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-rw-r--r--src/levelspecial.cpp185
1 files changed, 185 insertions, 0 deletions
diff --git a/src/levelspecial.cpp b/src/levelspecial.cpp
new file mode 100644
index 0000000..245dc87
--- /dev/null
+++ b/src/levelspecial.cpp
@@ -0,0 +1,185 @@
+#include <common.h>
+#include <game.h>
+
+struct LevelSpecial {
+ u32 id; // 0x00
+ u32 settings; // 0x04
+ u16 name; // 0x08
+ u8 _0A[6]; // 0x0A
+ u8 _10[0x9C]; // 0x10
+ float x; // 0xAC
+ float y; // 0xB0
+ float z; // 0xB4
+ u8 _B8[0x318]; // 0xB8
+ // Any variables you add to the class go here; starting at offset 0x3D0
+ u64 eventFlag; // 0x3D0
+ u8 type; // 0x3D4
+ u8 effect; // 0x3D5
+ u8 lastEvState; // 0x3D6
+ u8 func; // 0x3D7
+};
+
+struct EventTable_t {
+ u64 events;
+ // ...
+};
+
+extern EventTable_t *EventTable;
+
+extern u16 TimeStopFlag;
+extern u32 TimerBranch;
+
+extern float MarioDescentRate;
+extern float MarioJumpMax;
+extern float MarioJumpArc;
+extern float MiniMarioJumpArc;
+extern float MarioSize;
+
+
+extern "C" void GetSpecificPlayerActor(int number);
+void LevelSpecial_Update(LevelSpecial *self);
+bool ResetAfterLevel();
+
+#define ACTIVATE 1
+#define DEACTIVATE 0
+
+fBase_c *FindActorByID(u32 id);
+
+
+
+bool ResetAfterLevel(void) {
+ TimeStopFlag = 0;
+ TimerBranch = 0x3403FFA4;
+ MarioDescentRate = -4;
+ MarioJumpMax = 3.628;
+ MarioJumpArc = 2.5;
+ MiniMarioJumpArc = 2.5;
+ MarioSize = 1.0;
+ return true;
+}
+
+bool LevelSpecial_Create(LevelSpecial *self) {
+ char eventNum = (self->settings >> 24) & 0xFF;
+ self->eventFlag = (u64)1 << (eventNum - 1);
+
+ OSReport("Special Event created @%p event %d\n", self, eventNum);
+
+ OSReport("Eventnum: %d. Event flag: %08x %08x\n", eventNum, self->eventFlag >> 32, self->eventFlag & 0xFFFFFFFF);
+
+ self->type = (self->settings) & 15;
+ self->effect = (self->settings >> 4) & 15;
+
+ self->lastEvState = 0xFF;
+
+ LevelSpecial_Update(self);
+
+ return true;
+}
+
+bool LevelSpecial_Execute(LevelSpecial *self) {
+ LevelSpecial_Update(self);
+ return true;
+}
+
+
+void LevelSpecial_Update(LevelSpecial *self) {
+ //OSReport("%08x%08x", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF);
+
+ u8 newEvState = 0;
+ if (EventTable->events & self->eventFlag)
+ newEvState = 1;
+
+ if (newEvState == self->lastEvState)
+ return;
+
+ OSReport("Event state changed from %d to %d\n", self->lastEvState, newEvState);
+
+ u8 offState;
+ if (newEvState == ACTIVATE)
+ {
+ offState = (newEvState == 1) ? 1 : 0;
+ OSReport("Activate Special Event!", offState);
+
+ switch (self->type) {
+ case 1: // Time Freeze
+ TimeStopFlag = self->effect * 0x100;
+ break;
+
+ case 2: // Stop Timer
+ TimerBranch = 0x7C601B78;
+ break;
+
+
+ case 3: // Mario Gravity
+ if (self->effect == 0)
+ { //Low grav
+ MarioDescentRate = -2;
+ MarioJumpArc = 0.5;
+ MiniMarioJumpArc = 0.5;
+ MarioJumpMax = 4.5;
+ }
+ else
+ { //Anti-grav
+ MarioDescentRate = 0.5;
+ MarioJumpArc = 4.0;
+ MiniMarioJumpArc = 4.0;
+ MarioJumpMax = 0.0;
+ }
+ break;
+
+ case 4: // Mario Size
+ if (self->effect == 0) //Super Size
+ MarioSize = 4.0;
+ else //Half-Pint
+ MarioSize = 0.25;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ else
+ {
+ offState = (newEvState == 1) ? 0 : 1;
+ OSReport("Deactivate Special Event", offState);
+
+ switch (self->type) {
+ case 1: // Time Freeze
+ TimeStopFlag = 0;
+ break;
+
+ case 2: // Stop Timer
+ TimerBranch = 0x3403FFA4;
+ break;
+
+
+ case 3: // Mario Gravity
+ MarioDescentRate = -4;
+ MarioJumpArc = 2.5;
+ MiniMarioJumpArc = 2.5;
+ MarioJumpMax = 3.628;
+ break;
+
+ case 4: // Mario Size
+ MarioSize = 1.0;
+ break;
+
+ default:
+ break;
+ }
+ }
+ OSReport("Special Event is %d\n", offState);
+
+
+
+
+ OSReport("Success!\n");
+
+
+ self->lastEvState = newEvState;
+}
+
+
+
+