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-rw-r--r--src/koopatlas/hud.cpp47
1 files changed, 2 insertions, 45 deletions
diff --git a/src/koopatlas/hud.cpp b/src/koopatlas/hud.cpp
index 701053e..a32d32a 100644
--- a/src/koopatlas/hud.cpp
+++ b/src/koopatlas/hud.cpp
@@ -1,4 +1,5 @@
#include "koopatlas/hud.h"
+#include <newer.h>
dTexMapColouriser_c::dTexMapColouriser_c() {
@@ -351,52 +352,8 @@ void dWMHud_c::loadHeaderInfo() {
LevelName->size.x = LevelNameS->size.x = 400.0f;
// LEVEL NUMBER
- static const wchar_t *numberKinds[] = {
- // 0-19 are handled by code
- // To insert a picturefont character:
- // \x0B\x01YY\xZZZZ
- // YY is the character code, ZZZZ is ignored
- L"A", // 20, alternate
- L"\x0B\x0148\xBEEF", // 21, tower
- L"\x0B\x0148\xBEEF" L"2", // 22, tower 2
- L"\x0B\x012E\xBEEF", // 23, castle
- L"\x0B\x012F\xBEEF", // 24, fortress
- L"\x0B\x013D\xBEEF", // 25, final castle
- L"\x0B\x014D\xBEEF", // 26, train
- L"\x0B\x0132\xBEEF", // 27, airship
- L"Palace", // 28, switch palace
- L"\x0B\x0147\xBEEF", // 29, yoshi's house
- L"\x0B\x014E\xBEEF" L"1", // 30, key 1
- L"\x0B\x014E\xBEEF" L"2", // 31, key 2
- L"\x0B\x014E\xBEEF" L"3", // 32, key 3
- L"\x0B\x014E\xBEEF" L"4", // 33, key 4
- L"\x0B\x014E\xBEEF" L"5", // 34, key 5
- L"\x0B\x014E\xBEEF" L"6", // 35, key 6
- L"\x0B\x0138\xBEEF", // 36, music house
- L"\x0B\x0133\xBEEF", // 37, shop
- L"\x0B\x0139\xBEEF", // 38, challenge house
- L"\x0B\x0151\xBEEF", // 39, red switch palace
- L"\x0B\x0152\xBEEF", // 40, blue switch palace
- L"\x0B\x0153\xBEEF", // 41, yellow switch palace
- L"\x0B\x0154\xBEEF", // 42, green switch palace
- };
-
- int origWN = infEntry->displayWorld;
- int origWL = infEntry->displayLevel;
-
wchar_t levelNumber[16];
- levelNumber[0] = (origWN >= 10) ? (origWN-10+'A') : (origWN+'0');
- levelNumber[1] = '-';
- if (origWL >= 20) {
- wcscpy(&levelNumber[2], numberKinds[origWL-20]);
- } else if (origWL >= 10) {
- levelNumber[2] = '1';
- levelNumber[3] = ('0' - 10) + origWL;
- levelNumber[4] = 0;
- } else {
- levelNumber[2] = '0' + origWL;
- levelNumber[3] = 0;
- }
+ getNewerLevelNumberString(infEntry->displayWorld, infEntry->displayLevel, levelNumber);
LevelNumber->SetString(levelNumber);