diff options
Diffstat (limited to 'src/levelspecial.cpp')
| -rw-r--r-- | src/levelspecial.cpp | 11 | 
1 files changed, 1 insertions, 10 deletions
| diff --git a/src/levelspecial.cpp b/src/levelspecial.cpp index 3ce6aab..b5447e9 100644 --- a/src/levelspecial.cpp +++ b/src/levelspecial.cpp @@ -82,9 +82,7 @@ bool LevelSpecial_Create(LevelSpecial *self) {  	char eventNum	= (self->settings >> 24)	& 0xFF;  	self->eventFlag = (u64)1 << (eventNum - 1); -	OSReport("Special Event created @%p event %d\n", self, eventNum); -	OSReport("Eventnum: %d. Event flag: %08x %08x\n", eventNum, self->eventFlag >> 32, self->eventFlag & 0xFFFFFFFF);  	self->type		= (self->settings)			& 15;  	self->effect	= (self->settings >> 4)		& 15; @@ -103,7 +101,6 @@ bool LevelSpecial_Execute(LevelSpecial *self) {  void LevelSpecial_Update(LevelSpecial *self) { -	//OSReport("%08x%08x", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF);  	u8 newEvState = 0;  	if (EventTable->events & self->eventFlag) @@ -112,13 +109,11 @@ void LevelSpecial_Update(LevelSpecial *self) {  	if (newEvState == self->lastEvState)  		return; -	OSReport("Event state changed from %d to %d\n", self->lastEvState, newEvState);  	u8 offState;  	if (newEvState == ACTIVATE)  	{  		offState = (newEvState == 1) ? 1 : 0; -		OSReport("Activate Special Event!", offState);  		switch (self->type) {  			// case 1:											// Time Freeze @@ -185,6 +180,7 @@ void LevelSpecial_Update(LevelSpecial *self) {  // //						Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge * 4.0;  // 					}  // 					} +  // 				else											//Half-Pint  // 					{ @@ -260,7 +256,6 @@ void LevelSpecial_Update(LevelSpecial *self) {  	else  	{  		offState = (newEvState == 1) ? 0 : 1; -		OSReport("Deactivate Special Event", offState);  		switch (self->type) {  			// case 1:											// Time Freeze @@ -286,9 +281,7 @@ void LevelSpecial_Update(LevelSpecial *self) {  //					MarioSize = 4.0;  //					  //					for(int n=0; n<4; n++) { -//						OSReport("Changing Physics for Player %d\n", n);  //						Mario = GetSpecificPlayerActor(n); -//						OSReport("Player Actor at %08x\n", Mario);  //						if(Mario == 0)  //							continue;  //						Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter / 4.0; @@ -380,12 +373,10 @@ void LevelSpecial_Update(LevelSpecial *self) {  				break;  		}  	} -	OSReport("Special Event is %d\n", offState); -	OSReport("Success!\n");  	self->lastEvState = newEvState; | 
