diff options
Diffstat (limited to 'src/koopatlas/pathmanager.cpp')
-rw-r--r-- | src/koopatlas/pathmanager.cpp | 25 |
1 files changed, 22 insertions, 3 deletions
diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp index 8e0edac..cfdf2b7 100644 --- a/src/koopatlas/pathmanager.cpp +++ b/src/koopatlas/pathmanager.cpp @@ -67,6 +67,7 @@ void dWMPathManager_c::setup() { for (int i = 0; i < pathLayer->pathCount; i++) { dKPPath_s *path = pathLayer->paths[i]; + OSReport("Path unlocked by %d-%d, unlock type %d, is available %d", path->unlockLevelNumber[0], path->unlockLevelNumber[1], path->unlockType, path->isAvailable); if (path->unlockType > 0) { u32 conds = save->GetLevelCondition(path->unlockLevelNumber[0] - 1, path->unlockLevelNumber[1] - 1); @@ -74,6 +75,8 @@ void dWMPathManager_c::setup() { path->isAvailable = true; else if (path->unlockType == 2 && (conds & COND_SECRET)) path->isAvailable = true; + else + path->isAvailable = false; } } SpammyReport("done\n"); @@ -105,6 +108,8 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { dWMHud_c::instance->hidePointBar(); SpammyReport("point bar hidden\n"); + if (!path->isAvailable) { return; } + SpammyReport("a\n"); isMoving = true; reverseThroughPath = (path->end == currentNode); @@ -141,6 +146,7 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { player->rot.y = direction; player->hasSound = false; player->hasEffect = false; + moveSpeed = 3.0f; switch (path->animation) { @@ -177,22 +183,26 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { player->startAnimation(jump, 1.0, 1.0, 0.0); MapSoundPlayer(SoundRelatedClass, SE_PLY_JUMP, 1); isJumping = true; + moveSpeed = 2.5f; break; case 5: player->startAnimation(jump, 1.0, 10.0, 0.0); MapSoundPlayer(SoundRelatedClass, SE_PLY_JUMP, 1); isJumping = true; + moveSpeed = 2.5f; break; case 6: player->startAnimation(jump, 1.0, 10.0, 0.0); MapSoundPlayer(SoundRelatedClass, SE_PLY_JUMP, 1); isJumping = true; + moveSpeed = 2.5f; break; case 7: player->startAnimation(jump, 1.0, 10.0, 0.0); MapSoundPlayer(SoundRelatedClass, SE_PLY_JUMP, 1); isJumping = true; SpawnEffect("Wm_mr_waterwave_out", 0, &player->pos, 0, &player->scale); + moveSpeed = 2.0f; break; // Climbing @@ -201,18 +211,21 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { player->rot.y = 0x8000; player->hasSound = true; player->soundName = SE_PLY_FOOTNOTE_CS_ROCK_CLIMB; + moveSpeed = 1.5f; break; case 9: player->startAnimation(tree_climb, 1.2, 10.0, 0.0); player->rot.y = 0xC000; player->hasSound = true; player->soundName = SE_PLY_FOOTNOTE_CS_ROCK_CLIMB; + moveSpeed = 1.5f; break; case 10: player->startAnimation(tree_climb, 1.2, 10.0, 0.0); player->rot.y = 0x4000; player->hasSound = true; player->soundName = SE_PLY_FOOTNOTE_CS_ROCK_CLIMB; + moveSpeed = 1.5f; break; // Others @@ -222,6 +235,7 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { player->hasEffect = true; player->soundName = SE_PLY_SWIM; player->effectName = "Wm_mr_waterswim"; + moveSpeed = 2.0f; break; case 13: player->startAnimation(Tjumped, 2.0, 0.0, 0.0); @@ -230,16 +244,19 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { player->startAnimation(b_dash2, 3.0, 10.0, 0.0); player->hasSound = true; player->soundName = SE_PLY_FOOTNOTE_DIRT; + moveSpeed = 5.0f; break; case 15: player->startAnimation(wait, 2.0, 10.0, 0.0); player->rot.y = 0x0000; MapSoundPlayer(SoundRelatedClass, SE_PLY_DOKAN_IN_OUT, 1); + moveSpeed = 1.0f; break; case 16: player->startAnimation(wait, 2.0, 10.0, 0.0); player->rot.y = 0x8000; MapSoundPlayer(SoundRelatedClass, SE_OBJ_DOOR_OPEN, 1); + moveSpeed = 0.2f; break; default: OSReport("No animtaion?!"); @@ -260,7 +277,7 @@ void dWMPathManager_c::moveThroughPath() { Vec move = (Vec){to->x - from->x, to->y - from->y, 0}; VECNormalize(&move, &move); - VECScale(&move, &move, 3.0f); + VECScale(&move, &move, moveSpeed); daWMPlayer_c *player = daWMPlayer_c::instance; @@ -270,8 +287,10 @@ void dWMPathManager_c::moveThroughPath() { float midpoint = (from->y + to->y) / 2; float top, len; - if (ys > ye) { len = ys - ye; top = ys - midpoint + 4.0; } - else { len = ye - ys; top = ye - midpoint + 4.0; } + if (ys > ye) { len = ys - ye; top = ys - midpoint + 10.0; } + else { len = ye - ys; top = ye - midpoint + 10.0; } + + if (len == 0.0) { len = 2.0; } float a; if (timer > 0.0) { a = -timer; } |