diff options
Diffstat (limited to 'src/koopatlas/starcoin.cpp')
-rw-r--r-- | src/koopatlas/starcoin.cpp | 424 |
1 files changed, 424 insertions, 0 deletions
diff --git a/src/koopatlas/starcoin.cpp b/src/koopatlas/starcoin.cpp new file mode 100644 index 0000000..f47d342 --- /dev/null +++ b/src/koopatlas/starcoin.cpp @@ -0,0 +1,424 @@ +#include "koopatlas/starcoin.h" + + +int getStarCoinCountCoins() { + SaveBlock *save = GetSaveFile()->GetBlock(-1); + int coinsSpent = save->credits_hiscore; + int coinsEarned = 0; + + for (int w = 0; w < 10; w++) { + for (int l = 0; l < 10; l++) { + u32 conds = save->GetLevelCondition(w, l); + + if (conds & COND_COIN1) { coinsEarned++; } + if (conds & COND_COIN2) { coinsEarned++; } + if (conds & COND_COIN3) { coinsEarned++; } + } + } + + int coinsLeft = coinsEarned - coinsSpent; + return coinsLeft; +} + + +/*****************************************************************************/ +// Starcoin Layout +// + + +dWMStarCoin *dWMStarCoin::instance = 0; + +dWMStarCoin *dWMStarCoin::build() { + void *buffer = AllocFromGameHeap1(sizeof(dWMStarCoin)); + dWMStarCoin *c = new(buffer) dWMStarCoin; + + instance = c; + return c; +} + +dWMStarCoin::dWMStarCoin() { + layoutLoaded = false; + isHidden = true; +} + +int dWMStarCoin::onCreate() { + + if (!layoutLoaded) { + bool gotFile = layout.loadArc("coin.arc", false); + if (!gotFile) + return false; + + currentItem = 0; + + static const char *brlanNames[2] = {"coin_inWindow.brlan", "coin_outWindow.brlan"}; + static const char *groupNames[2] = {"A00_Window", "A00_Window"}; + + bool output = layout.build("coin.brlyt"); + + if (!IsWideScreen()) { + layout.clippingEnabled = true; + layout.clipX = 0; + layout.clipY = 52; + layout.clipWidth = 640; + layout.clipHeight = 352; + layout.layout.rootPane->scale.x = 0.7711f; + layout.layout.rootPane->scale.y = 0.7711f; + } + + layout.loadAnimations(brlanNames, 2); + layout.loadGroups(groupNames, (int[2]){0, 1}, 2); + layout.disableAllAnimations(); + + layout.drawOrder = 0x01; + + layoutLoaded = true; + } + + return true; +} + + +int dWMStarCoin::onDelete() { + return layout.free(); +} + + +int dWMStarCoin::onExecute() { + layout.execAnimations(); + layout.update(); + + if (!isHidden) { + int nowPressed = Remocon_GetPressed(GetActiveRemocon()); + + if (!layout.isAnyAnimOn()) { + if (nowPressed & WPAD_B) { + MapSoundPlayer(SoundRelatedClass, SE_SYS_DIALOGUE_OUT_AUTO, 1); + isHidden = true; + layout.enableNonLoopAnim(1); + } + } + } + + return true; +} + +int dWMStarCoin::onDraw() { + if (isHidden) { + if (layout.isAnimOn(1)) { layout.scheduleForDrawing(); } + } + + if (!isHidden) { + layout.scheduleForDrawing(); + } + + return true; +} + +void dWMStarCoin::specialDraw1() { + if (!isHidden) { + Vec pos = {250.0f, 170.0f, 1000.0f}; + S16Vec rot = {rotation,0,0}; + Vec scale = {1.0f, 1.0f, 1.0f}; + matrix.translation(pos.x, pos.y, pos.z); + matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); + + shopkeep.setDrawMatrix(matrix); + shopkeep.setScale(&scale); + shopkeep.calcWorld(false); + shopkeep.scheduleForDrawing(); + + rotation += 0x100; + } + return; +} + + +void dWMStarCoin::LoadCoinsForWorld(int world) { + if (!isHidden) { + return; } + + u8 levelArray[] = { + { + {1,2,3,4,15}, + {5,6,7,8,25,38} + }, + + { + {1,2,3,4,15}, + {5,6,7,8,9,10,25,38} + }, + + { + {1,2,3,4,15}, + {5,6,7,25,38} + }, + + { + {1,2,3,4,15}, + {5,6,7,8,25,38} + }, + + { + {1,2,3,4,5,15}, + {6,7,8,9,10,25,38} + }, + + { + {1,2,3,4,15}, + {5,6,7,8,9,25,38} + }, + + { + {1,2,3,4}, + {5,15,6,7,8,9,25,38} + }, + + { + {1,2,3,15,4,25,5}, + {6,7,16,8,9,10,26} + }, + + { + {1,2,3,4,5}, + {6,7,8,9,10} + }, + + { + {1,2,3,4,5}, + {} + }, + + { + {6,7,8,9,10}, + {} + }, + + { + {11,12,13,14,15}, + {} + }, + + { + {16,17,18}, + {} + }, + + { + {19,22,23,24,25}, + {} + } + } + + // Handle showing it + MapSoundPlayer(SoundRelatedClass, SE_SYS_DIALOGUE_IN, 1); + isHidden = false; + layout.enableNonLoopAnim(0); + + // Model creation + allocator.link(-1, GameHeaps[0], 0, 0x20); + + res.data = getResource("star_coin", "g3d/star_coin.brres"); + nw4r::g3d::ResMdl mdl = res.GetResMdl("star_coinA"); + shopkeep.setup(mdl, &allocator, 0x224, 1, 0); + SetupTextures_Item(&shopkeep, 1); + + allocator.unlink(); + + + // Display Total Star Coin Count + int myCoins = getStarCoinCountCoins(); + + char myCoinsStr [4]; + sprintf(myCoinsStr, "%03d", myCoins); + + setText(myCoinsStr, "T_overall_01"); + + + // Display World Name + setWorldName(int world); + + + // Display Per level coins + int totalCoins = 0; + int currentCoins = 0; + + int i = 0; + int j = 1; + + SaveBlock *save = GetSaveFile()->GetBlock(-1); + for (int l = 0; l < 2; l++) { + while (levelArray[world-1][l][i]) { + + dLevelInfo_c *li = &dScKoopatlas_c::instance->levelInfo; + dLevelInfo_c::entry_s *entry = li->search(world - 1, levelArray[world-1][l][i] - 1); + + setText(li->getNameForLevel(entry);, "T_level_01"); + + bool collect; + collect = CheckIfCoinCollected(world - 1, l, 0); + setCoin(collect, 1, i+j); + if (collect) { currentCoins++; } + + collect = CheckIfCoinCollected(world - 1, l, 1); + setCoin(collect, 2, i+j); + if (collect) { currentCoins++; } + + collect = CheckIfCoinCollected(world - 1, l, 2); + setCoin(collect, 3, i+j); + if (collect) { currentCoins++; } + + totalCoins += 3; + i++; + } + j += 8; + i = 0; + } + + // Display per-world Count + char tcStr [3]; + sprintf(tcStr, "%02d", totalCoins); + + setText(tcStr, "T_total_01"); + + char ccStr [3]; + sprintf(ccStr, "%02d", currentCoins); + + setText(ccStr, "T_collected_01"); +} + + +void dWMStarCoin::setCoin(bool on, int coin, int slot) { + + if (coin == 1) { + char coinOn [14]; + sprintf(coinOn, "P_first_on_%02d", slot); + + char coinOff [15]; + sprintf(coinOff, "P_first_off_%02d", slot); + } else if { + char coinOn [15]; + sprintf(coinOn, "P_second_on_%02d", slot); + + char coinOff [16]; + sprintf(coinOff, "P_second_off_%02d", slot); + } else if { + char coinOn [14]; + sprintf(coinOn, "P_third_on_%02d", slot); + + char coinOff [15]; + sprintf(coinOff, "P_third_off_%02d", slot); + } else { return; } + + nw4r::lyt::Pane picOn = layout.findPictureByName(coinOn); + nw4r::lyt::Pane picOff = layout.findPictureByName(coinOff); + + if (on) { + picOn->alpha = 0xFF; + picOff->alpha = 0; + } + else { + picOn->alpha = 0; + picOff->alpha = 0xFF; + } +} + +void dWMStarCoin::setText(const char *str, const char *name) { + + int length = strlen(str); + wchar_t newString[128]; + + int i; + for (i = 0; i < length && i < 128; i++) { + newString[i] = str[i]; + } + newString[i] = 0; + + int wlength = wcslen(newString); + + nw4r::lyt::TextBox *box = layout.findTextBoxByName(name); + + nw4r::ut::TextWriter tw; + tw.font = box->font; + tw.SetFontSize(box->fontSizeX, box->fontSizeY); + tw.somethingRelatedToLineHeight = box->lineSpace; + tw.charSpace = box->charSpace; + if (box->tagProc != 0) + tw.tagProcessorMaybe = box->tagProc; + + float width = tw.CalcStringWidth(newString, wlength); + SpammyReport("Text width: %f\n", width); + + box->SetString(newString); +} + +void dWMStarCoin::setWorldName(int world) { + + switch (world) { + case 1: + setText("Yoshi's Island", "T_lefttitle_01"); + setText("Yoshi's Island", "T_righttitle_01")l + break; + + case 2: + setText("Soggy Sewers", "T_lefttitle_01"); + setText("Rubble Ruins", "T_righttitle_01")l + break; + + case 3: + setText("Mushroom Peaks", "T_lefttitle_01"); + setText("Mushroom Peaks", "T_righttitle_01")l + break; + + case 4: + setText("Sakura Village", "T_lefttitle_01"); + setText("Sakura Village", "T_righttitle_01")l + break; + + case 5: + setText("FreezeFlame Valley", "T_lefttitle_01"); + setText("FreezeFlame Volcano", "T_righttitle_01")l + break; + + case 6: + setText("Pumpkin Boneyard", "T_lefttitle_01"); + setText("Pumpkin Boneyard", "T_righttitle_01")l + break; + + case 7: + setText("Sky Mountain", "T_lefttitle_01"); + setText("Starry Skies", "T_righttitle_01")l + break; + + case 8: + setText("Koopa Planet", "T_lefttitle_01"); + setText("Koopa Core", "T_righttitle_01")l + break; + + case 9: + setText("Bonus Land", "T_lefttitle_01"); + setText("Bonus Land", "T_righttitle_01")l + break; + + case 10: + setText("Goldwood Forest", "T_lefttitle_01"); + setText(" ", "T_righttitle_01")l + + // if ((level < 6) || (level == 33) || (level == 34)) + // setWorldText("Goldwood\nForest"); + // else if ((level < 11) || (level == 35) || (level == 36)) + // setWorldText("Mini-Mega\nIsland"); + // else if ((level < 16) || (level == 37) || (level == 38) || (level == 31) ) + // setWorldText("Crystal\nCaves"); + // else if ((level < 19) || (level == 39) || (level == 40)) + // setWorldText("Bombard\nCliffs"); + // else + // setWorldText("Sky\nCity"); + break; + + default: + setText("Unknown World", "T_lefttitle_01"); + setText("Unknown World", "T_righttitle_01")l + break; + } + +} |