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Diffstat (limited to 'src/koopatlas/pathmanager.cpp')
-rw-r--r--src/koopatlas/pathmanager.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp
index bb6cc52..9c6eb38 100644
--- a/src/koopatlas/pathmanager.cpp
+++ b/src/koopatlas/pathmanager.cpp
@@ -4,7 +4,7 @@
#include "koopatlas/player.h"
#include <sfx.h>
-extern "C" void PlaySoundWithFunctionB4(void *spc, void *handle, int id, int unk);
+extern "C" void PlaySoundWithFunctionB4(void *spc, nw4r::snd::SoundHandle *handle, int id, int unk);
static u8 MaybeFinishingLevel[2] = {0xFF,0xFF};
@@ -332,7 +332,7 @@ void dWMPathManager_c::execute() {
if (countdownToFadeIn <= 0) {
unlockingAlpha = 0;
- u32 something = 0;
+ nw4r::snd::SoundHandle something;
PlaySoundWithFunctionB4(SoundRelatedClass, &something, SE_OBJ_GEN_LOAD, 1);
} else {
return;
@@ -359,7 +359,7 @@ void dWMPathManager_c::execute() {
if (unlockingAlpha == 255) {
// we've reached the end
unlockingAlpha = -1;
- u32 something = 0;
+ nw4r::snd::SoundHandle something;
PlaySoundWithFunctionB4(SoundRelatedClass, &something, SE_OBJ_GEN_NEW_COURSE, 1);
waitAfterUnlock = 15;
@@ -545,11 +545,11 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) {
if (Animations[id].initialEffect)
SpawnEffect(Animations[id].initialEffect, 0, &player->pos, 0, &player->scale);
if (Animations[id].initialSound != SE_NULL) {
- u32 something = 0;
+ nw4r::snd::SoundHandle something;
PlaySoundWithFunctionB4(SoundRelatedClass, &something, Animations[id].initialSound, 1);
if (Animations[id].initialSound == SE_PLY_JUMP) {
- u32 something2 = 0;
+ nw4r::snd::SoundHandle something2;
PlaySoundWithFunctionB4(SoundRelatedClass, &something2, SE_VOC_MA_CS_JUMP, 1);
}
}
@@ -754,16 +754,16 @@ void dWMPathManager_c::activatePoint() {
SpammyReport("Toad House Flags: %x", conds);
if (conds & 0xFF0) {
-
- u32 something = 0;
+ nw4r::snd::SoundHandle something;
PlaySoundWithFunctionB4(SoundRelatedClass, &something, SE_SYS_INVALID, 1);
- return; }
+ return;
+ }
}
- u32 something = 0;
+ nw4r::snd::SoundHandle something;
PlaySoundWithFunctionB4(SoundRelatedClass, &something, SE_SYS_GAME_START, 1);
- u32 something2 = 0;
+ nw4r::snd::SoundHandle something2;
PlaySoundWithFunctionB4(SoundRelatedClass, &something2, SE_VOC_MA_CS_COURSE_IN_HARD, 1);
daWMPlayer_c::instance->startAnimation(170, 1.2, 10.0, 0.0);