diff options
Diffstat (limited to '')
-rw-r--r-- | src/koopatlas/pathmanager.cpp | 114 |
1 files changed, 101 insertions, 13 deletions
diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp index 4eb6c2d..ee7b596 100644 --- a/src/koopatlas/pathmanager.cpp +++ b/src/koopatlas/pathmanager.cpp @@ -68,21 +68,40 @@ void dWMPathManager_c::setup() { } static u8 *PathAvailabilityData = 0; +static u8 *NodeAvailabilityData = 0; dWMPathManager_c::~dWMPathManager_c() { if (PathAvailabilityData && !isEnteringLevel) { delete[] PathAvailabilityData; PathAvailabilityData = 0; + + delete[] NodeAvailabilityData; + NodeAvailabilityData = 0; } } void dWMPathManager_c::unlockPaths() { - u8 *oldAvData = PathAvailabilityData; + u8 *oldPathAvData = PathAvailabilityData; PathAvailabilityData = new u8[pathLayer->pathCount]; + u8 *oldNodeAvData = NodeAvailabilityData; + NodeAvailabilityData = new u8[pathLayer->nodeCount]; + + OSReport("Unlocking paths\n"); + // unlock all needed paths - for (int i = 0; i < pathLayer->pathCount; i++) - PathAvailabilityData[i] = dKPPath_s::NOT_AVAILABLE; + for (int i = 0; i < pathLayer->pathCount; i++) { + dKPPath_s *path = pathLayer->paths[i]; + + PathAvailabilityData[i] = path->isAvailable; + + //OSReport("Path %d: %d\n", i, path->isAvailable); + // if this path is not "always available", then nuke its alpha + path->setLayerAlpha((path->isAvailable == dKPPath_s::ALWAYS_AVAILABLE) ? 255 : 0); + } + + for (int i = 0; i < pathLayer->nodeCount; i++) + NodeAvailabilityData[i] = pathLayer->nodes[i]->isUnlocked(); SaveBlock *save = GetSaveFile()->GetBlock(-1); @@ -91,6 +110,7 @@ void dWMPathManager_c::unlockPaths() { while (*in != 0) { // begin processing a block bool value = evaluateUnlockCondition(in, save); + //OSReport("Unlock condition: %d\n", value); // get what it's supposed to affect // for now we'll assume that it affects one or more paths @@ -102,27 +122,55 @@ void dWMPathManager_c::unlockPaths() { u16 pathID = (one << 8) | two; dKPPath_s *path = pathLayer->paths[pathID]; - path->isAvailable = dKPPath_s::AVAILABLE; - PathAvailabilityData[pathID] = dKPPath_s::AVAILABLE; + path->isAvailable = value ? dKPPath_s::AVAILABLE : dKPPath_s::NOT_AVAILABLE; + PathAvailabilityData[pathID] = value ? dKPPath_s::AVAILABLE : dKPPath_s::NOT_AVAILABLE; + //OSReport("Applied to path %p[%d]\n", path, pathID); // NEWLY_AVAILABLE is set later, when that stuff is figured out + + path->setLayerAlpha(value ? 255 : 0); } } // did anything become newly available?! - int whatsNew = 0; + newlyAvailablePaths = 0; + newlyAvailableNodes = 0; - if (oldAvData) { + if (oldPathAvData) { for (int i = 0; i < pathLayer->pathCount; i++) { - if ((PathAvailabilityData[i] > 0) && (oldAvData[i] == 0)) { + if ((PathAvailabilityData[i] > 0) && (oldPathAvData[i] == 0)) { dKPPath_s *path = pathLayer->paths[i]; path->isAvailable = dKPPath_s::NEWLY_AVAILABLE; - whatsNew++; + newlyAvailablePaths++; + + // set this path's alpha to 0, we'll fade it in later + path->setLayerAlpha(0); } } - delete[] oldAvData; + delete[] oldPathAvData; + + // check nodes too + for (int i = 0; i < pathLayer->nodeCount; i++) { + if ((NodeAvailabilityData[i] > 0) && (oldNodeAvData[i] == 0)) { + dKPNode_s *node = pathLayer->nodes[i]; + node->isNew = true; + newlyAvailableNodes++; + } + } + delete[] oldNodeAvData; + } + + // now set all node alphas + for (int i = 0; i < pathLayer->nodeCount; i++) { + dKPNode_s *node = pathLayer->nodes[i]; + + node->setLayerAlpha((node->isUnlocked() & !node->isNew) ? 255 : 0); } - // todo: set a flag on Map to do the path fade/sound, with whatsNew + // if anything was new, set it as such + if (newlyAvailablePaths || newlyAvailableNodes) { + countdownToFadeIn = 30; + } + unlockingAlpha = -1; } bool dWMPathManager_c::evaluateUnlockCondition(u8 *&in, SaveBlock *save) { @@ -186,6 +234,36 @@ void dWMPathManager_c::execute() { else if (nowPressed & WPAD_TWO) activatePoint(); } + + // handle path fading + if (countdownToFadeIn > 0) { + countdownToFadeIn--; + if (countdownToFadeIn <= 0) + unlockingAlpha = 0; + } + + if (unlockingAlpha != -1) { + unlockingAlpha += 3; + + for (int i = 0; i < pathLayer->pathCount; i++) { + dKPPath_s *path = pathLayer->paths[i]; + + if (path->isAvailable == dKPPath_s::NEWLY_AVAILABLE) + path->setLayerAlpha(unlockingAlpha); + } + + for (int i = 0; i < pathLayer->nodeCount; i++) { + dKPNode_s *node = pathLayer->nodes[i]; + + if (node->isNew) + node->setLayerAlpha(unlockingAlpha); + } + + if (unlockingAlpha == 255) { + // we've reached the end + unlockingAlpha = -1; + } + } } @@ -404,6 +482,16 @@ void dWMPathManager_c::moveThroughPath() { SpammyReport("reached path end (%p)\n", to); + // Quick check: do we *actually* need to stop on this node? + // If it's a junction with more than two exits, but only two are open, + // take the opposite open one + bool stopOverride = false; + + if (to->type == dKPNode_s::STOP) { + if (to->getExitCount() > 2 && to->getAvailableExitCount() == 2) + stopOverride = true; + } + if (to->type == dKPNode_s::CHANGE) { // Go to another map isMoving = false; @@ -415,7 +503,7 @@ void dWMPathManager_c::moveThroughPath() { DoSceneChange(WORLD_MAP, 0x10000000 | to->foreignID, 0); - } else if (to->type != dKPNode_s::PASS_THROUGH) { + } else if (to->type != dKPNode_s::PASS_THROUGH && !stopOverride) { // Stop here player->startAnimation(0, 1.2, 10.0, 0.0); player->hasEffect = false; @@ -431,7 +519,7 @@ void dWMPathManager_c::moveThroughPath() { dWMHud_c::instance->showPointBar(); SpammyReport("Point bar shown\n"); } else { - startMovementTo(to->getOppositeExitTo(currentPath)); + startMovementTo(to->getOppositeAvailableExitTo(currentPath)); SpammyReport("passthrough node, continuing to next path\n"); } } |