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-rw-r--r--src/koopatlas/pathmanager.cpp68
1 files changed, 36 insertions, 32 deletions
diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp
index 300e628..4ae0b44 100644
--- a/src/koopatlas/pathmanager.cpp
+++ b/src/koopatlas/pathmanager.cpp
@@ -11,7 +11,6 @@ void dWMPathManager_c::setup() {
timer = 0.0;
currentPath = 0;
reverseThroughPath = false;
- beginWait = 120;
pathLayer = dScKoopatlas_c::instance->mapData.pathLayer;
@@ -285,11 +284,6 @@ bool dWMPathManager_c::evaluateUnlockCondition(u8 *&in, SaveBlock *save, int sta
void dWMPathManager_c::execute() {
- if (beginWait > 0) {
- beginWait--;
- return;
- }
-
if (isEnteringLevel) {
if (levelStartWait > 0) {
levelStartWait--;
@@ -300,37 +294,14 @@ void dWMPathManager_c::execute() {
return;
}
- int nowPressed = Remocon_GetPressed(GetActiveRemocon());
-
- if (isMoving) {
- moveThroughPath();
- } else {
- // Left, right, up, down
- int pressedDir = -1;
- if (nowPressed & WPAD_LEFT) pressedDir = 0;
- else if (nowPressed & WPAD_RIGHT) pressedDir = 1;
- else if (nowPressed & WPAD_UP) pressedDir = 2;
- else if (nowPressed & WPAD_DOWN) pressedDir = 3;
- else if (nowPressed & WPAD_TWO)
- activatePoint();
-
- if (pressedDir >= 0) {
- if (canUseExit(currentNode->exits[pressedDir])) {
- startMovementTo(currentNode->exits[pressedDir]);
- } else {
- // TODO: maybe remove this? got to see how it looks
- static u16 directions[] = {-0x4000,0x4000,-0x7FFF,0};
- daWMPlayer_c::instance->rot.y = directions[pressedDir];
- }
- }
- }
-
// handle path fading
if (countdownToFadeIn > 0) {
countdownToFadeIn--;
if (countdownToFadeIn <= 0) {
unlockingAlpha = 0;
MapSoundPlayer(SoundRelatedClass, SE_SYS_NEW_POINT, 1);
+ } else {
+ return;
}
}
@@ -355,6 +326,39 @@ void dWMPathManager_c::execute() {
// we've reached the end
unlockingAlpha = -1;
MapSoundPlayer(SoundRelatedClass, SE_SYS_NEW_POINT_END, 1);
+ waitAfterUnlock = 15;
+ }
+
+ return;
+ }
+
+ if (waitAfterUnlock > 0) {
+ waitAfterUnlock--;
+ return;
+ }
+
+ int nowPressed = Remocon_GetPressed(GetActiveRemocon());
+
+ if (isMoving) {
+ moveThroughPath();
+ } else {
+ // Left, right, up, down
+ int pressedDir = -1;
+ if (nowPressed & WPAD_LEFT) pressedDir = 0;
+ else if (nowPressed & WPAD_RIGHT) pressedDir = 1;
+ else if (nowPressed & WPAD_UP) pressedDir = 2;
+ else if (nowPressed & WPAD_DOWN) pressedDir = 3;
+ else if (nowPressed & WPAD_TWO)
+ activatePoint();
+
+ if (pressedDir >= 0) {
+ if (canUseExit(currentNode->exits[pressedDir])) {
+ startMovementTo(currentNode->exits[pressedDir]);
+ } else {
+ // TODO: maybe remove this? got to see how it looks
+ static u16 directions[] = {-0x4000,0x4000,-0x7FFF,0};
+ daWMPlayer_c::instance->rot.y = directions[pressedDir];
+ }
}
}
}
@@ -456,7 +460,7 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) {
player->visible = (path->animation != dKPPath_s::INVISIBLE);
- int id = (path->animation < dKPPath_s::MAX_ANIM) ? 0 : (int)path->animation;
+ int id = (path->animation >= dKPPath_s::MAX_ANIM) ? 0 : (int)path->animation;
player->startAnimation(Animations[id].anim, Animations[id].animParam1, Animations[id].animParam2, 0.0f);