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+.text
+
+#ifndef __MWERKS__
+.set r0,0; .set r1,1; .set r2,2; .set r3,3; .set r4,4
+.set r5,5; .set r6,6; .set r7,7; .set r8,8; .set r9,9
+.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
+.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
+.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
+.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
+.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3
+#endif
+
+.align 4
+.extern ContinueBgActorSpawn
+.global BgActorSpawnFix
+BgActorSpawnFix:
+ mr 30, 3
+
+ #lis 3, TestStr@h
+ #ori 3, 3, TestStr@l
+ #mr 4, 30
+ #crclr 4*cr1+eq
+ #bl OSReport
+
+ lbz 0, 7(30)
+ cmpwi 0, 1
+ beq JustRet
+ b ContinueBgActorSpawn
+JustRet:
+
+ lwz 31, 0x3C(1)
+ lwz 30, 0x38(1)
+ lwz 0, 0x44(1)
+ mtlr 0
+ addi 1, 1, 0x40
+ blr
+
+
+.global BgActorSetInfoFix
+BgActorSetInfoFix:
+ sth 4, 0(3)
+ sth 5, 2(3)
+ sth 6, 4(3)
+ stb 7, 6(3)
+ li 4, 0
+ stb 4, 7(3)
+ blr
+
+
+#.data
+#TestStr:
+# .string "Spawning actor %p\n"
+# .align 4