diff options
Diffstat (limited to 'src/levelspecial.cpp')
-rw-r--r-- | src/levelspecial.cpp | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/src/levelspecial.cpp b/src/levelspecial.cpp new file mode 100644 index 0000000..245dc87 --- /dev/null +++ b/src/levelspecial.cpp @@ -0,0 +1,185 @@ +#include <common.h>
+#include <game.h>
+
+struct LevelSpecial {
+ u32 id; // 0x00
+ u32 settings; // 0x04
+ u16 name; // 0x08
+ u8 _0A[6]; // 0x0A
+ u8 _10[0x9C]; // 0x10
+ float x; // 0xAC
+ float y; // 0xB0
+ float z; // 0xB4
+ u8 _B8[0x318]; // 0xB8
+ // Any variables you add to the class go here; starting at offset 0x3D0
+ u64 eventFlag; // 0x3D0
+ u8 type; // 0x3D4
+ u8 effect; // 0x3D5
+ u8 lastEvState; // 0x3D6
+ u8 func; // 0x3D7
+};
+
+struct EventTable_t {
+ u64 events;
+ // ...
+};
+
+extern EventTable_t *EventTable;
+ +extern u16 TimeStopFlag; +extern u32 TimerBranch; + +extern float MarioDescentRate; +extern float MarioJumpMax; +extern float MarioJumpArc; +extern float MiniMarioJumpArc; +extern float MarioSize; + + +extern "C" void GetSpecificPlayerActor(int number); +void LevelSpecial_Update(LevelSpecial *self);
+bool ResetAfterLevel(); + +#define ACTIVATE 1
+#define DEACTIVATE 0
+
+fBase_c *FindActorByID(u32 id);
+ + + +bool ResetAfterLevel(void) {
+ TimeStopFlag = 0; + TimerBranch = 0x3403FFA4; + MarioDescentRate = -4; + MarioJumpMax = 3.628; + MarioJumpArc = 2.5; + MiniMarioJumpArc = 2.5; + MarioSize = 1.0; + return true;
+}
+
+bool LevelSpecial_Create(LevelSpecial *self) {
+ char eventNum = (self->settings >> 24) & 0xFF;
+ self->eventFlag = (u64)1 << (eventNum - 1);
+
+ OSReport("Special Event created @%p event %d\n", self, eventNum);
+
+ OSReport("Eventnum: %d. Event flag: %08x %08x\n", eventNum, self->eventFlag >> 32, self->eventFlag & 0xFFFFFFFF);
+
+ self->type = (self->settings) & 15;
+ self->effect = (self->settings >> 4) & 15;
+
+ self->lastEvState = 0xFF;
+
+ LevelSpecial_Update(self);
+
+ return true;
+}
+
+bool LevelSpecial_Execute(LevelSpecial *self) {
+ LevelSpecial_Update(self);
+ return true;
+}
+
+ +void LevelSpecial_Update(LevelSpecial *self) {
+ //OSReport("%08x%08x", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF);
+
+ u8 newEvState = 0;
+ if (EventTable->events & self->eventFlag)
+ newEvState = 1;
+
+ if (newEvState == self->lastEvState)
+ return;
+
+ OSReport("Event state changed from %d to %d\n", self->lastEvState, newEvState);
+
+ u8 offState;
+ if (newEvState == ACTIVATE) + {
+ offState = (newEvState == 1) ? 1 : 0;
+ OSReport("Activate Special Event!", offState);
+ + switch (self->type) { + case 1: // Time Freeze + TimeStopFlag = self->effect * 0x100; + break; + + case 2: // Stop Timer + TimerBranch = 0x7C601B78; + break; + + + case 3: // Mario Gravity + if (self->effect == 0) + { //Low grav + MarioDescentRate = -2; + MarioJumpArc = 0.5; + MiniMarioJumpArc = 0.5; + MarioJumpMax = 4.5; + } + else + { //Anti-grav + MarioDescentRate = 0.5; + MarioJumpArc = 4.0; + MiniMarioJumpArc = 4.0; + MarioJumpMax = 0.0; + } + break; + + case 4: // Mario Size + if (self->effect == 0) //Super Size + MarioSize = 4.0; + else //Half-Pint + MarioSize = 0.25; + break; + + default: + break; + } + }
+
+ else + {
+ offState = (newEvState == 1) ? 0 : 1;
+ OSReport("Deactivate Special Event", offState);
+ + switch (self->type) { + case 1: // Time Freeze + TimeStopFlag = 0; + break; + + case 2: // Stop Timer + TimerBranch = 0x3403FFA4; + break; + + + case 3: // Mario Gravity + MarioDescentRate = -4; + MarioJumpArc = 2.5; + MiniMarioJumpArc = 2.5; + MarioJumpMax = 3.628; + break; + + case 4: // Mario Size + MarioSize = 1.0; + break; + + default: + break; + } + }
+ OSReport("Special Event is %d\n", offState);
+ + + + + OSReport("Success!\n");
+
+
+ self->lastEvState = newEvState;
+}
+ +
+ + |