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-rw-r--r--src/levelspecial.cpp21
1 files changed, 19 insertions, 2 deletions
diff --git a/src/levelspecial.cpp b/src/levelspecial.cpp
index ba8539c..8b37d5e 100644
--- a/src/levelspecial.cpp
+++ b/src/levelspecial.cpp
@@ -1,5 +1,6 @@
#include <common.h>
#include <game.h>
+#include <dCourse.h>
struct LevelSpecial {
u32 id; // 0x00
@@ -92,14 +93,30 @@ bool ResetAfterLevel(bool didItWork) {
ZOrderOn = 0;
GlobalStarsCollected = 0;
NoMichaelBuble = false;
- for (int i = 0; i < 4; i++)
- Player_Flags[i] &= ~4;
BGScaleEnabled = 0;
CameraLockEnabled = 0;
isLockPlayerRotation = false;
return didItWork;
}
+void FuckinBubbles() {
+ dCourse_c *course = dCourseFull_c::instance->get(GetAreaNum());
+ bool thing = false;
+
+ int zone = GetZoneNum();
+ for (int i = 0; i < course->zoneSpriteCount[zone]; i++) {
+ dCourse_c::sprite_s *spr = &course->zoneFirstSprite[zone][i];
+ if (spr->type == 246 && (spr->settings & 0xFFFFFF) == 2)
+ thing = true;
+ }
+
+ if (thing) {
+ OSReport("DISABLING EXISTING BUBBLES.\n");
+ for (int i = 0; i < 4; i++)
+ Player_Flags[i] &= ~4;
+ }
+}
+
bool LevelSpecial_Create(LevelSpecial *self) {
char eventNum = (self->settings >> 24) & 0xFF;
self->eventFlag = (u64)1 << (eventNum - 1);