diff options
Diffstat (limited to 'src/koopatlas/player.cpp')
-rw-r--r-- | src/koopatlas/player.cpp | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/src/koopatlas/player.cpp b/src/koopatlas/player.cpp index 3a736b4..abfb329 100644 --- a/src/koopatlas/player.cpp +++ b/src/koopatlas/player.cpp @@ -1,5 +1,4 @@ #include "koopatlas/player.h" -#include "koopatlas/subplayer.h" daWMPlayer_c *daWMPlayer_c::instance; @@ -42,38 +41,6 @@ int daWMPlayer_c::onExecute() { dScKoopatlas_c::instance->pathManager.execute(); - // work out the Z positions first of all - struct ySortThing_s { - float y; int id; - }; - ySortThing_s sorts[4]; - sorts[0].y = pos.y; - sorts[0].id = 0; - for (int i = 1; i < 4; i++) { - sorts[i].y = stateHistory[i * SUBPLAYER_DISTANCE].pos.y; - sorts[i].id = i; - } - - // bubble sort it with an algorithm from wikipedia - bool swapped; - do { - swapped = false; - for (int i = 1; i < 4; i++) { - if (sorts[i-1].y > sorts[i].y) { - ySortThing_s forSwap = sorts[i-1]; - sorts[i-1] = sorts[i]; - sorts[i] = forSwap; - swapped = true; - } - } - } while (swapped); - - // then put together the positions - float chosenZPositions[4]; - for (int i = 0; i < 4; i++) - chosenZPositions[sorts[i].id] = 3100.0f - (i * 25.0f); - pos.z = chosenZPositions[0]; - this->modelHandler->update(); mMtx myMatrix; @@ -101,42 +68,6 @@ int daWMPlayer_c::onExecute() { if (timer > 12) { timer = 0; } } - if (stateHistoryBuilt) { - for (int i = STATE_COUNT - 1; i >= 1; i--) - stateHistory[i] = stateHistory[i - 1]; - } - - state_s *st = &stateHistory[0]; - st->pos = pos; - st->scale = scale; - st->rot = rot; - st->repeatedEffect = (hasEffect ? effectName : 0); - st->nowEffect = nextNowEffect; - st->repeatedSound = (hasSound ? soundName : 0); - st->nowSound = nextNowSound; - st->jumpOffset = jumpOffset; - st->anim = currentAnim; - st->animFrame = currentFrame; - st->animUnk = currentUnk; - st->animUpdateRate = currentUpdateRate; - - if (!stateHistoryBuilt) { - for (int i = 1; i < STATE_COUNT; i++) - stateHistory[i] = stateHistory[0]; - stateHistoryBuilt = true; - } - - nextNowEffect = 0; - nextNowSound = 0; - - for (int i = 0; i < 3; i++) { - daWMSubPlayer_c *sp = dScKoopatlas_c::instance->subPlayer[i]; - - state_s *st = &stateHistory[(i+1) * SUBPLAYER_DISTANCE]; - st->pos.z = chosenZPositions[i+1]; - sp->update(st); - } - return true; } |