + + self->func = (self->settings) & 1; + self->width = (self->settings >> 4) & 15; + self->height = (self->settings >> 8) & 15; + + self->lastEvState = 0xFF; + + LineGod_BuildList(self); + LineGod_Update(self); + + return true; +} + +bool LineGod_Execute(LineGod *self) { + LineGod_Update(self); + return true; +} + +void LineGod_BuildList(LineGod *self) { + for (int clearIdx = 0; clearIdx < 8; clearIdx++) { + self->ac[clearIdx] = 0; + } + + + u16 x1 = self->x / 16; + u16 x2 = x1 + self->width - 1; + u16 y1 = (-self->y) / 16; + u16 y2 = y1 + self->height - 1; + OSReport("Searching ... %d,%d - %d,%d\n", x1, y1, x2, y2); + + x1 -= (BG_GM_ptr->_0x8FE64 / 16); + x2 -= (BG_GM_ptr->_0x8FE64 / 16); + y1 += (BG_GM_ptr->_0x8FE6C / 16); + y2 += (BG_GM_ptr->_0x8FE6C / 16); + OSReport("Manipulated offsets ... %d,%d - %d,%d\n", x1, y1, x2, y2); + + OSReport("My array: %p\n", &self->ac[0]); + + for (int i = 0; i < dBgActorManager->count; i++) { + BgActor *ac = &dBgActorManager->array[i]; + //OSReport("Actor %p: %d,%d", ac, ac->x, ac->y); + + if (ac->x >= x1 && ac->x <= x2 && ac->y >= y1 && ac->y <= y2) + LineGod_AppendToList(self, ac); + } +} + +bool LineGod_AppendToList(LineGod *self, BgActor *ac) { + OSReport("Adding %p to the list (pos: %d,%d)\n", ac, ac->x, ac->y); + + for (int search = 0; search < 8; search++) { + if (self->ac[search] == 0) { + self->ac[search] = ac; + return true; + } + } + + return false; +} + +void LineGod_Update(LineGod *self) { + //OSReport("%08x%08x", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF); + + u8 newEvState = 0; + if (EventTable->events & self->eventFlag) + newEvState = 1; + + if (newEvState == self->lastEvState) + return; + + u16 x_bias = (BG_GM_ptr->_0x8FE64 / 16); + u16 y_bias = -(BG_GM_ptr->_0x8FE6C / 16); + + OSReport("Event state changed from %d to %d\n", self->lastEvState, newEvState); + + u8 offState; + if (self->func == LINEGOD_FUNC_ACTIVATE) + offState = (newEvState == 1) ? 1 : 0; + else + offState = (newEvState == 1) ? 0 : 1; + + //OSReport("offState is %d\n", offState); + + for (int i = 0; i < 8; i++) { + if (self->ac[i] != 0) { + BgActor *ac = self->ac[i]; + + //OSReport("Assigning %d to %p->EXTRA_off (actor ID is %d)\n", offState, ac, ac->actor_id); + + ac->EXTRA_off = offState; + if (offState == 1 && ac->actor_id != 0) { + fBase_c *assoc_ac = FindActorByID(ac->actor_id); + //OSReport("Got actor: %p\n", assoc_ac); + if (assoc_ac != 0) + assoc_ac->Delete(); + ac->actor_id = 0; + } + + u16 *tile = GetPointerToTile(BG_GM_ptr, (ac->x + x_bias) * 16, (ac->y + y_bias) * 16, 0, 0, 0); + if (offState == 1) + *tile = 0; + else + *tile = BgActorDefs[ac->def_id].tilenum; + + //OSReport("def_id: %d; def_ptr: %p\n", ac->def_id, &(BgActorDefs[ac->def_id])); + //OSReport("Placed tile %d at %p [%d,%d]\n", *tile, tile, ac->x+x_bias, ac->y+y_bias); + } + } + + //OSReport("Success!\n"); + + + self->lastEvState = newEvState; +} |