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-rw-r--r--src/koopatlas/core.cpp7
-rw-r--r--src/koopatlas/core.h1
-rw-r--r--src/koopatlas/map.cpp3
-rw-r--r--src/koopatlas/pathmanager.cpp110
-rw-r--r--src/koopatlas/pathmanager.h3
-rw-r--r--src/koopatlas/player.cpp2
6 files changed, 106 insertions, 20 deletions
diff --git a/src/koopatlas/core.cpp b/src/koopatlas/core.cpp
index c86c696..810c25d 100644
--- a/src/koopatlas/core.cpp
+++ b/src/koopatlas/core.cpp
@@ -414,6 +414,13 @@ int dScKoopatlas_c::onCreate() {
isAfter8Castle = true;
}
+ isEndingScene = (settings & 0x20000000);
+ if (isEndingScene) {
+ currentMapID = 0;
+ save->current_world = 0;
+ save->current_path_node = 0;
+ }
+
somethingAboutSound(_8042A788);
return true;
diff --git a/src/koopatlas/core.h b/src/koopatlas/core.h
index a48e96c..8fbbf5d 100644
--- a/src/koopatlas/core.h
+++ b/src/koopatlas/core.h
@@ -119,6 +119,7 @@ class dScKoopatlas_c : public dScene_c {
bool isFirstPlay;
bool isAfterKamekCutscene;
bool isAfter8Castle;
+ bool isEndingScene;
void startMusic();
bool warpZoneHacks;
diff --git a/src/koopatlas/map.cpp b/src/koopatlas/map.cpp
index e12767e..84c7c45 100644
--- a/src/koopatlas/map.cpp
+++ b/src/koopatlas/map.cpp
@@ -505,6 +505,9 @@ void dWMMap_c::renderPathLayer(dKPLayer_s *layer) {
dKPNode_s *node = layer->nodes[i];
if (node->type == dKPNode_s::LEVEL) {
+ if (node->levelNumber[0] == 80)
+ continue;
+
short rz = 0x6000;
short rx = 0x4000;
short ry = 0x8000;
diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp
index b555b41..162084d 100644
--- a/src/koopatlas/pathmanager.cpp
+++ b/src/koopatlas/pathmanager.cpp
@@ -154,25 +154,28 @@ void dWMPathManager_c::setup() {
SpammyReport("OK %p\n", currentNode);
}
+ int findW = -1, findL = -1;
+ bool storeIt = true;
+
if (wm->isAfterKamekCutscene) {
- // look for the 8-1 node
- for (int i = 0; i < pathLayer->nodeCount; i++) {
- dKPNode_s *node = pathLayer->nodes[i];
- if (node->type == dKPNode_s::LEVEL && node->levelNumber[0] == 8 && node->levelNumber[1] == 1) {
- currentNode = node;
- save->current_path_node = i;
- break;
- }
- }
+ findW = 8;
+ findL = 1;
+ } else if (wm->isAfter8Castle) {
+ findW = 8;
+ findL = 5;
+ } else if (wm->isEndingScene) {
+ findW = 80;
+ findL = 80;
+ storeIt = false;
}
-
- if (wm->isAfter8Castle) {
- // warp to 8-L
+ if (findW > -1) {
+ // look for the 8-1 node
for (int i = 0; i < pathLayer->nodeCount; i++) {
dKPNode_s *node = pathLayer->nodes[i];
- if (node->type == dKPNode_s::LEVEL && node->levelNumber[0] == 8 && node->levelNumber[1] == 5) {
+ if (node->type == dKPNode_s::LEVEL && node->levelNumber[0] == findW && node->levelNumber[1] == findL) {
currentNode = node;
- save->current_path_node = i;
+ if (storeIt)
+ save->current_path_node = i;
break;
}
}
@@ -261,7 +264,7 @@ void dWMPathManager_c::setup() {
ResetAllCompletionCandidates();
- if (wm->isAfterKamekCutscene)
+ if (wm->isAfterKamekCutscene || wm->isEndingScene)
copyWorldDefToSave(wm->mapData.findWorldDef(1));
finalisePathUnlocks();
@@ -507,7 +510,7 @@ void dWMPathManager_c::unlockPaths() {
dScKoopatlas_c *wm = dScKoopatlas_c::instance;
bool forceFlag = (wm->isAfter8Castle || wm->isAfterKamekCutscene);
- if (oldPathAvData || forceFlag) {
+ if (!wm->isEndingScene && (oldPathAvData || forceFlag)) {
for (int i = 0; i < pathLayer->pathCount; i++) {
if ((PathAvailabilityData[i] > 0) && (forceFlag || oldPathAvData[i] == 0)) {
if (forceFlag && PathAvailabilityData[i] == dKPPath_s::ALWAYS_AVAILABLE)
@@ -530,10 +533,55 @@ void dWMPathManager_c::unlockPaths() {
newlyAvailableNodes++;
}
}
+ }
+
+ if (oldPathAvData) {
+ delete[] oldPathAvData;
+ delete[] oldNodeAvData;
+ }
+
+ if (wm->isEndingScene) {
+ dKPNode_s *yoshiHouse = 0;
+ for (int i = 0; i < pathLayer->nodeCount; i++) {
+ dKPNode_s *node = pathLayer->nodes[i];
+
+ if (node->type != dKPNode_s::LEVEL)
+ continue;
+ if (node->levelNumber[0] != 1)
+ continue;
+ if (node->levelNumber[1] != 41)
+ continue;
+
+ yoshiHouse = node;
+ break;
+ }
- if (oldPathAvData) {
- delete[] oldPathAvData;
- delete[] oldNodeAvData;
+ if (yoshiHouse) {
+ dKPNode_s *currentNode = yoshiHouse;
+ dKPPath_s *nextPath = yoshiHouse->rightExit;
+
+ while (true) {
+ if (nextPath->isAvailable == dKPPath_s::AVAILABLE) {
+ nextPath->isAvailable = dKPPath_s::NEWLY_AVAILABLE;
+ newlyAvailablePaths++;
+ nextPath->setLayerAlpha(0);
+ }
+
+ dKPNode_s *nextNode = nextPath->getOtherNodeTo(currentNode);
+ if (!nextNode)
+ break;
+
+ if (nextNode->isUnlocked()) {
+ nextNode->isNew = true;
+ newlyAvailableNodes++;
+ }
+
+ currentNode = nextNode;
+ nextPath = nextNode->getOppositeExitTo(nextPath);
+
+ if (!nextPath)
+ break;
+ }
}
}
@@ -636,7 +684,8 @@ bool dWMPathManager_c::doingThings() {
(waitAtStart > 0) || (waitAfterInitialPlayerAnim > 0) ||
panningCameraToPaths || panningCameraFromPaths ||
(waitBeforePanBack > 0) || !initialLoading ||
- (countdownToFadeIn > 0) || (unlockingAlpha != -1))
+ (countdownToFadeIn > 0) || (unlockingAlpha != -1) ||
+ dScKoopatlas_c::instance->isEndingScene)
return true;
if (isMoving)
@@ -827,6 +876,27 @@ void dWMPathManager_c::execute() {
return;
}
+ if (dScKoopatlas_c::instance->isEndingScene) {
+ // WE GO NO FURTHER
+ if (!waitingForEndingTransition) {
+ if (!savingForEnding) {
+ savingForEnding = true;
+
+ SaveBlock *save = GetSaveFile()->GetBlock(-1);
+ save->titleScreenWorld = 3;
+ save->titleScreenLevel = 9;
+
+ SaveGame(0, false);
+ } else {
+ if (!GetSaveFile()->CheckIfWriting()) {
+ StartTitleScreenStage(false, 0);
+ waitingForEndingTransition = true;
+ }
+ }
+ }
+ return;
+ }
+
if (shouldRequestSave) {
dScKoopatlas_c::instance->showSaveWindow();
shouldRequestSave = false;
diff --git a/src/koopatlas/pathmanager.h b/src/koopatlas/pathmanager.h
index 27fcfd6..afd8103 100644
--- a/src/koopatlas/pathmanager.h
+++ b/src/koopatlas/pathmanager.h
@@ -81,6 +81,9 @@ class dWMPathManager_c {
int waitAfterUnlock;
int waitBeforePanBack;
+ bool savingForEnding;
+ bool waitingForEndingTransition;
+
private:
void unlockPaths();
void finalisePathUnlocks();
diff --git a/src/koopatlas/player.cpp b/src/koopatlas/player.cpp
index 1c68222..6bd4371 100644
--- a/src/koopatlas/player.cpp
+++ b/src/koopatlas/player.cpp
@@ -114,6 +114,8 @@ int daWMPlayer_c::onExecute() {
int daWMPlayer_c::onDraw() {
if (!visible)
return true;
+ if (dScKoopatlas_c::instance->isEndingScene)
+ return true;
this->modelHandler->draw();
hammerSuit.draw();