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Diffstat (limited to 'src/levelspecial.cpp')
-rw-r--r--src/levelspecial.cpp172
1 files changed, 19 insertions, 153 deletions
diff --git a/src/levelspecial.cpp b/src/levelspecial.cpp
index adadc50..25e2130 100644
--- a/src/levelspecial.cpp
+++ b/src/levelspecial.cpp
@@ -17,11 +17,12 @@ struct LevelSpecial {
u8 effect; // 0x3D5
u8 lastEvState; // 0x3D6
u8 func; // 0x3D7
+ u32 keepTime;
+ u32 setTime;
};
extern u16 TimeStopFlag;
-extern u32 TimerBranch;
extern u32 AlwaysDrawFlag;
extern u32 AlwaysDrawBranch;
@@ -38,6 +39,10 @@ extern char SizerOn;
extern char ZOrderOn;
extern int GlobalStarsCollected;
+extern u32 GameTimer;
+
+#define time *(u32*)((GameTimer) + 0x4)
+
float GlobalSizeFloatModifications [] = {1, 0.25, 0.5, 0.75, 1.25, 1.5, 1.75, 2, 2.5, 3, 4, 5, 6, 7, 8, 10 };
float GlobalRiderFloatModifications [] = {1, 0.6, 0.7, 0.9, 1, 1, 1, 1.1, 1.25, 1.5, 2, 2.5, 3, 3.5, 4, 5};
@@ -56,7 +61,6 @@ fBase_c *FindActorByID(u32 id);
bool ResetAfterLevel(void) {
// TimeStopFlag = 0;
- TimerBranch = 0x3403FFA4;
MarioDescentRate = -4;
MarioJumpMax = 3.628;
MarioJumpArc = 2.5;
@@ -77,11 +81,12 @@ bool LevelSpecial_Create(LevelSpecial *self) {
char eventNum = (self->settings >> 24) & 0xFF;
self->eventFlag = (u64)1 << (eventNum - 1);
-
+ self->keepTime = 0;
self->type = (self->settings) & 15;
self->effect = (self->settings >> 4) & 15;
-
+ self->setTime = (self->settings >> 8) & 0xFFFF;
+
self->lastEvState = 0xFF;
LevelSpecial_Update(self);
@@ -90,6 +95,9 @@ bool LevelSpecial_Create(LevelSpecial *self) {
}
bool LevelSpecial_Execute(LevelSpecial *self) {
+ if (self->keepTime > 0) {
+ time = self->keepTime; }
+
LevelSpecial_Update(self);
return true;
}
@@ -116,7 +124,7 @@ void LevelSpecial_Update(LevelSpecial *self) {
// break;
case 2: // Stop Timer
- TimerBranch = 0x7C601B78;
+ self->keepTime = time;
break;
@@ -137,81 +145,9 @@ void LevelSpecial_Update(LevelSpecial *self) {
}
break;
-// case 4: // Mario Size
-// dAc_Py_c *Mario;
-// if (self->effect == 0) //Super Size
-// {
-// MarioSize = 4.0;
-
-// for(int n=0; n<4; n++) {
-// OSReport("Changing Physics for Player %d\n", n);
-// Mario = GetSpecificPlayerActor(n);
-// OSReport("Player Actor at %08x\n", Mario);
-// if(Mario == 0)
-// continue;
-// // Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter * 4.0;
-// // Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge * 4.0;
-// // Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter * 4.0;
-// // Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge * 4.0;
-// //
-// Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter * 4.0;
-// Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge * 4.0;
-// Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter * 4.0;
-// Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge * 4.0;
-// //
-// // Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter * 4.0;
-// // Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge * 4.0;
-// // Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter * 4.0;
-// // Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge * 4.0;
-// //
-// // Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter * 4.0;
-// // Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge * 4.0;
-// // Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter * 4.0;
-// // Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge * 4.0;
-// //
-// // Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter * 4.0;
-// // Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge * 4.0;
-// // Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter * 4.0;
-// // Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge * 4.0;
-// }
-// }
-
-
-// else //Half-Pint
-// {
-// MarioSize = 0.25;
-
-// for(int n=0; n<4; n++) {
-// Mario = GetSpecificPlayerActor(n);
-// if(Mario == 0)
-// continue;
-// Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter * 0.25;
-// Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge * 0.25;
-// Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter * 0.25;
-// Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge * 0.25;
-
-// Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter * 0.25;
-// Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge * 0.25;
-// Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter * 0.25;
-// Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge * 0.25;
-
-// Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter * 0.25;
-// Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge * 0.25;
-// Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter * 0.25;
-// Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge * 0.25;
-
-// Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter * 0.25;
-// Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge * 0.25;
-// Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter * 0.25;
-// Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge * 0.25;
-
-// Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter * 0.25;
-// Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge * 0.25;
-// Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter * 0.25;
-// Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge * 0.25;
-// }
-// }
-// break;
+ case 4: // Set Time
+ time = (self->setTime << 0xC) - 1; // Possibly - 0xFFF?
+ break;
case 5: // Global Enemy Size
@@ -258,7 +194,7 @@ void LevelSpecial_Update(LevelSpecial *self) {
// break;
case 2: // Stop Timer
- TimerBranch = 0x3403FFA4;
+ self->keepTime = 0;
break;
@@ -269,78 +205,8 @@ void LevelSpecial_Update(LevelSpecial *self) {
MarioJumpMax = 3.628;
break;
- // case 4: // Mario Size
- // dAc_Py_c *Mario;
-// if (self->effect == 0) //Super Size
-// {
-// MarioSize = 4.0;
-//
-// for(int n=0; n<4; n++) {
-// Mario = GetSpecificPlayerActor(n);
-// if(Mario == 0)
-// continue;
-// Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter / 4.0;
-// Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge / 4.0;
-// Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter / 4.0;
-// Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge / 4.0;
-//
-// Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter / 4.0;
-// Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge / 4.0;
-// Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter / 4.0;
-// Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge / 4.0;
-//
-// Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter / 4.0;
-// Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge / 4.0;
-// Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter / 4.0;
-// Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge / 4.0;
-//
-// Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter / 4.0;
-// Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge / 4.0;
-// Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter / 4.0;
-// Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge / 4.0;
-//
-// Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter / 4.0;
-// Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge / 4.0;
-// Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter / 4.0;
-// Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge / 4.0;
-// }
-// }
-//
-// else //Half-Pint
-// {
-// MarioSize = 0.25;
-//
-// for(int n=0; n<4; n++) {
-// Mario = GetSpecificPlayerActor(n);
-// if(Mario == 0)
-// continue;
-// Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter / 0.25;
-// Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge / 0.25;
-// Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter / 0.25;
-// Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge / 0.25;
-//
-// Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter / 0.25;
-// Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge / 0.25;
-// Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter / 0.25;
-// Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge / 0.25;
-//
-// Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter / 0.25;
-// Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge / 0.25;
-// Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter / 0.25;
-// Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge / 0.25;
-//
-// Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter / 0.25;
-// Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge / 0.25;
-// Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter / 0.25;
-// Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge / 0.25;
-//
-// Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter / 0.25;
-// Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge / 0.25;
-// Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter / 0.25;
-// Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge / 0.25;
-// }
-// }
- // break;
+ case 4: // Mario Size
+ break;
case 5: // Global Enemy Size
SizerOn = 0;